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 Author just maybe
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-11-01 04:32   
Quote:

On 2011-11-01 01:29, Tellaris wrote:
Yes, the graphics do need massive updating. People who are familiar with this style of graphics treat it more of a blast from the past then anything new. Games these days, mostly, look awesome, and DS is simply sub-par in comparison. Lots of people will SAY graphics don't matter, but if you weren't born with the NES, for example, the vast majority won't bother even looking at those games, regardless of how awesome they where, just because of how they look. When you are familiar with the more high end stuff like BF3 for example, or something a bit dated like Bioshock, it still looks way better then DS. People will, and do, skip games over just based on how they look. (There are always notable exceptions, of course, but DS is not one of them)
That, and a good round of advertising is needed. The player base will continue to decline, no matter how awesome the game looks, because almost no one has heard of the damn game, or has seen very little on it.
Simply put, if no one knows you exist, NO ONE WILL SHOP THERE. Its a simple rule of business.

[ This Message was edited by: Kenny_Naboo[+R] on 2011-11-01 04:32 ]




Agreed.

In a nutshell, Darkspace's gameplay is great. Though it's on a 2D plane, not many games come close to it in the gameplay aspect. That's the only thing that keeps me coming back.

It may be difficult for newer gamers to see beyond the visuals at the great gameplay that DS has. It's a shame that they'll pass on this just because it looks dated.

To the devs. Take a break from the gameplay balancing issues. Take a break from new maps and stuff. You've done a good job so far. Recognize that you're never gonna please everyone with the endless tweaking.


It may be time to change focus and work on the other stuff. Something that everyone will appreciate your efforts for.

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... in space, no one can hear you scream.....


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-11-01 11:25   
A games does not need great visual or a vivid display to be generally favorite.

DS has a healthy development but it's not addicted enough. Because DS is not commercial-oriented, popular cheats of luring people spendining money don't occur in this game.

You may not agree with me about my statement, but I bet that when people spend money on a game, they'll spend more time and stay longer with that game.

DS has become more likely a icon of a testing MMO, it doesn't look like a commercial MMO, and I love it that way. Although I haven't paid any money for online game, I dislike most of event on commercial MMO. I don't hate the idea of paying to be stronger, but I protest how the producer behave to the non-paid player: extremely unfair. And most of promotions of commercial MMO are quite rude at the way it sucks customers' blood.
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Radiance
Grand Admiral
*Renegade Space Marines*


Joined: July 27, 2010
Posts: 106
Posted: 2011-11-01 12:21   
I agree with the others that say that development should focus on other aspects of the game. I, for one, think that the first thing that needs to be done is to have a more polished UI. The UI we have now just looks old, which also looks bad in any gameplay videos we take. A newer UI would give the newcomers the sense that this game is not old, but is awesome.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-01 13:44   
... this aint about ANY of that...


How is this not a good idea. Or, agree, it is a good idea.

Say no to choke points! ... exept every faction would still get one easily defendable system with a choke point. Currently if you move to attack a system, your path of regression will be blocked by the other faction. Its uber easy to defend most systems in this setup. You know EXACTLY where the enemy will come from, and where they have to go back to to excape! Its lame.
[ This Message was edited by: *XO*Defiance{CM7} on 2011-11-01 13:50 ]

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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2011-11-03 16:46   
On the one hand, there really aren't enough players on to support very tactical options. You just won't ever see the other players very much... Planets and territorial control are moot now. The only reason it would matter anymore is to provide shipyards for quick battlefield access. As this is trending to becoming a third person shooter (I think that's it, maybe second) the tactical element also doesn't necessarily have to appeal to the newcomers to the game.

On the other hand long standing fans of the game come from a time where it was apparently much more tactical than it is now, and won't appreciate it being dumbed down - hence this thread - but I wish to point out the fact that in order to increase the playerbase the game would have to appeal to the likes of the newcomers, who may actually appreciate the tactical aspect asking to be reintroduced here, but we simply do not have the playerbase to do it. Period. New players would get bored of the game because they won't have anything to do. It isn't like the game has a great tutorial or demo that tells new players what to do and how to play *cough* suggestion *cough* (this excludes the manual because most new players wont read it) . For example, I would have had a much easier time with the game if there was a tutorial explaining how to play it in game rather than by a block of text - and I learn best by reading.

[ This Message was edited by: Incinarator |SoT| on 2011-11-03 16:47 ]
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I be rebuilding your planets!

mandalore river
1st Rear Admiral

Joined: July 22, 2010
Posts: 95
From: port angeles, washington, earth, sol, milkyway
Posted: 2011-11-03 19:10   
Quote:

On 2011-10-26 21:44, Kenny_Naboo[+R] wrote:
Quote:

On 2011-10-25 18:57, xTc *XO2* wrote:

The solution? We need more players.






No kidding.






agreed
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  Email mandalore river
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-11-03 19:26   
this thread, and my suggestion have NOTHING to do with FRACKING player numbers!
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-11-03 21:16   
Quote:

On 2011-11-03 19:26, *XO*Defiance{CM7} wrote:
this thread, and my suggestion have NOTHING to do with FRACKING player numbers!





But it could.

There's always a possibility, right? Just maybe?

:3
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... in space, no one can hear you scream.....


-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2011-11-03 22:01   
Defiance has made a solid suggestion and we have hi jacked his thread to talk about player numbers. Oh yeah, we need more players.

Back to his suggestion:

I can agree with his suggestion of alteration to the current map. It would promote more tactical gameplay, and make flanking, fleet movements ect more unpredictable.
But, i see Kaus becoming useless again, but its not like its useful anyway. Everyone would just go around kaus, just like last time.

I do like the current idea of Kaus being 'no mans land'. You have to cap Kaus to attack anything else. Imagine if all 3 sides had lots of players on, and all were scrambling for possesion of Kaus, to get a foothold for an attack on someone else. But that would just result in a repeat of luyten: constant fighting over kaus..

So, imo, if darkspace had lots of players, i would say Defiance's suggestion would be best. But, i feel the current map is best, cause we have so little players...

Wow, i brought lack of players back up again...

Just a thought i have been thinking of: What if we incorporated scenario element into MV? What if the sag map changed to a completely new map every 2 weeks, or 3 weeks, or once a month? Maybe even switch in old school maps every now and then? ie current map, .483 map...

I think that would be pretty cool. Hold contests for player submitted maps, where the creator of the map that gets selected for the next MV rotation gets a credit reward? Just a cool thought, might increase player activity too!
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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2011-11-20 11:02   
Quote:

On 2011-11-03 22:01, xTc *XO* wrote:

Just a thought i have been thinking of: What if we incorporated scenario element into MV? What if the sag map changed to a completely new map every 2 weeks, or 3 weeks, or once a month? Maybe even switch in old school maps every now and then? ie current map, .483 map...

I think that would be pretty cool. Hold contests for player submitted maps, where the creator of the map that gets selected for the next MV rotation gets a credit reward? Just a cool thought, might increase player activity too!





This is a very good point. Scenario was great just because there is an end and a begining and a goal.
Now with such few players on, Metaverse and Scenario are in competition to each other for users, more then ever.

Before the patch with the new resource system, Scenario and Metaverse had enough players to be both fun, indeed at this time already, metaverse users tried to get people away from Scenario because the Metaverse already was deserted at some times.

So maybe we could test it out and shut down the MV for a month, to see how Scenario works and how people like it.

If that is too risky..nvm. I was just reading all this "we dont have enough players" stuff and didnt even play myself again since months.
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-11-22 02:47   
I'm not going to say names, but a few people would absolutely refuse to have to start from scratch and lose their heavily enhanced ships. This could cause some to leave in frustration and possibly come back in a month or so, or just completely give up and leave. Shutting down the MV, in my opinion would cause more harm than good.
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Names I used: Da Bes Loser, Perseverance, Loyalty.

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-11-22 10:35   
Yeah, it seems like with the current playerbase there's more who don't like/won't play scen than those who do enjoy it.
_________________
Adapt or die.

-(kha-ti the silent watcher)-
Grand Admiral

Joined: September 12, 2011
Posts: 185
From: the land of silent watchers
Posted: 2011-11-22 10:57   
i greatly enjoy scenario and MV both, i mostly go to scenario to bomb, capture planets and build since building and capping planets are easier on scenario but i mostly go to MV to fight other people and fly ships that are already there and i don't have to work hard and get that shipyard for and thus i have a healthy dose of both so i have no problems with either i like them both just fine and as for the lack of player (oops i brought it up) i like how it is just it seems most fun as it is now the only thing I'd like with more players is big epic space battles with ships everywhere exploding and shooting each other
_________________


Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2011-11-23 14:19   
The idea is to bring the good things of both Metaverse and Scenario server together.

So of course keep all the upgraded ships and enchancements, but having changing maps and scenarios as the name says, at the SAME time.
Just unlocking your ships if enough recources are available.


This would "force" people to work together and mine and build a Shipyard asap.
Veterans with a good tactical overview would be crucial again.
Action packed comuncation and fleet movements would be more apealing to newcomers, more then a deserted MV for sure.
Good builders would be worth gold again.

Maybe bigger maps then the actual scenario maps would be needed and fewer ai, nearly no ai, or later spawning ai, to prevent early capture wars and permanent sabotage acts.

The biggest flaw i see in this, is just the lack of feeling to fly in a huge universe and to lose this fascinating Metaverse-sandbox system which never ends and which has this relaxing and calm charme sometimes.

But imagine you lock in and there will always be a task!
Which Scenario is this? Do we need a Shipyard, do we need mining planets, escorts, trannys or bare firepower already. Can we take out their sy or dont we have enough time and have to capture/defend asap?

In scenario planets still have a meaning, if enough people fight about them.
Sure at some point even changing maps will become repetative, but i loved scenario back then.

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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2011-11-23 14:20   

oops. doublepost...sry


Why people should not like Scenario?
The main reason is you dont have access to your ships right from the start, ok that could be the one real problem.
Other then that scenario would be too hectic for some? maybe.
Most people prolly just dont want to change their habbits, but if you force them, they will be ok.^^
[ This Message was edited by: Fatal Perihelion on 2011-11-23 14:28 ]
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