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The Krill |
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-09-27 08:51  
Will look into re-jigging the Krill's rank requirements when I get a chance to speak to Jim (and some free time). [ This Message was edited by: Pantheon on 2011-09-27 08:52 ]
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2011-09-27 10:43  
Thanks
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Ants Chief Marshal
Joined: February 11, 2005 Posts: 315 From: Canada
| Posted: 2011-09-28 08:35  
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On 2011-09-19 11:50, Kenny_Naboo[+R] wrote:
IMO, an acceptable tradeoff would prolly be +6% and -2%. I don't think a +6% and -6% will be very much liked.
Of course, it would also be nice to have the effects and counter-effects be somewhat related or make some sense.
Eg: +6% def for -2% turn rate or speed
+6% weap multi for -2% energy efficiency
or +6% speed for -2% defense
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This should be in a different form but ill continue here.
I like the +6, -6 idea and it should be in correlation to its counterpart.
Eg: +6% Defense for -6% Weapon (Weapon and Beam) damage "If you want to be a tank you do less damage"
+6% Multi, -6% Defense "You want to be a high DPS, you lack the defense"
+ 6% speed for -6% velocity
This way you buff one stat, and to keep the balance you must lose the same in counter to the buffed stat.
Its not really balanced or fair if you can increase your defense by 48% or have less damage done but still be able to pump out the same amount of damage.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-09-28 10:56  
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On 2011-09-28 08:35, Fatal Ants (XO) wrote:
Quote:
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On 2011-09-19 11:50, Kenny_Naboo[+R] wrote:
IMO, an acceptable tradeoff would prolly be +6% and -2%. I don't think a +6% and -6% will be very much liked.
Of course, it would also be nice to have the effects and counter-effects be somewhat related or make some sense.
Eg: +6% def for -2% turn rate or speed
+6% weap multi for -2% energy efficiency
or +6% speed for -2% defense
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This should be in a different form but ill continue here.
I like the +6, -6 idea and it should be in correlation to its counterpart.
Eg: +6% Defense for -6% Weapon (Weapon and Beam) damage "If you want to be a tank you do less damage"
+6% Multi, -6% Defense "You want to be a high DPS, you lack the defense"
+ 6% speed for -6% velocity
This way you buff one stat, and to keep the balance you must lose the same in counter to the buffed stat.
Its not really balanced or fair if you can increase your defense by 48% or have less damage done but still be able to pump out the same amount of damage.
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Then those blue enh won't be worth 800 creds. Simple as that.
_________________ ... in space, no one can hear you scream.....
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2011-09-28 16:00  
Quote:
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On 2011-09-28 08:35, Fatal Ants (XO) wrote:
This should be in a different form but ill continue here.
I like the +6, -6 idea and it should be in correlation to its counterpart.
Eg: +6% Defense for -6% Weapon (Weapon and Beam) damage "If you want to be a tank you do less damage"
+6% Multi, -6% Defense "You want to be a high DPS, you lack the defense"
+ 6% speed for -6% velocity
This way you buff one stat, and to keep the balance you must lose the same in counter to the buffed stat.
Its not really balanced or fair if you can increase your defense by 48% or have less damage done but still be able to pump out the same amount of damage.
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Yes. punish all the hyper tanks that get huge armor with slowness!
UGTO would probably reconsider their enhancement loadouts..
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Whiterin Fleet Admiral
Joined: November 15, 2007 Posts: 146
| Posted: 2011-09-28 16:11  
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On 2011-09-28 10:56, Kenny_Naboo[+R] wrote:
Quote:
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On 2011-09-28 08:35, Fatal Ants (XO) wrote:
Quote:
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On 2011-09-19 11:50, Kenny_Naboo[+R] wrote:
IMO, an acceptable tradeoff would prolly be +6% and -2%. I don't think a +6% and -6% will be very much liked.
Of course, it would also be nice to have the effects and counter-effects be somewhat related or make some sense.
Eg: +6% def for -2% turn rate or speed
+6% weap multi for -2% energy efficiency
or +6% speed for -2% defense
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This should be in a different form but ill continue here.
I like the +6, -6 idea and it should be in correlation to its counterpart.
Eg: +6% Defense for -6% Weapon (Weapon and Beam) damage "If you want to be a tank you do less damage"
+6% Multi, -6% Defense "You want to be a high DPS, you lack the defense"
+ 6% speed for -6% velocity
This way you buff one stat, and to keep the balance you must lose the same in counter to the buffed stat.
Its not really balanced or fair if you can increase your defense by 48% or have less damage done but still be able to pump out the same amount of damage.
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Then those blue enh won't be worth 800 creds. Simple as that.
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Won't be worth 800 credits? Meh, it won't be worth anything! I buy enhancements... but I wouldn't buy these. Which, is the exact reason this won't happen. People buy enhancements to ENHANCE their ship, not trade one stat for another. This is the only source of income for the server. Make enhancements that add massive debuffs in exchange for, well anything, and you're going to have people stop buying them. No enh sold, no money for server costs, no game.
Now, if we had enhancements that did this, AS WELL AS the current ones... that might be interesting. Maybe be able to have enhancements, which are expensive; then have a second set which are "tweaks" which would be far far cheaper. Maybe have them act independantly as well. 8x enh, 5x tweaks or something along those lines.
I would personally love to see a wider variety of enhancements. Maybe even ship systems that you can equip as enhancements. I wouldn't mind paying 2k credits for oh say, a shield generator, or an extra fusion reactor. This could help add some customization to the game, as well as bring in extra income.
I honestly don't think that enhancements mess up the balance in the game TOO much. Especially since you get enhancements from making kills all the time. You can get 5% 25 durability enh from killing larger ships... which is pretty much just as good as the 6%/20 ones you buy.
If you feel people with the paid enh are too OP, then go out and make some kills and enh your own ships to close the gap.
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