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 Author Suggestion: Spice!
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2011-08-29 21:39   
Quote:

On 2011-08-29 20:40, Sardaukar wrote:
This is the second thread this week with content not reflecting the implication of the title.

The Padishah Emperor frowns upon such carelessness.




good thing their are no Sardaukar here to exert his influence
_________________


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-08-30 00:25   
Quote:

On 2011-08-29 20:40, Sardaukar wrote:

The Padishah Emperor





The emperor emperor?
_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2011-08-30 00:41   
Quote:

On 2011-08-29 21:39, Fattierob wrote:
Quote:

On 2011-08-29 20:40, Sardaukar wrote:
This is the second thread this week with content not reflecting the implication of the title.

The Padishah Emperor frowns upon such carelessness.




good thing there are no Sardaukar here to exert his influence




You know we fight in threes, you know I love Monkeylords, and you still rely only on what you can see?
_________________


Captain LlamaPajamas
Vice Admiral

Joined: November 24, 2007
Posts: 76
From: Virginia, USA
Posted: 2011-08-30 04:27   
OP's style of sales pitch... where have I seen this before... so familiar...


Oh dear god no D:


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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2011-08-30 04:30   
Adding some new stuff....
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2011-08-30 05:06   
Quote:

On 2011-08-29 04:40, iwancoppa wrote:
Darkspace is a curry. But it is boring... for it lacks... the spice.

Here is what that crazy retard called iwancoppa is going on about:

Guns are plain in DS. justt like cloak, most armor, etc...

Therefore, i propose we add Flavor, in terms of Customisability.
We can allready do it. Evidence: UGTO Armor.

__________________________________________________________
The whole idea is not only do we switch out guns, but the ammunition too. This will allow for more personalised ships. Everyone wont just fell like every other person.


so, here guys some ideas...

Rail / Gauss guns

ASR-1028A Wasp

The standard ICC round for projectile weapons for centuries, proven in countless skirmishes across the empire.

*Effects*
None.

TSSR-6546TSX Mosquito

Top secret ammunition used by ICC special forces, with deadly accuracy. Responsible for the death of many pirates and influential UGTO leaders.

*Effects*

+30% Shell velocity
-30% Damage

HP-25 Bulldog
Recently cleared for military service, this round is often used by pirates and other trouble makers all over space. Well known for high damage.

*Effect*

+15% Damage
-15% Range
-15% Projectile velocity
_________________________________________

K'luth Beams

(I am going to need help naming these!!!)

Normal disruptor

A normal disruptor.

*effects*
None.

Acid disruptor

This type of disruptor is an attempt to use the technology of captured human beam weapons.

*Effects*

Chemical beam damage dropoff/increase

Leech Disruptor

Somebody did something wrong with some leeches in the science lab. The result was then shoved into a disruptor beam, to provide this...

*Effect*

-20% Range
+5% Damage
+20% damage to armor
-25% damage to hull
_____________________________________________________

All cannons

PYtech Interceptor CIWS
Sick of the mediocre capacity of beams to deal with those pesky missiles? this will do a MUCH better job!

*Effects*
Human factions only
2000 ammo capacity
3 ammo to intercept a pod/missile/fighter
Fires bursts of 9 rounds, with long gaps between(Reload)
+30% Range if PYtech Interceptor sensor package active
Limit: 1 per ship(3 for pickets)
-300% Damage vs ships

___________________________________________________

Auxilary systems

Spacetech industries EXY-500 Starship battery

This battery from spacetech will add the fun to your close range laser fights! Enjoy shooting for much longer then your opponent thanks to your EXY-500 STARSHIP BATTERY!

*Effects*
+30% Energy storage
-10% Energy regeneration
UGTO/ICC only

Genetic mutation: Stomach

A genetic mutation that will give K'luth ships a stomach.
*Effect*

Consumes alot of resources
Repairs ship slowly until out of resources when activated
K'luth only

Fully Finalised torpedo booster [b]

Today we present to you a product from Fully Finalised industries. Guarenteed to supercharge your torpedoes into small nuclear devices!

*Effects*
+25% torpedo damage
-25% torpedo speed
-10% torpedo range
+5% torpedo AoE
Device consumes the same amount of energy an aux generator makes when activated

[b] Deftech industries MY-50B


Definately a solid choice for automated ship defences! This little "upgrade" kit turns the inside of your ship into an armored tank. Combine this with lots of minigun and cannon turrets scattered everywhere around the ship, and many infantry armories No infantry will get to that command bridge now.

*Effect*
+300% Boarding auto defence when activated
Half aux gen energy drain when activated
+10% Defence effectiveness of infantry

PYtech Interceptor CIWS sensor pack XYT-3
This lot of gizmos and gadgets will get those hard hitting lead slugs into those pesky missiles and fighters faster! Note: May consume alot of energy..

*Effect*
Humans only
Aux gen power drain when active
+20% range to all PYtech CIWS systems when active

Genetic mutation: PSI cortex
This mutation adds a extra cortex to a k'luth ships brain, with the function of harnessing PSI energy.

*effect*
-3% Armor resistance(Big bits of squishy brain..)
+5% Tracking speed for PSI based missiles when active
+5% projectile speed for PSI based cannons when active
Half aux gen energy consumption when active

____________________________________________________

Thats all I am going to do for know, but i will be adding more to this!

Please discuss/share your ideas.

Also, perhaps this could have potential is enhancements instead of a switch-out ammo...
[ This Message was edited by: iwancoppa on 2011-08-30 04:41 ]


_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-08-30 06:56   
Quote:

On 2011-08-30 05:06, iwancoppa wrote:

PYtech Interceptor CIWS
Sick of the mediocre capacity of beams to deal with those pesky missiles? this will do a MUCH better job!

*Effects*
Human factions only
2000 ammo capacity
3 ammo to intercept a pod/missile/fighter
Fires bursts of 9 rounds, with long gaps between(Reload)
+30% Range if PYtech Interceptor sensor package active
Limit: 1 per ship(3 for pickets)
-300% Damage vs ships



Minus 300% damage? It heals enemy ships?
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-08-30 07:52   
Quote:

On 2011-08-29 15:43, Thrie wrote:
I like the idea. Don't know if DS is sophisticated enough to change ammo type for each weapon gadget.

Having different weapon gadgets should work fairly well with this.



ok, so now DS engine is capable or is it a bit old, or what? i hear many different things now..
_________________


Phellan
Grand Admiral

Joined: February 27, 2007
Posts: 220
From: Red Light District
Posted: 2011-08-30 12:28   
I have to say I'm a bit disapointed, as I was certain someone was suggesting a complex economy/political system for DS based around the mining and supply of spice...Plus barren planets could get a big worm that leaps up and eats ships in orbit like the thing from star wars.

But ya, I miss customizing weapons. I know people abused it but I think ships were much more unique to their players back then. The abuse came from the levels of weapons being broken since scouts could put on dreadnought armor at one point. Get rid of that part and it was fine.
_________________
Noob you say? I may fly an escort destroyer...but I just stayed at a Holiday Inn.


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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-08-30 13:33   
I really want there to be enough customization that it hits the point where people fear the pilot not the ship. People should say "oh @#@$ here comes Necro and his band of slightly unstable vagabonds." not "oh's no's here comes a krill, a siphon and a mandible with a hive way off in the distance."

you could make weapon gadgets spawn randomly from wreckage much like enhancements to give people with umpteen trillion prestige something to work for. you blow up the ship salvage whatever tech you can and use it to reverse engineer random new faction specific weapon systems. These would start out as just augmented versions of existing weapons and further down the line you could create entirely new weapons. these would fit into the existing categories, IE cannons beams core weaps missiles, and would only be available by random drop. you can uses the existing credit system to trade around for the weapons you like. you get a whole new level of reasons to play the game.


[ This Message was edited by: Scorched Soul[+R] on 2011-08-30 13:51 ]

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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2011-08-30 15:19   
i agree with scorched. The game needs more ecomoy and depth to make it interesting.

EG: Could anyone imagine borderlands without the rediculous numbers of unique weapons?

You get the point...
_________________


$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2011-08-30 18:02   


He who controls the Spice controls the Metaverse.
_________________


Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2011-08-30 18:16   
Quote:

On 2011-08-30 06:56, Gejaheline wrote:
Quote:

On 2011-08-30 05:06, iwancoppa wrote:

PYtech Interceptor CIWS
Sick of the mediocre capacity of beams to deal with those pesky missiles? this will do a MUCH better job!

*Effects*
Human factions only
2000 ammo capacity
3 ammo to intercept a pod/missile/fighter
Fires bursts of 9 rounds, with long gaps between(Reload)
+30% Range if PYtech Interceptor sensor package active
Limit: 1 per ship(3 for pickets)
-300% Damage vs ships



Minus 300% damage? It heals enemy ships?




no, it just does very little damage(less then a pulse laser)
_________________


Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-08-30 18:31   
this is not dune. IT IS DARKSPACE!
_________________

Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-08-30 19:30   
Quote:

On 2011-08-30 18:31, I.Agamemnon (//|CO|\\) wrote:
this is not dune. IT IS DARKSPACE!




No its DUNESPACE


anyway be interesting to make ships more unique to the pilot. Make you fear the pilot more than the ship which would be nice
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