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ICC Corvette/Scout concept |
µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-08-25 20:17  
You should make it look like a ship not a fighter, meaning no cockpit in the front and maybe a bridge and a few windows to show it is a ship not a really large fighter like current scount save ugto scout.
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-08-25 22:10  
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On 2011-08-25 06:29, Kenny_Naboo[+R] wrote:
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On 2011-08-25 06:26, Gesellschaft wrote:
Oh, you cheater, you. Recycled graphics for my ICC, blasphemous, etc.
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Haha. Technically I didn't cheat. The model is mine. I didn't take it from another game. It was a game project that someone started but couldn't see through.
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jyup
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-08-26 02:44  
Slight redesign and rescale.
The previous Corvette was about 70 meters long. I've scaled it to ICC specs of about 95m. I've also added a little soldier model there that I took from another source. He stands at about 1.85m or 6 feet tall. So you have an idea how large a DS scout is.
The twin booster packs are now flush with the body. I've remounted them to the rear equipment pack which also mounts the underslung engine. So it now forms a Y-shaped profile when looked at head on or from the rear.
Top, Side, Front view (with soldied model for size reference)
Others
And a close up of the little dude next to the cockpit/bridge section.
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2011-08-26 14:23  
Corvettes are about the size of large airliners/airlifters so I think a roughly aerodynamic layout is a logical choice.
This is definitely one of your better designs.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-26 14:33  
The new design looks even better but I still think the underslung engine looks out of place on a Corvette, it would just be odd to have 3 engines on the model but only 2 engine gadgets and 2 trails with the 3rd engine just kinda sitting there.
It's definitely a good model in it's own right but it doesn't really fit as a Corvette like that.
_________________ Adapt or die.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2011-08-26 14:43  
Scouts only have 1 engine gadget, Talien, and we could easily add another engine trail to fit the model. Besides, there are already plenty of ships with more engine trails than engine gadgets.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-26 15:01  
So they do. I was looking at a Frigate while talking about Scouts, if it's that easy to have it display another trail, cool.
_________________ Adapt or die.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2011-08-27 00:57  
Adding engine trails is a piece of cake. It's done the same way we add gadgets to ship layouts. I could slap as many as I wanted onto ships, although generally we try to keep their numbers down--they're expensive to render in terms of graphics. But 3 trails is pretty much the average for human ships.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-08-27 05:07  
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On 2011-08-27 00:57, Jim Starluck wrote:
Adding engine trails is a piece of cake. It's done the same way we add gadgets to ship layouts. I could slap as many as I wanted onto ships, although generally we try to keep their numbers down--they're expensive to render in terms of graphics. But 3 trails is pretty much the average for human ships.
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Interesting Orion class superdread in your siggy.
What game is that for?
Anyway, will be texturing this ship soon, together with that other UGTO dread (already in process..... long, slow, process....) [ This Message was edited by: Kenny_Naboo[+R] on 2011-08-27 05:09 ]
_________________ ... in space, no one can hear you scream.....
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2011-08-28 14:04  
would make a good interceptor fighter design
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-08-29 14:31  
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On 2011-08-28 14:04, Lark (Retired) wrote:
would make a good interceptor fighter design
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yea for a corvette it looks too much like a fighter
drop 2 engines pylons and add some windows and you have a corvette
_________________ When we fail to dream we fail as a society.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-29 14:35  
current corvets are about as long as the rockets that put man on the moon
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2011-08-29 15:31  
If you have it to a state where you want to see if we cant try importing the model, you can try emailing it to me at tael@palestar.com
Unless its to big to email, then we can find another way.
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-08-30 08:00  
is it time to celebrate?
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-30 08:45  
doubt it.
Light of Auroa made several ship designs well praised by the dev team. Eveything from scout, to station, he renovated, for ICC and UGTO. And for his hard work was awarded position on the dev team.
Though none of his work has made it in game yet.... And i believe he is no longer here as well.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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