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[FAQ
Forum Index » » Fan Art » » ICC Corvette/Scout concept
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 Author ICC Corvette/Scout concept
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-09-08 13:47   
I still think the stripe down the middle looks off, I dunno how to explain it, it just doesn't look right since you don't see that on any other ICC ship. But, again, aside from that it looks great.
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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-09-08 13:53   
Well if you import this use it to replace the recon scout and please redo the ICC missile and Command dreads the are too hmm un-icc ish, the ICC stations also need updating they look ugly no offense to who ever made the original designs but the other factions stations look better than Ours.
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-09-08 14:45   
I alway's thought that the ICC station looked perfect for my conception of how ICC should look. they are Rebels if im not mistaken and as such should have ships that were built out of what was on hand with the machinery on hand. as a result they tend to take on more of a space Gothic architectural look with exposed beams, cross braces, vents, antennae etc. which although they aren't armored are protected by shields.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2011-09-09 13:33   
I got the model, we dont do single uvw matted texture wraps. Each texture is its own file.

I will be out of town till Monday, but will see what I can do then.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-09-10 03:17   
Quote:

On 2011-09-09 13:33, Tael wrote:
I got the model, we dont do single uvw matted texture wraps. Each texture is its own file.

I will be out of town till Monday, but will see what I can do then.




Mmhmm. We have a problem here don't we?
Adding textures by tiling might throw the scaling completely off, resulting in windows that are 30 feet tall in one place and 6 feet in others.

How then do u texture the ships?
Can u send me a PM on yr texture workflow?

I'll see if I can work around that.

Thx

[ This Message was edited by: Kenny_Naboo[+R] on 2011-09-10 05:53 ]
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