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New Saggitarius Layout |
-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-08-10 08:29  
In beta now.
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Subtilizer Grand Admiral Faster than Light
Joined: February 20, 2010 Posts: 122
| Posted: 2011-08-10 08:52  
I remember when i first made that system long ago , i think it needed some distancing between clusters as to not develop the problem luyten had , i may load up beta to see if my fears were true and the spacing was insufficant.
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-08-10 08:56  
I think Doran might have made a few adjustments to it, he was showing it of in the lobby yesterday.
Here is most of the system:
[ This Message was edited by: -Shadowalker-™ on 2011-08-10 08:58 ]
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Subtilizer Grand Admiral Faster than Light
Joined: February 20, 2010 Posts: 122
| Posted: 2011-08-10 09:01  
Well i cannot tell from that picture the scale so ill load up beta, still im amazed at something as old as that will be used, a remanant of my old alias ChaoticStorm.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-10 09:01  
switch Kaus and Tau
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2011-08-10 09:10  
Lutyen nd dres are in jump distance or anything? dont see the usual jumpgate line connecting the systems to others
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2011-08-10 09:22  
yup. only ships that wont be able to make the jump (in one hop) are stations and any dread other than command dreads.
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2011-08-10 10:00  
Quote:
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On 2011-08-10 09:22, Doran wrote:
yup. only ships that wont be able to make the jump (in one hop) are stations and any dread other than command dreads.
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i manige to jump to the middle in a dread
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.
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Subtilizer Grand Admiral Faster than Light
Joined: February 20, 2010 Posts: 122
| Posted: 2011-08-10 10:03  
To quote myself theres some nice sight-seeing to do
"Was sitting at twilight looking at that gas gaint with a terran trying to esclipse it all in a nebula ..."
The most stunning sight ive seen in Darkspace, short of a k'luth fleet in orbit of Earth.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2011-08-10 10:26  
I don't suppose we can swap Kaus and Ceti? ICC having K'Luth as neighbours is becoming a wee bit annoying, given their propensity to attack mostly Tau Ceti.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-10 10:30  
Add another system between Cincinatti and Kaus, then switch Tau with Kaus. That way none of the 3 factions have their homegate systems next to eachother as this layout has with ICC and luth.
_________________ Adapt or die.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-08-10 10:49  
or put kluth over there with ugto for a change
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-08-10 11:25  
Lots of AI try to jump to one of the planets in Luyt or Dres and run out of fuel, hopefully the AI improvements Faustus mentioned will prevent them from trying to jump somewhere they can't reach.
_________________ Adapt or die.
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2011-08-10 12:03  
Gates are far too close to planets, need to spread them out a bit more into space. Or we just going to have another fargo incident.
R33, Cinc, pretty much all systems gates are too close to each other and too close to planet and clusters.
_________________ Retired K'luth Combateer
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Lrd_Hunter Grand Admiral
Joined: August 16, 2006 Posts: 245
| Posted: 2011-08-10 12:32  
I am likeing the new idea for the systems. kindof like the old darkspace with the planets moving if they do implment that. but reading the development blog it talking about wh to other systems. i like that idea and all but if we have to use the wh can we make them a little bit more accurate. bee annoying trying to wh to a system if the wh send you in the opposite direction.
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