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[FAQ
Forum Index » » Developer Feedback » » Making Pirates or even MI playable factions
 Author Making Pirates or even MI playable factions
Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2011-08-08 23:10   
No.


-Beastkiller
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  Email Walrus of Apathy
apate
Fleet Admiral

Joined: March 21, 2010
Posts: 205
Posted: 2011-08-08 23:30   
I like turtles.


Edit: They recently shot down someone else asking, just fyi.
[ It probably wouldn't hurt to sticky a "No, the AI factions are staying AI." thread, or put it in the forum rules sticky. ]

[ This Message was edited by: Athenian General (CO) on 2011-08-08 23:34 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-09 00:04   
not to build false hope....

but i seem to remember someon saying mayb, "maby" there would be faction unlocks in the future based on player action?

maby i heard wrong.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2011-08-09 03:46   
As I understand it, MI and Pirates will be come playabale if the player base increases enough. Until then, no sense spreading out the player numbers.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2011-08-09 04:33   
Obviously, the superior solution is making K'Luth AI-only and swapping in the Pirates for them.

Same raw strength, same energy problems, same failing defences. Perfect!
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2011-08-09 10:56   
Pirate maybe.
MI never! (with maybe the exception if we ever go over like 10K active in-game players.)
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DS Discordion

µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-08-09 11:16   
Quote:

On 2011-08-09 10:56, Eledore Massis [R33] wrote:
Pirate maybe.
MI never! (with maybe the exception if we ever go over like 10K active in-game players.)




like that will happen the server would have a stroke and die, on teh other hand if you guys make this game in to an action rpg you might draw that many players
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Stealth 420
2nd Rear Admiral

Joined: March 05, 2011
Posts: 1
Posted: 2011-08-09 11:43   
Speaking of active players, how many active players are there now???


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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2011-08-09 13:06   
Quote:

On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???



not many
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-08-09 13:50   
Quote:

On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???





like 10
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-08-09 14:29   
Quote:

On 2011-08-09 13:50, darksmaster923 (3IC) wrote:
Quote:

On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???





like 10




16 in my clan alone...
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-08-09 14:46   
less then a 100

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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-08-10 09:14   
Quote:

On 2011-08-09 14:29, *XO*Defiance wrote:
Quote:

On 2011-08-09 13:50, darksmaster923 (3IC) wrote:
Quote:

On 2011-08-09 11:43, Stealth 420 wrote:
Speaking of active players, how many active players are there now???





like 10




16 in my clan alone...



Then who do you shoot at?
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