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[FAQ
Forum Index » » Tactics & New Players » » Guide to ICC Cruisers - 1.670
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 Author Guide to ICC Cruisers - 1.670
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-01-02 23:23   
the way we fly can be taught guys. remember that is what ftl is all about.



_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-03 01:07   
Quote:

On 2012-01-02 00:09, Defiance{CM7} wrote:
much needed bump.

I see lots of new names out there. Come See what ICC has to offer.

Kluth really hate our cruisers.




Actually we don't. Your dreads are harder to kill and we usually end up with less armor.

It's just a bit more troublesome to kill your cruisers cos we have to pull a dico or send Escapor your way, just before we pointjump you.



_________________
... in space, no one can hear you scream.....


Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-01-03 12:58   
Quote:

On 2012-01-03 01:07, Kenny_Naboo[+R] wrote:
Quote:

On 2012-01-02 00:09, Defiance{CM7} wrote:
much needed bump.

I see lots of new names out there. Come See what ICC has to offer.

Kluth really hate our cruisers.




Actually we don't. Your dreads are harder to kill and we usually end up with less armor.

It's just a bit more troublesome to kill your cruisers cos we have to pull a dico or send Escapor your way, just before we pointjump you.







most of the time you can survive a few alpha's, and then personally for me escapors dictor doesn't work all the time, so I can escape anyway
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-01-03 17:23   
thats because that dumb ai ship does not know to turn off his indictor before going through a jumpgate.

Hurray for us.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-03 21:53   
Quote:

On 2012-01-03 12:58, Brutality wrote:
Quote:

On 2012-01-03 01:07, Kenny_Naboo[+R] wrote:
Quote:

On 2012-01-02 00:09, Defiance{CM7} wrote:
much needed bump.

I see lots of new names out there. Come See what ICC has to offer.

Kluth really hate our cruisers.




Actually we don't. Your dreads are harder to kill and we usually end up with less armor.

It's just a bit more troublesome to kill your cruisers cos we have to pull a dico or send Escapor your way, just before we pointjump you.







most of the time you can survive a few alpha's, and then personally for me escapors dictor doesn't work all the time, so I can escape anyway





That's true! HCs and ACs can take some pounding. But BCs die pretty fast, esp when a Siphon gets under 100gu.
_________________
... in space, no one can hear you scream.....


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2012-01-04 07:03   
a proper set up BC can tank more alphas from a siphon than a dread.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-01-04 08:44   



Quote:



That's true! HCs and ACs can take some pounding. But BCs die pretty fast, esp when a Siphon gets under 100gu.




I can take 2 alphas at least before i end up hulled. By then, im usually out of beam range and recharging for the next point jump.


[ This Message was edited by: Brutality on 2012-01-04 08:46 ]
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-04 08:55   
Quote:

On 2012-01-04 08:44, Brutality wrote:



Quote:



That's true! HCs and ACs can take some pounding. But BCs die pretty fast, esp when a Siphon gets under 100gu.




I can take 2 alphas at least before i end up hulled. By then, im usually out of beam range and recharging for the next point jump.


[ This Message was edited by: Brutality on 2012-01-04 08:46 ]




So you're saying that you've never been leapfrog-PJ'ed before? Or better yet, dico'ed and leapfogged on before?



_________________
... in space, no one can hear you scream.....


Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-01-04 13:48   
Quote:

On 2012-01-04 08:55, Kenny_Naboo[+R] wrote:
Quote:

On 2012-01-04 08:44, Brutality wrote:



Quote:



That's true! HCs and ACs can take some pounding. But BCs die pretty fast, esp when a Siphon gets under 100gu.




I can take 2 alphas at least before i end up hulled. By then, im usually out of beam range and recharging for the next point jump.


[ This Message was edited by: Brutality on 2012-01-04 08:46 ]




So you're saying that you've never been leapfrog-PJ'ed before? Or better yet, dico'ed and leapfogged on before?







usually when i'm point jumped im running at full speed(almost as fast as a stock dessie) so I can get out of beam range fast without jumping. As to being double point jumped, you just put one of the dreads between you and the other dread
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-01-04 23:03   
Quote:

On 2012-01-04 13:48, Brutality wrote:

usually when i'm point jumped im running at full speed(almost as fast as a stock dessie) so I can get out of beam range fast without jumping. As to being double point jumped, you just put one of the dreads between you and the other dread




True. If 2 dreads PJ you at the same time your fast cruiser can pull of some fancy footwork and get them to hit each other.

But what if 1 dread PJs you, takes half your face off and you get out of range. And a second dread PJs you as you move out of range of the first?

Remember, you're still dico'ed.

That's called a leapfrog PJ!
_________________
... in space, no one can hear you scream.....


Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-01-05 00:07   
Quote:

On 2012-01-04 23:03, Kenny_Naboo[+R] wrote:
Quote:

On 2012-01-04 13:48, Brutality wrote:

usually when i'm point jumped im running at full speed(almost as fast as a stock dessie) so I can get out of beam range fast without jumping. As to being double point jumped, you just put one of the dreads between you and the other dread




True. If 2 dreads PJ you at the same time your fast cruiser can pull of some fancy footwork and get them to hit each other.

But what if 1 dread PJs you, takes half your face off and you get out of range. And a second dread PJs you as you move out of range of the first?

Remember, you're still dico'ed.

That's called a leapfrog PJ!




your right then I might be in a bit of trouble but if it takes three ships to take me down, I can at least say it took some effort from the enemy to kill me.
_________________


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