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new constructs and new pres lose concepts |
Musashi Miyamoto Admiral
Joined: October 30, 2010 Posts: 51
| Posted: 2011-07-24 20:22  
bombardment station- bombs the enemy planet it is built over if the enemy planet is taken by friendlies bombing stops and station is decommisioned fir resources. player who has the nerve to build it will get bombing experience for it at 1/2 the rate
Mining statiion- built over a friendly planet it mines resourc es until planet is taken over by enemy. It can easily be captured due to being a low priority station. can be built over each planet 2 times additional mining bases reduces efficiency of all other other mining stations
Pres lose concepts...
Friendly kill counter each time a player kills an allied player this counter goes up by one for each counter player loses 5 pres for killing an ally additionally when an ally is killed by an ally the pres lose of the attacker goes to the victim as bonus pres.
Honor system
honor is gained by killing pirate players p(players that have negative honor)
pres for killing pirate players is awarded as bonus pres. pirate players can only choose the pirate team in the metaverse while in newbie they get aq pirate flag by their name when a pirate if one kills another pirate player they lose honor for attacking fellow pirates and a friendly kill counter goes up by one. pirate players cannot gain pres not even after being on the winning team in newbie server but they can still lose pres Honor lose is affected by the friendly kill counter. each friendly kill causes honor to go down by 5 points. each time a pirate player is killed they regain 5 honor points. pirate player ships have 1/5 the strength of a normal ship of that class and type due to the crew being unorganised and every minute a 5% chance of the crew mutinying and takes over the ship for themselves shoving their "captain" out the airlock. oh and each time this happens the player loses pres according to how many friendly kills they have and they lose their ship too.
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Animyx Chief Marshal Army Of Darkness
Joined: December 08, 2008 Posts: 108 From: Ground Zero
| Posted: 2011-07-25 14:45  
i like the honour system idea, apart from people playing the pirate faction, i think it should just have a little "outlaw" symbol by the end of their name ingame so people know that they are an outlaw, but the only way to gain honour is to kill enemy ships and you lose it by killing your own faction.
But, if say a K'luth player attacks somebody who is an outlaw on the K'luth team then they will not gain or lose anything, and if they kill the outlaw their honour goes up.
but overall, you gotta think about what this game can actually do, imagine all the more server queries n stuff this will cause, all it will do is increase network load (not sure about it, please correct me if im wrong), and i dont really see any practical function in this idea, apart from adding a few for diplomatic ties into the game... peace -Apoc-
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Lock 'N' Load
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-07-25 15:12  
Considering that you already lose prestige for damaging allied ships and there's no prestige gain from scoring kills, losing prestige from scoring allied kills seems a bit pointless since you're either intentionally killing allies, in which case you're going to get banned, or you accidentally took away the last hitpoint of a critically damaged friendly, for which an extra penalty seems rather harsh for accidental damage.
Similarly, turning people into pirates that have 20% the health of other ships, randomly die about once every 20 minutes, cannot gain prestige, and who will be targeted for easy kills and the bonus prestige is effectively an incredibly harsh prestige penalty for accidental damage.
Adding yet another penalty whenever you die according to the number of friendly kills you have seems like yet another losing proposition, since over time that number will always increase.
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Musashi Miyamoto Admiral
Joined: October 30, 2010 Posts: 51
| Posted: 2011-07-27 00:24  
Quote:
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On 2011-07-25 15:12, Gejaheline wrote:
Considering that you already lose prestige for damaging allied ships and there's no prestige gain from scoring kills, losing prestige from scoring allied kills seems a bit pointless since you're either intentionally killing allies, in which case you're going to get banned, or you accidentally took away the last hitpoint of a critically damaged friendly, for which an extra penalty seems rather harsh for accidental damage.
Similarly, turning people into pirates that have 20% the health of other ships, randomly die about once every 20 minutes, cannot gain prestige, and who will be targeted for easy kills and the bonus prestige is effectively an incredibly harsh prestige penalty for accidental damage.
Adding yet another penalty whenever you die according to the number of friendly kills you have seems like yet another losing proposition, since over time that number will always increase.
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notably i need to remind u outlaws our sore uneducated losers who pick a fight with enemies i also forgot to mention whoever does the most damage to any ship and that is killed by some1 should get the kill this will prevent accidental friendly kills or some lowlife from coming in and getting a quick and easy kill. also pirate player lose the normal amount of prestige when killed by enemies. they only lose prestige according to the amount of friendly kills when their crew revolts.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-07-27 07:55  
Soo... The people who will be pirates or whatever will also be the people who can't play due to being banned because they've presumably been TRYING to kill friendly ships? Barring things like stations exploding, it's actually fairly difficult to cause the majority of damage to a friendly ship unless you're really trying, which is against the actual game rules and results in bannings.
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