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[FAQ
Forum Index » » Developer Feedback » » [1.670] Release Candidate 1 Testing and Feedback
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 Author [1.670] Release Candidate 1 Testing and Feedback
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-21 23:27   
Quote:

On 2011-07-21 21:57, Eledore ICC Massis [R33] wrote:

We did this so stations become stations again instead of Tanks.






Yay.
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... in space, no one can hear you scream.....


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-07-22 08:39   
advanced engine tuners have 25 durability instead of 20

PSMs still fire at targets at infinite range

edit : the heavy missiles on all angle-launching ships (especially stations) are unable to reach the max range from the ship. so, a MD firing harpex at a platform wont damage it at all because the missiles SD about 25 gu away from it, whereas this is around 150 gu away from target for station missiles
[ This Message was edited by: Brahmastra on 2011-07-22 23:43 ]
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Forging legends and lives outside till naught remains inside.


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-22 11:04   
nothing on my carrier suggestions?

w/e im the only one that ever flies them anyway.. guess its not a huge loss.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-07-22 13:44   
Quote:

On 2011-07-22 08:39, Brahmastra wrote:
advanced engine tuners have 25 durability instead of 20

PSMs still fire at targets at infinite range



Fixed in next build.
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2011-07-23 10:23   
Quote:

On 2011-07-19 22:33, -Daedalus- wrote:
Platforms still barely work. Build 2 and 1 fires only when enemy ship was 300gu away and still very under powered.

Eng. Ship with reduced builds = 1 step backwards



Ignored *sigh*

Also what happend to build drone enhancments. I paid some good money to get these enhancements and I don't see them available in the new version.
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2011-07-23 10:51   
2x energy for PD...pulse beams too? Easy fix to cut its use in half?
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  Email Antra
Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-07-23 16:08   
Quote:

On 2011-07-23 10:23, -Daedalus- wrote:
Quote:

On 2011-07-19 22:33, -Daedalus- wrote:
Platforms still barely work. Build 2 and 1 fires only when enemy ship was 300gu away and still very under powered.

Eng. Ship with reduced builds = 1 step backwards



Ignored *sigh*

Also what happend to build drone enhancments. I paid some good money to get these enhancements and I don't see them available in the new version.



AI is highly situational in beta (inc platforms) due to the low performance of the server. Has nothing to do with them not working.

I also fixed the enhancements not showing up in the buy menu.

If you're going to write feedback, don't be an ass about it, otherwise you risk having your entire post skipped over.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2011-07-23 17:47   
Quote:

On 2011-07-19 15:07, Tommas [ USF HunnyBunny ] wrote:
Well my observations on shrud missiles:

I used a mine layer frigate on icc, it has 5 pulse beams and 2 eccm. While two gangs where firing at me, i was able to avoid gettin hit by the shruds, and at the same time shoot down almost all missiles. Also tested it when two gangs fired against an AD, i had one chem laser at the time so the test is abit flawd, but i also shot down almost all missiles, changed the chem laser to pulse and it got more effective.

Also in an HC i was able to avoid shruds and psi cannons at about 300+ range. In the long run the gang have problems vs the hc, but hc dont do enough damage alone to kill the gang. however a smal group of hc would easly kill this ship.

Also tested the hc vs the scale, and the scale got killed very easly. I had def mode online almost the whole battle, and the scale died when i still had left 67% hull, 60%+ shield and armor was pretty good to. Hc seems very strong in compared, The fridge was in a scale, and also did the test vs pegasus with the same result.

Also i see that the resources btw planets is flawd in beta. The shipyard planet is empty of resources, and all planets near it are maxed with credits even if theres ports.

[ This Message was edited by: Tommas [ USF HunnyBunny ] on 2011-07-19 15:09 ]





Id like to see a devs point on this
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