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Forum Index » » Developer Feedback » » (observation)Missiles
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 Author (observation)Missiles
Admiral Uhan
1st Rear Admiral

Joined: May 17, 2010
Posts: 21
From: Right behind you!
Posted: 2011-07-18 21:43   
Quote:

On 2011-07-18 02:59, Defiance*XO* wrote:
Would like to point out that said US carrier size ship is traveling at aproximatly 1600 meters/sec at 25gu/sec


http://hypertextbook.com/facts/2001/InnaSokolyanskaya1.shtml

Challanger was traveling 8000m/sec when it exploded.

thats about 125gu/sec


The fastest listed anti ship missile is the DF-21D 2010 kg Kinetic energy penetrator and travels at 12250 km/h (Mach 10).
Thats about 3400m/sec or about 56gu/sec

Just some fun facts.



Dude this the future!








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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-07-18 21:53   
Quote:

On 2011-07-18 11:41, Kenny_Naboo[+R] wrote:
Quote:

On 2011-07-18 08:16, Azreal wrote:
Quote:

On 2011-07-18 06:56, Pantheon wrote:
DarkSpace is not real life, and an air based atmosphere does not provide the same testing ground as the vacuum we all know as space.





Beat me to it lol.

I can agree they are too errant, but that doesn't mean they should be making right hand turns. That is left for the ai scouts to do




Then perhaps ships are a bit too manueverable.

Yes, the missiles are currently too errant in their tracking. You can dodge them with a simple turn even at medium-high speeds. Tracking is just way off.




I do hope you realize I was refering to the graphic effect that makes some scouts appear to right angle turn, even in midjump.....if not /headslap.

from what I am seeing, missle tracking is still too ify imo.

[ This Message was edited by: Azreal on 2011-07-18 22:33 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-19 01:25   
Quote:

On 2011-07-18 21:53, Azreal wrote:

I do hope you realize I was refering to the graphic effect that makes some scouts appear to right angle turn, even in midjump.....if not /headslap.

from what I am seeing, missle tracking is still too ify imo.





Lag graphics I can understand. But I was saying that ships in general are too manueverable.

Dessies are making lines in space like a speedboat in the water. I know this is a game, but at least give us a semblence of size and scale with these ships. All ships need their turn rates reduced.

Do this, and you'll need to think ahead of time when manuevering your ship, especially dreads. If they take 30 secs to make a 360, ppl will start to consider where they jump in and where to face their ships.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-19 01:53   
um... Big no there sir.

There is a reason you dont see me in Dreads and Stations much. They put me to sleep!
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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2011-07-19 04:08   
Quote:

On 2011-07-19 01:25, Kenny_Naboo[+R] wrote:
Quote:

On 2011-07-18 21:53, Azreal wrote:

I do hope you realize I was refering to the graphic effect that makes some scouts appear to right angle turn, even in midjump.....if not /headslap.

from what I am seeing, missle tracking is still too ify imo.





Lag graphics I can understand. But I was saying that ships in general are too manueverable.

Dessies are making lines in space like a speedboat in the water. I know this is a game, but at least give us a semblence of size and scale with these ships. All ships need their turn rates reduced.

Do this, and you'll need to think ahead of time when manuevering your ship, especially dreads. If they take 30 secs to make a 360, ppl will start to consider where they jump in and where to face their ships.




Absolutely.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-07-19 07:32   
If anything, I suspect that missiles have too high a forward velocity, which is why they miss a lot; they don't have enough time to correct the path of their flight, and their aimpoint is so close to the target's actual position that they easily fall victim to small amounts of latency and end up aiming behind the target, I reckon.

Plus from a real-world perspective missiles are significantly slower than lasers and particle cannons.

Only problem with slowing down missiles would be that they'd get shot down even more often.
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