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(observation)Missiles |
Admiral Uhan 1st Rear Admiral
Joined: May 17, 2010 Posts: 21 From: Right behind you!
| Posted: 2011-07-18 21:43  
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On 2011-07-18 02:59, Defiance*XO* wrote:
Would like to point out that said US carrier size ship is traveling at aproximatly 1600 meters/sec at 25gu/sec
http://hypertextbook.com/facts/2001/InnaSokolyanskaya1.shtml
Challanger was traveling 8000m/sec when it exploded.
thats about 125gu/sec
The fastest listed anti ship missile is the DF-21D 2010 kg Kinetic energy penetrator and travels at 12250 km/h (Mach 10).
Thats about 3400m/sec or about 56gu/sec
Just some fun facts.
Dude this the future!
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-07-18 21:53  
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On 2011-07-18 11:41, Kenny_Naboo[+R] wrote:
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On 2011-07-18 08:16, Azreal wrote:
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On 2011-07-18 06:56, Pantheon wrote:
DarkSpace is not real life, and an air based atmosphere does not provide the same testing ground as the vacuum we all know as space.
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Beat me to it lol.
I can agree they are too errant, but that doesn't mean they should be making right hand turns. That is left for the ai scouts to do
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Then perhaps ships are a bit too manueverable.
Yes, the missiles are currently too errant in their tracking. You can dodge them with a simple turn even at medium-high speeds. Tracking is just way off.
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I do hope you realize I was refering to the graphic effect that makes some scouts appear to right angle turn, even in midjump.....if not /headslap.
from what I am seeing, missle tracking is still too ify imo.
[ This Message was edited by: Azreal on 2011-07-18 22:33 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-07-19 01:25  
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On 2011-07-18 21:53, Azreal wrote:
I do hope you realize I was refering to the graphic effect that makes some scouts appear to right angle turn, even in midjump.....if not /headslap.
from what I am seeing, missle tracking is still too ify imo.
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Lag graphics I can understand. But I was saying that ships in general are too manueverable.
Dessies are making lines in space like a speedboat in the water. I know this is a game, but at least give us a semblence of size and scale with these ships. All ships need their turn rates reduced.
Do this, and you'll need to think ahead of time when manuevering your ship, especially dreads. If they take 30 secs to make a 360, ppl will start to consider where they jump in and where to face their ships.
_________________ ... in space, no one can hear you scream.....
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-07-19 01:53  
um... Big no there sir.
There is a reason you dont see me in Dreads and Stations much. They put me to sleep!
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2011-07-19 04:08  
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On 2011-07-19 01:25, Kenny_Naboo[+R] wrote:
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On 2011-07-18 21:53, Azreal wrote:
I do hope you realize I was refering to the graphic effect that makes some scouts appear to right angle turn, even in midjump.....if not /headslap.
from what I am seeing, missle tracking is still too ify imo.
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Lag graphics I can understand. But I was saying that ships in general are too manueverable.
Dessies are making lines in space like a speedboat in the water. I know this is a game, but at least give us a semblence of size and scale with these ships. All ships need their turn rates reduced.
Do this, and you'll need to think ahead of time when manuevering your ship, especially dreads. If they take 30 secs to make a 360, ppl will start to consider where they jump in and where to face their ships.
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Absolutely.
_________________ Retired K'luth Combateer
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-07-19 07:32  
If anything, I suspect that missiles have too high a forward velocity, which is why they miss a lot; they don't have enough time to correct the path of their flight, and their aimpoint is so close to the target's actual position that they easily fall victim to small amounts of latency and end up aiming behind the target, I reckon.
Plus from a real-world perspective missiles are significantly slower than lasers and particle cannons.
Only problem with slowing down missiles would be that they'd get shot down even more often.
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