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[FAQ
Forum Index » » Beta Testing Discussion » » Bump Mapping Feedback
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 Author Bump Mapping Feedback
The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-07-12 13:41   
Please explain what are we looking at here, all i see is the ships look a little bettter
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2011-07-12 13:48   
Quote:

On 2011-07-12 13:41, The_Enforcer (the Dreadful) wrote:
Please explain what are we looking at here, all i see is the ships look a little bettter




http://en.wikipedia.org/wiki/Bump_mapping
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-12 15:06   
increasing the depth scale will also widen the grooves in the texture.

Wondering, Are you using the colored texture to make a bump map?

The best way, is to use photoshop to create a black and white verions of the texture, then paint along the grooves with black to create crisp sharp lines in your bumpmap. (makes the model not look like it was carved out of clay).

I know your not a texture artist, but ive faith in you.


http://www.youtube.com/watch?v=3ABB1VmkCy8
[ This Message was edited by: Defiance*XO* on 2011-07-12 15:32 ]

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339,144

YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2011-07-12 15:16   
I messed about a bit last night with a few UGTO ships and, overall, while I'm glad you've managed to put it into the game, it felt a tad too strong, especially in lower lighting.

Those ICC dread pics you put up seem a lot more subtle with the bumping, which works better.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-12 22:53   
Quote:

On 2011-07-12 15:06, Defiance*XO* wrote:
increasing the depth scale will also widen the grooves in the texture.

Wondering, Are you using the colored texture to make a bump map?

The best way, is to use photoshop to create a black and white verions of the texture, then paint along the grooves with black to create crisp sharp lines in your bumpmap. (makes the model not look like it was carved out of clay).

I know your not a texture artist, but ive faith in you.







Actually the simplest way to get a bump map would be to
1. Desaturate the texture (removing all colors)
2. Adjust the levels
3. Run it through the high pass filter to "soften" the depth of bumps.


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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-07-13 01:15   
I approve of the new icc ships... the old dred looks beautiful... the texture makes it look more real.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-07-13 07:57   
Faustus fixed the specular shader lastnight, here's the result:



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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-07-13 07:59   
Woah.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-13 08:18   
Right on man!
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-07-13 18:19   
i was on Beta earlyer today and tested K'luth bumpmapping i must say i like what i see it gives you a sense of the slimy mushy luthys we all love.

Heres a few examples:







[ This Message was edited by: Rebellion *XO2* on 2011-07-13 18:21 ]
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\"I stopped fighting my inner demons we're on the same side now\"

jimjimjaroo
Grand Admiral

Joined: March 06, 2009
Posts: 308
From: Michigan, USA
Posted: 2011-07-13 18:29   
Quote:

On 2011-07-13 18:19, Rebellion *XO2* wrote:
i was on Beta earlyer today and tested K'luth bumpmapping i must say i like what i see it gives you a sense of the slimy mushy luthys we all love.

Heres a few examples:







[ This Message was edited by: Rebellion *XO2* on 2011-07-13 18:21 ]



kluth looks 10x's better than what it was
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-07-13 20:27   
wow.... those kluth ships are incredable... im at a loss for words...
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Names I used: Da Bes Loser, Perseverance, Loyalty.

Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-07-13 20:52   
First you see the UGTO ships, are you are like "Whoh... thats pretty awesome".

And then you see ICC ships and you are like "Damn, thats subtle but accurate."

And then you see K'luth ships and all your mind says is NAILED IT NAILED IT NAILED IT.




-Ent
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-13 22:22   
all you need now are super high res textures
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-13 22:24   

Niceeeeeee.....
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