Author |
A Gentlemens agreement |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-06-19 12:04  
Quote:
|
On 2011-06-18 17:28, Enterprise wrote:
There isn't a soul in Darkspace that hasn't abused a depot planet to fight off overwhelming odds before.
|
|
I've never used a depot planet before to fight off overwhelming odds.
_________________
|
Okkam Marshal
Joined: February 06, 2008 Posts: 157 From: Dorset
| Posted: 2011-06-19 12:26  
The unfortunate thing about a gentlemen's agreement in this game is that is doesn't hold any obligation for people to obey but instead causes a divide between gamers and trust. A good example would be if I log on and someone tells me I cannot do something then 50% of the time i'm going to do it just to spite that person. This is just me, but I know of more people who would do the same (PB).
My personal view on depots is that we should make every planet a depot because in all honesty planetary defences don't stop anyone, they just kill AI.
The administration has said (to me alot) many times that they are considering a fix for depots but that it isn't a top priority. Yes ICC seem to have a harder time at depot planets but ICC isn't the only race annoyed by them. Everyone has had a situation where a Siphon or EAD has held off an attacking fleet because he/she was orbiting a depot planet.
One last note:
Did I read someone saying how depots on planets should be removed in favour of a higher supply platform cap? This would be interesting because then it would form more 'turf wars' over areas where supply platforms were present but supply platforms cannot fall back to being invulnerable to fire like that of planet bound depots.
_________________ When the universe collapses and dies there will be 3 survivors; Tyr Anasazi, the cockroaches and Dylan Hunt trying to save the cockroaches...
|
Krim {C?} Marshal Galactic Navy
Joined: June 24, 2002 Posts: 362 From: Boston MA
| Posted: 2011-06-19 12:47  
Yes, depot planets exsist
Yes, people camp depot planets
For the most part they're not used defensivly, they're used to repair damaged ships. You blow up, you respawn and go to the depot planet, tada in a few minutes you're fixed and back in the fight (or a few seconds in the case of a destroyer or smaller)
Why are there battles going on at depot planets?
Because besides Shipyard planets Depot planets are the only other planets with any kind of tactical value at all. This game is about PvP Combat and all the other non-sy non-depot planets are pretty much just for show.
I disagree with this "agreement" on the basis that without depot planets combat is going to slow down to a grinding halt. Instead of 20 reloads to fix your dread you will only get 5 from the supply and station fixing you, The 5 minutes you used to be fixed in is now 20
Not sure what the devs are going to do once beta is released, with the massive increase in damage output of all the new layouts and weapon changes DPS (damage per seecond) looks way up to me. Which means 1v1 fights will be more deadly and 2v1 3v1 etc... is sure to become near insta death. Without depots I'm assuming there will be alot of complaining about the length of repair times.
_________________ "Universum est gelu quod atrum , nos es unus verus lux lucis"
GTN - Veneratio est Totus
|
Krim {C?} Marshal Galactic Navy
Joined: June 24, 2002 Posts: 362 From: Boston MA
| Posted: 2011-06-19 12:49  
Quote:
|
Did I read someone saying how depots on planets should be removed in favour of a higher supply platform cap? This would be interesting because then it would form more 'turf wars' over areas where supply platforms were present but supply platforms cannot fall back to being invulnerable to fire like that of planet bound depots.
|
|
Oh and I really like this idea.
Or something along the lines of... a depot on a planet puts a "platform" in space once it's built which can then be attacked by normal means rather than bombing?
And do supply plats still do ridiculous damage when they pop?
_________________ "Universum est gelu quod atrum , nos es unus verus lux lucis"
GTN - Veneratio est Totus
|
Steveyk Chief Marshal Non Omnis Moriar
Joined: November 25, 2008 Posts: 162
| Posted: 2011-06-19 13:59  
DO attack the depot planet problem solved. Wasn't hard was it?
_________________
|
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-06-19 14:12  
Sad...
UGTO withdraws from the treaty.... RSM and GTN chimed in with a no.
I see no point in keeping this topic going. [ This Message was edited by: Defiance*XO* on 2011-06-19 14:14 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-06-19 16:09  
Quote:
|
On 2011-06-19 12:49, Krim {C?} wrote:
And do supply plats still do ridiculous damage when they pop?
|
|
Not really, about the only thing you'll see a supply platform killing when it blows is any Scouts that happened to be sitting next to it, or other plats that were previously damaged and almost dead already.
_________________ Adapt or die.
|
Daagda Moor 2nd Rear Admiral
Joined: March 26, 2009 Posts: 23 From: Deep inside Andromeda
| Posted: 2011-06-19 18:28  
wouldnt it be a better gentleman's agreement to badger the piss out of staff until they fix what is currently the suck that drains life from this game...?
_________________
|
Phellan Grand Admiral
Joined: February 27, 2007 Posts: 220 From: Red Light District
| Posted: 2011-06-19 18:38  
A shame if this fell through so quickly. I think its kinda silly to wait on all sides to agree. Do what you believe is right, and others will either follow your example or ignore it which you gave them the option to do with the treaty anyway. Worst that happens is that some continue to huddle by depot planets(which I've done too, sure) in which case you simply don't engage them. Let them sit there while you all go on to another planet or another system.
I really like the idea of a depot just spawning platforms, not that I like platforms so much but it would allow for a chance to crack the armor instead of continuous repair up to the last second. Failing that, a limit on depots seems reasonable.
I came into darkspace when you either learned to supply huge fleets amid heavy battles, or sat on the sidelines and built. I believe that is a critical skill that needs to be forcibly relearned. That said, totally killing depot planets is silly. I mean if you die you gotta repair your ship somehow and supply ships are way too rare and slow. So if there were to be any agreement at all, it otta be the sensible one that fleet leaders set up their depot planets strategically, behind the front line instead of using it as a fortress.
In any case, sure, I'll abide by this whether it carries or not, on whatever faction I play. Heck if you really don't like depot planets, sit cloaked in a mandi right by one and wait for the 2% dreads and stations to show up. The hilarious part is when they keep coming back to repair from you killing them. Pavlov would be amused.
[ This Message was edited by: Phellan on 2011-06-19 18:41 ]
_________________ Noob you say? I may fly an escort destroyer...but I just stayed at a Holiday Inn.
|
Admiral Kamikaze Bacon Fleet Admiral *Renegade Space Marines*
Joined: July 01, 2010 Posts: 35 From: Admiral Kamikaze Bacon
| Posted: 2011-06-19 19:31  
Isn't it possible to cap platforms, just like ships? I like the idea of anti-depot planets as a short term solution. (Once, I build up Michelle just to see what it could do, and I think I got to 24-26 depots) To implement in the game, I would propose the following long term goals:
1. Either increase the planetary resource requirements of depots or implement a par-planet limit.
2. Slightly increase the repair rate provided by supply ships, stations, and plats. (I'm thinking 110-140% multiplier) This should encourage more players to consider flying them instead of their pimped EADs, Krill, and CDs.
3. To prevent depot plat spamming, implement collision geometry with plats so that they cannot be built on top of one another, preventing a single player from being in range of all 30 plats at once.
4. Create and enhancement like the Upgraded Build Drones, but for repair drones.
5. Increase the chance that a player can capture a platform with infantry, enhancing the aforementioned "turf-wars" strategy.
6. Increase the number of team plats per server to accommodate the attenuation of depot instances on planets.
And, not necessarily related to depots, perhaps introduce a 'super plat' that combined the three existing platforms, but for a steeper-than-face-value, and requiring the use of four platform units- the advantage being that all three can be in one spot, if collision geometry limits are implemented.
_________________
|
Okkam Marshal
Joined: February 06, 2008 Posts: 157 From: Dorset
| Posted: 2011-06-19 20:45  
Quote:
|
On 2011-06-19 18:38, Phellan wrote:
I came into darkspace when you either learned to supply huge fleets amid heavy battles, or sat on the sidelines and built. I believe that is a critical skill that needs to be forcibly relearned. That said, totally killing depot planets is silly. I mean if you die you gotta repair your ship somehow and supply ships are way too rare and slow. So if there were to be any agreement at all, it otta be the sensible one that fleet leaders set up their depot planets strategically, behind the front line instead of using it as a fortress.
[ This Message was edited by: Phellan on 2011-06-19 18:41 ]
|
|
Yes, I remember about 4 years ago now when supply ships were the decider between a fleet winning or losing which made supply ships the primary target. Experienced supply pilots would be able to keep people alive for a long time.
I give this about 2 more days before Jack comes riding in here and goes "We aren't changing depots no matter how much you complain, we're busy and we have a volunteer base. The time we have is spent on more important things like the coming beta."
_________________ When the universe collapses and dies there will be 3 survivors; Tyr Anasazi, the cockroaches and Dylan Hunt trying to save the cockroaches...
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-06-19 20:48  
I've already said it.
Get the devs to hardcode a patch to limit depots. Max 5 on a planet anytime, anywhere. Then you don't have to deal with all this gentlemen's agreement stuff, all the dissent, all the flamebaits and crap.
PATCH IT!
_________________ ... in space, no one can hear you scream.....
|
Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2011-06-19 21:47  
Let's all make a gentlemens agreement to not use our jump drives. Since it is killing the game.
_________________ http://www.youtube.com/user/AzurePrower
|
Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2011-06-19 22:31  
Quote:
|
On 2011-06-19 20:48, Kenny_Naboo[+R] wrote:
I've already said it.
Get the devs to hardcode a patch to limit depots. Max 5 on a planet anytime, anywhere. Then you don't have to deal with all this gentlemen's agreement stuff, all the dissent, all the flamebaits and crap.
PATCH IT!
|
|
This.
_________________
\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
|
Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-06-20 00:43  
oh to hell with the gentlearses, get yer bomber out already and start droping some hurt on evrey depo!
im generally for the agreement, but it seems it doesnt go anywhere, cuz we all just looooovvveeeee <3 my depos and want to spend happy summer holidays right next to it!
_________________
|