Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +2.3 Days

Search

Anniversaries

20th - Relient
19th - Entil-Zha the Starkiller

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » This was funny.
 Author This was funny.
Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2011-05-16 21:31   
I was on today and you would never guess what I saw. Some UGTO people where all in scouts and they was ganging up on a Combat Dread, any way I asked if they was older players, come to find out the was all new players and they all had figured out the game. I laughed, cause we yet another reason why UGTO have all the players, there controls are to easy, and the reason ICC has less is because of as you know very hard controls.


DISCUSS. That is all
_________________
Well boys it looks like we'll be home in time for coffee and donuts.
-Admiral Ricky Chance Wilson

  Email Admiral C. Wilson
Deth *CO2*
Chief Marshal
Army Of Darkness


Joined: March 22, 2010
Posts: 193
Posted: 2011-05-16 21:40   
Only thing icc have differnt than ugto control wise is sheild rotation bro.
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-16 22:06   
sheild rotation.
Sheild states.
keep enemy at range,
pulse shield. point jump.

if you look at your keybord, your quickly realize icc need 3 hands to play....

ugto, 1


and i would not have it any other way
[ This Message was edited by: Defiance*XO* on 2011-05-16 22:06 ]
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-05-17 05:52   
Quote:

On 2011-05-16 22:06, Defiance*XO* wrote:
sheild rotation.
Sheild states.
keep enemy at range,
pulse shield. point jump.

if you look at your keybord, your quickly realize icc need 3 hands to play....

ugto, 1


and i would not have it any other way
[ This Message was edited by: Defiance*XO* on 2011-05-16 22:06 ]



In scouts you don't even need shield rotation at newb levels.
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-05-17 07:39   
Your logic is both divine and flawless.

ICC dreadnaughts with their massive, slow-moving gunfire should never lose to packs of small, agile, hard-to-hit corvettes. So if they do, it obviously means that UGTO ships are too easy to fly.

Henceforth, UGTO corvettes shall require that you enter a complicated series of nonsensical letters and numbers in order to fire the desired weapon.

Steering them will require the pilot to solve complicated mathematical equations based on the current and required headings and speeds, and inputting the solutions will be done with a Guitar Hero controller.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-05-17 10:13   
Quote:

On 2011-05-17 07:39, Gejaheline wrote:
Your logic is both divine and flawless.

ICC dreadnaughts with their massive, slow-moving gunfire should never lose to packs of small, agile, hard-to-hit corvettes. So if they do, it obviously means that UGTO ships are too easy to fly.

Henceforth, UGTO corvettes shall require that you enter a complicated series of nonsensical letters and numbers in order to fire the desired weapon.

Steering them will require the pilot to solve complicated mathematical equations based on the current and required headings and speeds, and inputting the solutions will be done with a Guitar Hero controller.





Challenge Accepted.
_________________


  Email -Shadowalker-™
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-17 11:18   
It's even easier to wreck a UGTO Dreadnought with a few ICC or Kluth scouts, I don't see what you're getting at.
_________________
Adapt or die.

Aaron Lienhardt
Fleet Admiral

Joined: December 18, 2009
Posts: 76
Posted: 2011-05-17 11:28   
Isn't it weird how people always talk out of the subject of the topic?
_________________


Yes!!! we got here before the damn luthies!! who wants to celebrate?

ADM Saver
Grand Admiral

Joined: May 14, 2005
Posts: 9
Posted: 2011-05-17 11:43   
Quote:

On 2011-05-17 11:18, Talien wrote:
It's even easier to wreck a UGTO Dreadnought with a few ICC or Kluth scouts, I don't see what you're getting at.



Agreed. The smaller ICC ships (Stealth Corvett I think is the one) have very powerful weponry (it has 5 torps if I can recall). A few of those ships can become "untargetable" and will wreck and bigger ship.

They can easily manuever behind the dread and all the dread can do is hit spacebar and hopes his JD comes back up.

Quote:

On 2011-05-16 22:06, Defiance*XO* wrote:
sheild rotation.
Sheild states.
keep enemy at range,
pulse shield. point jump.

if you look at your keybord, your quickly realize icc need 3 hands to play....

ugto, 1


and i would not have it any other way



Shield rotation and states, basically the only thing is different from the UGTO. I've played ICC and this is the hardest mechanic change from UGTO (maybe because I don't have a numpad, but whatever).

Keep enemies at range? UGTO must keep enemies IN range. Sometimes at range depending on ship match-ups. We can't just sit back and expect to win.

Pulse shield? One button every few seconds that destroys all missiles and fighters? Better than a next-too useless flux wave.

Point jump? All factions point jump, unless you're talking about something else.


Everyone is complaining that one of thier strengths is a weekness. Each faction is different and I challenge people to go out there and learn how the other factions fight. Stop mistaking your unique trait for weakness.

/rant off
[ This Message was edited by: ADM Saver on 2011-05-17 11:43 ]
_________________


Mr Black
Grand Admiral
Palestar


Joined: September 20, 2003
Posts: 486
From: Gaifenland
Posted: 2011-05-17 15:46   
If you do not have a numberpad, re-assign the shields to the normal keyboard 6,7,8,9 and 0.

[ This Message was edited by: Mr Black on 2011-05-17 15:47 ]
_________________
\\r\\n
DarkSpace Administrator - \\r\\n
drafell@palestar.com

Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2011-05-17 18:11   
Quote:

On 2011-05-16 21:31, Admiral Chance Wilson*CO* (FS) wrote:
I was on today and you would never guess what I saw. Some UGTO people where all in scouts and they was ganging up on a Combat Dread, any way I asked if they was older players, come to find out the was all new players and they all had figured out the game. I laughed, cause we yet another reason why UGTO have all the players, there controls are to easy, and the reason ICC has less is because of as you know very hard controls.


DISCUSS. That is all



Discuss what? Scouts can allways annoy any Dreadnought untill it leaves.

ICC is not much more complicated, but even if you "Master" Shields and Def Mode you wont beat an EAD face to face.
Vs UGTO the AD cant do much, if you try to follow and tail it, your energy is gone soon, cant laser anymore. AD has to move slow or not at all to keep energy up. protecting stations and at best: Fight Kluth Dreads in a pack.

Against UGTO CD or MD will work, trying to keep the distance. That means vs UGTO, ICC is forced to play defensive, allways.
Still ICC can and do attack, therefore they need numbers of course, have to split up if mass jumped or need a filthy dictor to prevent being jumped.

So please stop the QQ! You make ICC a joke with your complains.
Better learn why when and how UGTO is so easy and "op".

I mean what you want? Make ICC ships easier to control, or UGTO harder?
Id rather have some people know what they are doing instead of just more numbers.
If you realy want numbers. make propaganda, to focus on UGTO or KLUTH not AI or MI.

Attacking is always harder for ICC, defending therefore is so easy...UGTO does barely attack anymore.


P.S.: With "You" i mean everyone. ( ;

So dont take this too personal pls.
[ This Message was edited by: Fatal Perihelion on 2011-05-17 18:22 ]
_________________


Page created in 0.023425 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR