Author |
[Suggestion] Enhancement unload/detach button |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-05-10 20:02  
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.
_________________
|
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-10 21:29  
Quote:
|
On 2011-05-10 20:02, BackSlash wrote:
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.
|
|
Amazing
Nice move DS
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-05-10 21:33  
Quote:
|
On 2011-05-10 20:02, BackSlash wrote:
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.
|
|
what about if you got the ehn from a kill and don't have the creds to remove it?
[ This Message was edited by: GA Soulless on 2011-05-10 21:36 ]
_________________ We are Back from the shadows.
|
Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2011-05-10 21:47  
you'll need to purchase some credits first
_________________
I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-05-10 23:02  
Reverting the change until I can make it work.
_________________
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-05-10 23:31  
Quote:
|
On 2011-05-10 20:02, BackSlash wrote:
Enhancements should now cost 10% credit cost to uninstall. If your Enhancement cost 650 credits, it will cost you 65 to remove.
|
|
I assume this to be in Shipyard?
OK sounds interesting.
I'd rather have a credit payment than lose durability.
Questions:
- How about considering a fixed amt instead of a 10%?
- Can we select which enh to unload/remove... or will it be all of the enh on the ship?
Just asking 'cos it makes a diff. For a full blue enh, eg 8 x AWM, it will cost 640 creds. And there may be just 1 or 2 enh that I wanna swap out to try another say... 2 accelerators to mix and match range and damage.
Edit: If unloading individual enh off a ship is difficult to implement, why not just implement a flat fee to unload the enh off (without dura loss, pls).
Say 100 to detach enh... regardless of whether it's only 1 enh, or 8 enh, back into the garage.
If you unload it while flying, then it will still be destroyed, of course.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-05-11 03:31 ]
_________________ ... in space, no one can hear you scream.....
|
P2. Marshal *Renegade Space Marines*
Joined: December 08, 2005 Posts: 140 From: Bahia Blanca, Buenos Aires, Argentina
| Posted: 2011-05-11 09:59  
I think we go round and round on a theme already seen.
The only way for "palestar", to keep the running game, is money.
I think we should end the pursuit of free options to obtain advantage.
If developers make case to all who seek to free stuff, soon, we lose the game as it could not be financed.
Recently it was free, except purchases of enhancements.
If they continue doing things without cost, you can only have 2 options:
1 - Returns to be paid,
2 - Disappears.
I personally believe, as I have said elsewhere, that we must make an effort and spend less than $ 1 per day, can not be so problematic.
If you do not want or can afford, get the enhancements in fighting.
It takes a little longer, but in the end will be.
I can not believe that :
- if you can have a computer,
- if you can pay the connection,
- you can not pay less than 1 dollar per day for the game you like.
-----------------------------------------------------------------
A few words more,
If you can change and test happily without effort, never going to be satisfied with what you do.
Setting up a craft, is something you learn with blood, sweat and tears
[ This Message was edited by: P2. on 2011-05-11 10:04 ]
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-05-11 10:23  
In lieu of deducting credits we've decided to do a flat 1 durability cost to the enhancement when you remove it.
Unique enhancements, since they have no durability, will have a 10% chance to be destroyed upon removal (since we don't want those to be removed).
_________________
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-11 11:03  
1 dura loss is a very good tradeoff for being able to remove enhancements, but it's been my experience through many MMOs that a % chance to lose something is generally a bad idea, invariably some people will have it happen multiple times in a row and be (perhaps rightly so) angry when someone else does it 4 or 5 times with nothing lost.
Would it be possible to make uniques and no dura enhancements like Makkar's non-tradeable after removal instead? Call it damaged goods. That way it can't be traded off to someone else in exchange for credits or other enh but can still be reused on another ship that you own. If it's already set as no trade then it could be deleted on a second removal like they are now when you remove one.
_________________ Adapt or die.
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-05-11 11:05  
Quote:
|
On 2011-05-11 10:23, BackSlash wrote:
In lieu of deducting credits we've decided to do a flat 1 durability cost to the enhancement when you remove it.
Unique enhancements, since they have no durability, will have a 10% chance to be destroyed upon removal (since we don't want those to be removed).
|
|
Sounds reasonable.
But is this done in Garage/SY or in flight?
And if in garage, can we remove them one by one?
_________________ ... in space, no one can hear you scream.....
|
Mr Black Grand Admiral Palestar
Joined: September 20, 2003 Posts: 486 From: Gaifenland
| Posted: 2011-05-11 12:36  
It's done in flight via the F7 menu.
There is a good chance that we may have to increase the penalty for enhancement removal to something higher. The problem is that by allowing players to remove enhancements it directly affects the player need to buy credits from our store.
Unfortunately, we cannot run DarkSpace if we do not have enough income to support the server and bandwidth costs. I know that the layout changes are an inconvenience to a few players, but the inconvenience of not having a game to play would be much worse.
[ This Message was edited by: Mr Black on 2011-05-11 12:54 ]
_________________ \\r\\n DarkSpace Administrator - \\r\\n drafell@palestar.com
|
Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2011-05-11 12:46  
Why not just add durability to the special Enhancements?
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-11 14:09  
Operating on the KISS principle, I like it. Adding dura to all enh that don't currently have it works too. Prices would probably need to be changed though, especially for engine trails.
But thinking about it, if enhancement dura is going to get a rework with this why not overhaul enhancements in general at the same time? Pretty much everyone agrees that the current ones are OP so this seems as good a time as any, unless it'd interfere too much with the new ship layouts.
_________________ Adapt or die.
|
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-05-11 14:16  
Quote:
|
On 2011-05-11 12:36, Mr Black wrote:
It's done in flight via the F7 menu.
There is a good chance that we may have to increase the penalty for enhancement removal to something higher. The problem is that by allowing players to remove enhancements it directly affects the player need to buy credits from our store.
Unfortunately, we cannot run DarkSpace if we do not have enough income to support the server and bandwidth costs. I know that the layout changes are an inconvenience to a few players, but the inconvenience of not having a game to play would be much worse.
[ This Message was edited by: Mr Black on 2011-05-11 12:54 ]
|
|
You aren't saying that for the good of the game, people whose ships have been drastically altered need to buy new enhancements? That's just as bad for the game (and is pretty underhanded).
_________________
|
Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-05-11 14:50  
Quote:
|
On 2011-05-11 14:16, General Zod wrote:
Quote:
|
On 2011-05-11 12:36, Mr Black wrote:
It's done in flight via the F7 menu.
There is a good chance that we may have to increase the penalty for enhancement removal to something higher. The problem is that by allowing players to remove enhancements it directly affects the player need to buy credits from our store.
Unfortunately, we cannot run DarkSpace if we do not have enough income to support the server and bandwidth costs. I know that the layout changes are an inconvenience to a few players, but the inconvenience of not having a game to play would be much worse.
[ This Message was edited by: Mr Black on 2011-05-11 12:54 ]
|
|
You aren't saying that for the good of the game, people whose ships have been drastically altered need to buy new enhancements? That's just as bad for the game (and is pretty underhanded).
|
|
Conspiracy theories everywhere.
Listen, yes, for some cases, it makes sense.
But one dura, really? Not a big deal for transfering Adv. Enhancements.
There must always be a penalty. Things will always change. Short of a full refund, people won't be happy.
That being said, when you buy enhancements, you have to buy them knowing that even if you never die, you have to accept thing things willl change. And I think that a small cost to change is perfectly fair.
If they increased the dura loss from dying, I'd also understand that. 20 deaths is a long time .
-Ent
_________________
|