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(Suggestion) mine layer changes/removal |
SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-05-04 17:35  
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On 2011-05-04 17:18, Borgie wrote:
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On 2011-05-03 18:57, Delando wrote:
2.) It's high instant dmg makes it a good Anti-Scout weapon, provided u manual detonate. This is one of kluth's best def agianst becon scouts.
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best way to kill a scout is point jump it with a beam hvy ship and swat it like fly.
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The only role the new parasite can accomplish proly.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-05-04 20:16  
Pretty much the only thing the old one (current one) can do too.
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-05-05 03:50  
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On 2011-05-04 08:41, 0stego wrote:
Mines are at least semi-useful if you manually detonate them when a ship is close but as was stated above if someone sees a mine layer ship they usually just stay away from it period. So.. buffing mines would be a bonus but! what about a new type of mine as well.. say one that is attracted to enemy ships like a magnet if the ship is withing 100'ish GU's?
Just an idea.
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that has already been done and deleted for some reason its called.
A HOMING MINE
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2011-05-05 17:04  
as said in another post. Homing mines were removed due to the fact they would act just like missiles, They would simply disappear if they'd lost there targets (out of range, Cloaked etc)
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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