Author |
Thoughts |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-04-28 23:56  
I dunno. It just seems a bit superfluous to me.
Then again, Rez probably has a point. Planets are too easily capped. The problem with the old planetary interaction were
- Tranny rushing
- Planet defs took up server overheads
It fixed both, but introduced a new set of issues, like requiring no effort or skill to cap planets, and them being too weakassed to do anything abt it.
I think planet defs are fine now. Maybe it needs a layered defense as I once proposed.
- 0 to 250 gu from surface = 1.5x the current damage output, current animation
- 250 to 750gu = current damage output, current animation
- 750gu to 1500gu - 0.5x damage output, add sporadic missile animation
Perhaps infantry drops should be incorporated once more into the capture system. So it will go something like:
- Ships in orbit = 0.5x the current capture/influence speed
- Infantry landed = 0.5x the capture speed
In short, you'll need to land inf and have ships in orbit to achieve the current cap speed. Can't just tranny rush, can't just sit in orbit either, and expect easy caps.
But that aside... I still say that the game mechanics are a bit skewed because of rep rates and not implementing some kind of class limits.
_________________ ... in space, no one can hear you scream.....
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