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 Author Couple of observations
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-04-17 16:08   
Quote:

On 2011-04-16 23:42, Kenny_Naboo[+R] wrote:
- AHR only repairs hull. K'luth armor regenerates on its own regardless of AHR.



AHR repairs armour when hull is damaged. This is halfway between a bug and a feature.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


A Gundam
1st Rear Admiral

Joined: July 09, 2010
Posts: 18
Posted: 2011-04-17 20:38   
rofl.

thanks geja
[ This Message was edited by: Darth Taco{101st} on 2011-04-17 20:38 ]
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A Gundam
1st Rear Admiral

Joined: July 09, 2010
Posts: 18
Posted: 2011-04-17 21:03   
depo planets are bullsnot.

please tell me there is a fix comming soon. Back in 2009 even this type of depo hugging bullcrap didnt happen.

The game wass 9000x better back then. Death is already meaningless (nearly). We dont need an armada of immortal ships to go witht that. Look at ugto space (and i can hardly blame them cus it works so well) over 70% depo planets
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-17 23:32   
Quote:

On 2011-04-17 16:08, Gejaheline wrote:

AHR repairs armour when hull is damaged. This is halfway between a bug and a feature.




And you are sure of that?

I don't think so, because from my observation... When armor takes a hit, it repairs on its own regardless of hull.
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... in space, no one can hear you scream.....


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-04-17 23:44   
Quote:

On 2011-04-17 21:03, Darth Taco{101st} wrote:
depo planets are bullsnot.

please tell me there is a fix comming soon. Back in 2009 even this type of depo hugging bullcrap didnt happen.

The game wass 9000x better back then. Death is already meaningless (nearly). We dont need an armada of immortal ships to go witht that. Look at ugto space (and i can hardly blame them cus it works so well) over 70% depo planets


Hit the main depo while having about 2 people take the others...

If they aren't in the same cluster it's really easy to capture them.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-04-18 04:57   

Take out the power and food. That should end the depot planet. Do it while your fleet is keeping them occupied.

Don't forget to disable the SY too.


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... in space, no one can hear you scream.....


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-04-18 06:57   
Quote:

On 2011-04-17 23:32, Kenny_Naboo[+R] wrote:
Quote:

On 2011-04-17 16:08, Gejaheline wrote:

AHR repairs armour when hull is damaged. This is halfway between a bug and a feature.




And you are sure of that?

I don't think so, because from my observation... When armor takes a hit, it repairs on its own regardless of hull.




what geja is saying is ahr is basically a reload drone that activates on hull damage.

as a side effect it repairs stuff like a reload drone.

so thats why when ever you deal hull damage to kluth hives it becomes a pain in the behind to kill them by your self.



and i agree that station isn't exactly the right term for them they would be far more accurete being called baseships.

as they are in theory mobile bases.
[ This Message was edited by: jamesbob on 2011-04-18 07:00 ]
_________________


The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2011-04-18 07:06   
Quote:

On 2011-04-17 23:32, Kenny_Naboo[+R] wrote:
Quote:

On 2011-04-17 16:08, Gejaheline wrote:

AHR repairs armour when hull is damaged. This is halfway between a bug and a feature.




And you are sure of that?

I don't think so, because from my observation... When armor takes a hit, it repairs on its own regardless of hull.



All armor with the exception of ablative repairs itself.

The AHR gadget Boosts the repair of organic armor.

Those are from my observations tho.
_________________



Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-04-18 09:04   
Quote:

On 2011-04-17 21:03, Darth Taco{101st} wrote:
depo planets are bullsnot.

please tell me there is a fix comming soon. Back in 2009 even this type of depo hugging bullcrap didnt happen.

The game wass 9000x better back then. Death is already meaningless (nearly). We dont need an armada of immortal ships to go witht that. Look at ugto space (and i can hardly blame them cus it works so well) over 70% depo planets



yep in two weeks™

[ This Message was edited by: Borgie (if its red its dead) on 2011-04-18 09:06 ]
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  Email Borgie
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-04-19 11:08   
Quote:

On 2011-04-17 23:32, Kenny_Naboo[+R] wrote:
And you are sure of that?

I don't think so, because from my observation... When armor takes a hit, it repairs on its own regardless of hull.




Yes, I am 100% sure that AHR, when active (i.e. hull has taken damage) will also repair armour. The armour also repairs itself on its own, just like every other armour type in the game (except for ablative).


As for the depot planet thing, I believe there's a fix in the pipe but it needs Faustus to okay it or something, don't quote me on that. It's being looked at, though.
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