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[suggestion]Dictor on stations ? |
Thernhoghas Grand Admiral Exathra Alliance Fleet
Joined: September 18, 2010 Posts: 243 From: somewhere in Germany
| Posted: 2011-03-30 08:36  
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On 2011-03-29 22:25, Kenny_Naboo[+R] wrote:
If you guys ask me... I say that dicos should affect all ships regardless of factions. Only then will it be a truly strategic tool.
This includes the dico ship itself. So if a dico ship gets pursued, it needs to turn off the dico to jump or escape. So being a dico pilot isn't just... run run run, short jump to trap another ship, then run again.
You'll have to think.... as a dico, do I turn it off now? One of my allied ships is burning and needs to jump out... but if I turn it off, some other enemy ships may escape (or reinforcements jump in).
Add more brains to the game.
And we should increase the dico range to 1500 or 2000, if it's gonna be an "affect everyone" effect.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-03-29 22:37 ]
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+1
_________________ It is not the beard on the outside that matters. It's the beard on the inside.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2011-03-30 08:47  
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On 2011-03-29 23:11, Tael wrote:
Pretty much not likely to happen. People already complain about dread and station space... Having dictors a specialized ship helps force mixed fleets.
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2011-03-30 10:34  
Quote:
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On 2011-03-29 22:25, Kenny_Naboo[+R] wrote:
If you guys ask me... I say that dicos should affect all ships regardless of factions. Only then will it be a truly strategic tool.
This includes the dico ship itself. So if a dico ship gets pursued, it needs to turn off the dico to jump or escape. So being a dico pilot isn't just... run run run, short jump to trap another ship, then run again.
You'll have to think.... as a dico, do I turn it off now? One of my allied ships is burning and needs to jump out... but if I turn it off, some other enemy ships may escape (or reinforcements jump in).
Add more brains to the game.
And we should increase the dico range to 1500 or 2000, if it's gonna be an "affect everyone" effect.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-03-29 22:37 ]
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Doesn't sound like a good idea. Opens up a loop hole to same faction griefing.
Some one you don't like on the faction you're on. Pop dictor field on when they're almost dead and ready to jump away.
"I was trying to help stop more enemies from jumping in."
_________________ http://www.youtube.com/user/AzurePrower
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Thernhoghas Grand Admiral Exathra Alliance Fleet
Joined: September 18, 2010 Posts: 243 From: somewhere in Germany
| Posted: 2011-03-30 10:51  
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On 2011-03-30 10:34, Azure Prower wrote:
Quote:
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On 2011-03-29 22:25, Kenny_Naboo[+R] wrote:
If you guys ask me... I say that dicos should affect all ships regardless of factions. Only then will it be a truly strategic tool.
This includes the dico ship itself. So if a dico ship gets pursued, it needs to turn off the dico to jump or escape. So being a dico pilot isn't just... run run run, short jump to trap another ship, then run again.
You'll have to think.... as a dico, do I turn it off now? One of my allied ships is burning and needs to jump out... but if I turn it off, some other enemy ships may escape (or reinforcements jump in).
Add more brains to the game.
And we should increase the dico range to 1500 or 2000, if it's gonna be an "affect everyone" effect.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-03-29 22:37 ]
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Doesn't sound like a good idea. Opens up a loop hole to same faction griefing.
Some one you don't like on the faction you're on. Pop dictor field on when they're almost dead and ready to jump away.
"I was trying to help stop more enemies from jumping in."
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dammit.
I forgot about those people :/
_________________ It is not the beard on the outside that matters. It's the beard on the inside.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-03-30 13:41  
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On 2011-03-30 10:34, Azure Prower wrote:
Quote:
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On 2011-03-29 22:25, Kenny_Naboo[+R] wrote:
If you guys ask me... I say that dicos should affect all ships regardless of factions. Only then will it be a truly strategic tool.
This includes the dico ship itself. So if a dico ship gets pursued, it needs to turn off the dico to jump or escape. So being a dico pilot isn't just... run run run, short jump to trap another ship, then run again.
You'll have to think.... as a dico, do I turn it off now? One of my allied ships is burning and needs to jump out... but if I turn it off, some other enemy ships may escape (or reinforcements jump in).
Add more brains to the game.
And we should increase the dico range to 1500 or 2000, if it's gonna be an "affect everyone" effect.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-03-29 22:37 ]
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Doesn't sound like a good idea. Opens up a loop hole to same faction griefing.
Some one you don't like on the faction you're on. Pop dictor field on when they're almost dead and ready to jump away.
"I was trying to help stop more enemies from jumping in."
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Yep. I would do this. All the time. It would be hillarious.
-Ent
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2011-03-30 18:37  
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On 2011-03-30 13:41, Enterprise wrote:
Yep. I would do this. All the time. It would be hillarious.
-Ent
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Like all the times you friendly fire on purpose ay? -.^
_________________ http://www.youtube.com/user/AzurePrower
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2011-03-30 18:53  
I'm still trying to get people to call it an interdictor, or at least dictor. Good luck getting it on a station.
Also, destroyer with a full set of speed enhancements- hilarious interdictor interceptor.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-03-30 21:51  
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On 2011-03-30 13:41, Enterprise wrote:
Yep. I would do this. All the time. It would be hillarious.
-Ent
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LOL. You see... it's griefers like you who spoil the game!!
OK, now I go back to camping the enemy spawn...
_________________ ... in space, no one can hear you scream.....
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-03-31 15:58  
I wonder what ship station can trap them inside the dico range.
Interdictor is not simply a device, it's actually a service that requires speed. The only bigger ship than cruiser that I think should have interdictor device is the command dread. Make it a richest collection of devices: tractor, mining, bomb, fighter, missle, gun, core, build, repair, scanner and interdictor.
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