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[suggestion]Dictor on stations ? |
Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2011-03-28 12:26  
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On 2011-03-28 11:57, Fattierob wrote:
..or just kill it with another cruiser? Or destroyer?
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Best of luck with that when it is not alone and can jump away from you. It's most likely suicidal unless you greatly out number the enemy.
Be in mind, I'm talking about some one who knows how to pilot one. Not your average joe who just hit the rank to use it. [ This Message was edited by: Azure Prower on 2011-03-28 12:26 ]
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*Sovereign* Marshal *Renegade Space Marines*
Joined: March 19, 2010 Posts: 16 From: Deep Space Waiting To Attack Humanity
| Posted: 2011-03-28 12:39  
Thats...retarded
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Koba Chief Marshal Praetorian Wolves
Joined: April 20, 2010 Posts: 309 From: United States of America
| Posted: 2011-03-28 16:17  
this is a dumb idea
and for those who dont like my comment........derp
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-03-28 17:16  
.....People seem to forget that Interdictors regularly park ontop of stations anyway.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2011-03-28 17:24  
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On 2011-03-28 12:26, Azure Prower wrote:
Best of luck with that when it is not alone and can jump away from you. It's most likely suicidal unless you greatly out number the enemy.
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Well, isn't your job to stop them from hitting your more valueable assets? (dreads/stations)? If you make the dictor flee, isn't that a victory?
Besides, if they're shooting you they're not shooting your allies.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-03-28 17:35  
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On 2011-03-28 17:24, Fattierob wrote:
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On 2011-03-28 12:26, Azure Prower wrote:
Best of luck with that when it is not alone and can jump away from you. It's most likely suicidal unless you greatly out number the enemy.
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Well, isn't your job to stop them from hitting your more valueable assets? (dreads/stations)? If you make the dictor flee, isn't that a victory?
Besides, if they're shooting you they're not shooting your allies.
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You know, that reminds me, before the trend of instantly parking ontop of the nearest station started I would regularly go after Interdictors with a Sensor Corvette. Most often they'd cloak/flee, or SD after trying a couple short jumps (1-2k), and sometimes I'd actually kill them. Was almost a 100% guaranteed kill on the rare occasion I could get someone else to grab another Scout and join in.
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-03-29 14:24  
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On 2011-03-28 11:38, Azure Prower wrote:
Doesn't stop them from going slow and jumping you when you're almost out of the dictor field.
Only way to effectively counter a cruiser dictor with a good pilot is another dictor.
I'm fine with that though because on their own, cruiser dictors can't even kill a supply/transport ship before it kills them.
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This.
Is it so much to ask that dictor's jump be disabled while dictor is active?
Nobody flies dictors unless they have overwhelming firepower. Usually most folk get how annoying it is, and follow the "Unspoken rule" that if you fly a dictor, the other side gets one out too, and everyone is irritated.
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2011-03-29 18:18  
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On 2011-03-28 12:15, Kenny_Naboo[+R] wrote:
Let's replace all the core weapons on the stations with their faction's version of a Yamato cannon....
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Meh, THe 6 Barrel Version is better, 6 Shots in a row, Or 1 big Shot,( kills the ship thou)
[ This Message was edited by: Zero28 on 2011-03-29 18:27 ]
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-03-29 21:00  
i prefer we do not put dictors on stations otherwise the only thing you will see is big red discs of ugto station fleets spreaded out to cover a 5k by 5k gu area XD
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-03-29 22:25  
If you guys ask me... I say that dicos should affect all ships regardless of factions. Only then will it be a truly strategic tool.
This includes the dico ship itself. So if a dico ship gets pursued, it needs to turn off the dico to jump or escape. So being a dico pilot isn't just... run run run, short jump to trap another ship, then run again.
You'll have to think.... as a dico, do I turn it off now? One of my allied ships is burning and needs to jump out... but if I turn it off, some other enemy ships may escape (or reinforcements jump in).
Add more brains to the game.
And we should increase the dico range to 1500 or 2000, if it's gonna be an "affect everyone" effect.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-03-29 22:37 ]
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2011-03-29 23:11  
Pretty much not likely to happen. People already complain about dread and station space... Having dictors a specialized ship helps force mixed fleets.
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2011-03-30 01:38  
Dictor Plus Stations = win.
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Thresh Grand Admiral
Joined: January 27, 2011 Posts: 5 From: Bucuresti Romania
| Posted: 2011-03-30 01:39  
WRONG NO DICO ON STAT
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Lithium Chief Marshal
Joined: June 29, 2003 Posts: 109
| Posted: 2011-03-30 03:12  
I should demonstrate how dico on cruiser is nasty
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Gerlach Marshal
Joined: May 07, 2010 Posts: 78
| Posted: 2011-03-30 04:17  
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On 2011-03-29 22:25, Kenny_Naboo[+R] wrote:
If you guys ask me... I say that dicos should affect all ships regardless of factions. Only then will it be a truly strategic tool.
This includes the dico ship itself. So if a dico ship gets pursued, it needs to turn off the dico to jump or escape. So being a dico pilot isn't just... run run run, short jump to trap another ship, then run again.
You'll have to think.... as a dico, do I turn it off now? One of my allied ships is burning and needs to jump out... but if I turn it off, some other enemy ships may escape (or reinforcements jump in).
Add more brains to the game.
And we should increase the dico range to 1500 or 2000, if it's gonna be an "affect everyone" effect.
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I think the same way.
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