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[FAQ
Forum Index » » Developer Feedback » » Show issuer's name for player orders
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 Author Show issuer's name for player orders
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-03-20 12:09   
It's getting ridiculous, people are issuing FF orders and think it's funny or something. If it shows the name of the person who sends an order at least we'd be able to find out who's responsible for it, because while I haven't personally seen it happen yet I wouldn't be a bit surprised if some new players actually follow orders like that.

I don't see how an order to attack an ally can in any way be accidental since you have to click the target multiple times to get it to show as an attack order.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-20 12:11   
Report it when it's happening, we can't do much about it afterwards.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-03-20 12:21   
There are many orders in game by just clicking an object.
- Green object: go to, defend, attack.
- Red object: attack, go to.
As the AI won't do anything when the CPU usage is high and target can also be planet, I suggest using only "go to".
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-03-20 18:40   
See, I like this suggestion not for the reasons that Tal has given above, but just so that I can know if the person issuing orders is actually a competent person (or the person in charge) or just some random player playing with the right-click options.

It would lead me to use the orders system on other players more, too.
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Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2011-03-21 01:57   
They have to have a high enough rank to order you, so they at least have a grasp of basic game mechanics.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-03-21 06:45   
There is other issue with order. Once AI receives order from a player, it won't take the order from higher rank player until the old order is fulfilled.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-03-21 08:23   
Quote:

On 2011-03-20 12:09, Talien wrote:

I don't see how an order to attack an ally can in any way be accidental since you have to click the target multiple times to get it to show as an attack order.



Oh trust me.

It can be accidental. I've accidentally given orders to attack/defend targets myself. So don't be surprised if you're checking on your team and you make that mistake.
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2011-03-21 08:29   
Quote:

On 2011-03-21 01:57, Kaepora wrote:
They have to have a high enough rank to order you, so they at least have a grasp of basic game mechanics.

I would say this is not always true.
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-03-21 10:26   
Quote:

On 2011-03-21 08:29, Sops wrote:
Quote:

On 2011-03-21 01:57, Kaepora wrote:
They have to have a high enough rank to order you, so they at least have a grasp of basic game mechanics.

I would say this is not always true.




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Alcedo
Chief Marshal
*Renegade Space Marines*


Joined: June 03, 2010
Posts: 136
Posted: 2011-03-21 10:48   
Quote:

On 2011-03-21 08:23, Kenny_Naboo[+R] wrote:
Quote:

On 2011-03-20 12:09, Talien wrote:

I don't see how an order to attack an ally can in any way be accidental since you have to click the target multiple times to get it to show as an attack order.



Oh trust me.

It can be accidental. I've accidentally given orders to attack/defend targets myself. So don't be surprised if you're checking on your team and you make that mistake.




I agree. I think this is what's happening most of the time when you see someone giving you orders. The people giving the orders do not even realize they are doing it.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2011-03-21 11:39   
I like this idea. Should probably filter out orders on friendly target too...
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-03-21 12:21   
You have to click someone, then click a friendly target THREE TIMES to give an attack order. I give AI orders very, very frequently, I often manage to give a player or two orders as well while rapidly clicking through the AI and I've never once managed to give a player an order to attack an ally.

Hell, just disabling attack orders for friendly targets entirely would solve that, if all you can do is give go to or guard orders then it's no longer an issue at all. We can't order AI to attack a friendly target so why can we order other players to do it?


Quote:

On 2011-03-21 08:29, Sops wrote:
Quote:

On 2011-03-21 01:57, Kaepora wrote:
They have to have a high enough rank to order you, so they at least have a grasp of basic game mechanics.

I would say this is not always true.




Most definitely not true. I can think of a few GA/Marshal/CM that I make it a point not to listen to because they don't know what they're doing.
[ This Message was edited by: Talien on 2011-03-21 12:22 ]
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CamilleKreemers
Vice Admiral
Army Of Darkness


Joined: February 22, 2011
Posts: 17
From: The Netherlands
Posted: 2011-03-21 12:43   
I think it is also better to show who gives the order. I sometimes get orders to kill someone halfway across the game, which i'm not executing then. If it is shown who orders it, you can just send a personal message.
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Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2011-03-21 13:20   
Besides lack of time from developers, I see no good reason why this idea isn't implemented. My feeling is, if you order another player to do something, you should be identified and be ready to defend your order. Darkspace is a game, and is not like the real military where orders down the command chain must be followed without question. An order in this game should act more like a request or act to give guidance to players, and the player given the order should be able to confront the player giving the order for an explanation.
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Fleet Commander, Galactic Navy

CamilleKreemers
Vice Admiral
Army Of Darkness


Joined: February 22, 2011
Posts: 17
From: The Netherlands
Posted: 2011-03-21 13:34   
Quote:

On 2011-03-21 13:20, Sopwith Camel wrote:
Besides lack of time from developers, I see no good reason why this idea isn't implemented. My feeling is, if you order another player to do something, you should be identified and be ready to defend your order. Darkspace is a game, and is not like the real military where orders down the command chain must be followed without question. An order in this game should act more like a request or act to give guidance to players, and the player given the order should be able to confront the player giving the order for an explanation.




Thats at least what I always thougth about it. It is a game and if your in battle you can follow up the question. OUtside of battle you can always ask why
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Im Dutch so forgive language mistakes.

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