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Increased Enhancements |
SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-03-21 23:07  
Lol imagine getting a station to accelerate to ftl speeds by sublighting.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-03-22 00:18  
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On 2011-03-21 22:29, Admiral Kamikaze Bacon wrote:
I find it funny (from a purely physics based point of view- not pushing a change or anything) that all the ships have varying top-speeds, when in space there is negligible drag, so relative speed would be based on thrust... I understand, though that the 'artificial friction' is essential to the ease-of-gameplay.
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I should write that "DS versus reality" article I've been meaning to write.
Not for any real purpose, mind, just for a bit of harmless fun.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-03-22 06:01  
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On 2011-03-21 22:29, Admiral Kamikaze Bacon wrote:
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That would make some sense.
To get a speed increase you would need to lower mass.
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I find it funny (from a purely physics based point of view- not pushing a change or anything) that all the ships have varying top-speeds, when in space there is negligible drag, so relative speed would be based on thrust... I understand, though that the 'artificial friction' is essential to the ease-of-gameplay.
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We're talking DS physics here, not Newtonian.
_________________ ... in space, no one can hear you scream.....
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-03-22 06:51  
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On 2011-03-22 06:01, Kenny_Naboo[+R] wrote:
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On 2011-03-21 22:29, Admiral Kamikaze Bacon wrote:
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We're talking DS physics here, not Newtonian.
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if we had that we would be able to Ram each other
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-03-23 11:36  
Quote:
| On 2011-03-22 00:18, Gejaheline wrote:
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On 2011-03-21 22:29, Admiral Kamikaze Bacon wrote:
I find it funny (from a purely physics based point of view- not pushing a change or anything) that all the ships have varying top-speeds, when in space there is negligible drag, so relative speed would be based on thrust... I understand, though that the 'artificial friction' is essential to the ease-of-gameplay.
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I should write that "DS versus reality" article I've been meaning to write.
Not for any real purpose, mind, just for a bit of harmless fun.
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Starting with the line:
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-03-23 11:46  
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On 2011-03-23 11:36, chlorophyll wrote:
Starting with the line:
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Actually the ship with the greatest thrust-to-weight ratio will have the fastest acceleration. Speed is just a matter of time.
Edit: Also, I think we've gone way off topic. Whoops... [ This Message was edited by: Gejaheline on 2011-03-23 11:48 ]
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-03-23 13:05  
So to sum it up:
Can't add more enhancements without breaking balance.
Can't change enhancements without breaking balance.
Can't freely mod ships without breaking balance.
And yet there is no balance, because the best ships are the biggest with the best enhancements there are currently without any negatives.
Someone explain to me how that is balance. Seems to me its already broken.
-Ent
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-03-23 13:18  
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On 2011-03-23 13:05, Enterprise wrote:
So to sum it up:
And yet there is no balance, because the best ships are the biggest with the best enhancements there are currently without any negatives.
Someone explain to me how that is balance. Seems to me its already broken.
-Ent
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Only ppl with smal items are sayin thats best, but we all know that big is best.
Simple
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