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Forum Index » » Developer Feedback » » Please fix the Shipyard exploit
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 Author Please fix the Shipyard exploit
OneBoredSith
Grand Admiral

Joined: August 18, 2010
Posts: 17
From: United Kingdom
Posted: 2011-02-18 15:13   
Quote:

On 2011-02-16 18:08, Kenny_Naboo[+R] wrote:
Quote:

On 2011-02-16 16:19, Gejaheline wrote:

I can only assume that the actual ships are docked at the top of a space elevator in low orbit.

Which in itself doesn't make that much sense, but frankly trying to explain how DS works will just cause people's heads to explode.

Having shipyards be actual structures in space would be interesting, though, although it would also make them horribly easy to blow up.




ROFL. Forget about semantics.

But SY as orbital plats could do better perhaps.
Make them:
- Station sized plats that can only be built around planets, not deep space
- Have the armor/shield/hull of a station
- Have limited defs perhaps. A couple of PDs, core weaps
- Expensive & takes long to build (eg: 15000 res and 5 minutes to build)

U can't tow them around, so when you build 'em, the positioning is critical.
You're gonna have to defend it with plats or ships. It is a strategic installation.




Ben Kenobi " Thats no moon! Its a SPACESTATION!!"
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