Author |
Spawn after death |
Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-02-11 20:01  
Well, im gettin abit tired of a thing i call a spawn bug.
After beeing shoot down in combat or generaly dying, you spawn at 5%hull and 0% armor.
The problem is when i spawn a ship. I have no idea whats near the planet. And alot of times i spawn with an ai dread close to the planet without knowing it. The result ends in death. Aka double kill.
Its time to make a timer to ships that dies in darkspace. say five minute timer, then when the ship is ready to use, its 100% hull.
_________________
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2011-02-11 20:25  
- not a bug
- ship hulls are (very) slowly repaired while in shipyards
- planets have this nifty little red ring around them on the map screen that blinks when something that might possibly be able to hurt you is near enough to the planet to possibly hurt you.
i would suggest that you consider
- dont spawn heavily damaged ships at the front lines where combat is somewhere between a liability and an occupational hazard
- double check before you double click so you dont get double killed
- disregard A and B, you've got plenty of pres to lose.
_________________
|
Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2011-02-11 21:00  
Or just remove the 5% hull ?..
C: pres lose? lol
_________________
|
Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2011-02-11 21:05  
well said
_________________
|
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-12 00:25  
I cant believe this exists
could help to have blockade code back so then mr hunny cannot launch his bunny when Mr. Fudd is around.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
|
Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-02-12 21:19  
Consider the need to be very careful and the need to get repaired ASAP as a price for dying and wanting to get your dead ship back before it's repaired in your garage.
At least when your ship explodes you don't need to spend hours re-upgrading and fitting it.
_________________ [Darkspace Moderator] [Galactic Navy Fleet Officer]
|
Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2011-02-13 16:48  
Could always spawn an undamaged ship first to check the map and surrounding area.
_________________
|
-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-02-13 21:13  
How bout when you die... you die... problem solved, get a new ship, like before. I liked that.
Ship blows up.. dont see how it can magically appear in the ship yard after being blown to dust.
_________________
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-02-14 00:41  
Quote:
|
On 2011-02-13 21:13, -Shadowalker-™ wrote:
How bout when you die... you die... problem solved, get a new ship, like before. I liked that.
Ship blows up.. dont see how it can magically appear in the ship yard after being blown to dust.
|
|
That's an idea.
But u'd either have to remove enh from the game or change the way they work drastically.
Can't remove enh as they generate revenue.
The other way is to make enh very cheap one dura items.
Eg. 40 creds for an Adv enh. One death item.
_________________ ... in space, no one can hear you scream.....
|
-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2011-02-14 19:05  
Quote:
|
On 2011-02-14 00:41, Kenny_Naboo[+R] wrote:
Quote:
|
On 2011-02-13 21:13, -Shadowalker-™ wrote:
How bout when you die... you die... problem solved, get a new ship, like before. I liked that.
Ship blows up.. dont see how it can magically appear in the ship yard after being blown to dust.
|
|
That's an idea.
But u'd either have to remove enh from the game or change the way they work drastically.
Can't remove enh as they generate revenue.
The other way is to make enh very cheap one dura items.
Eg. 40 creds for an Adv enh. One death item.
|
|
or, you can have the enh drop where you died, have an tranny on standby so you or someone else can go through and pick em up.
_________________
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-02-14 21:03  
Quote:
|
On 2011-02-14 19:05, -Shadowalker-™ wrote:
or, you can have the enh drop where you died, have an tranny on standby so you or someone else can go through and pick em up.
|
|
Right. If that is the case, I'll be on tranny duty every major battle ready and waiting to steal enh from both the enemy and my own teammates
_________________ ... in space, no one can hear you scream.....
|