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DarkSpace - Beta
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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2010-11-21 01:14   
Quote:

On 2010-11-21 00:55, furtim wrote:
Oh, so THERE's the legendary person saying that dessies should be able to solo dreads. I stand corrected, they do exist.




techinely they only exist to us

to them they know EVERYTHING WHEN THEY DON"T.
_________________


Bombg
Admiral

Joined: March 04, 2004
Posts: 54
Posted: 2010-11-21 01:50   
Here's all you need to know. How well x ship performs is all subjective. Each person is going to have their own opinion of course. But most people that can use a large ship will use them most of the time. What does this mean?
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-11-21 03:18   
Quote:

On 2010-11-21 01:50, Bombg wrote:
But most people that can use a large ship will use them most of the time. What does this mean?


It means that large ships can survive longer than small ships. What survives more, a 6-armored interceptor or a 9-armored EAD? Also, interceptors will hit a lot, but their total damage output is low because their speed and maneuverability is high. The EAD will hit the same target less, but when it hits it will make a very big dent.

Accuracy for damage, devices for mobility. All's fair.

Oh, and if you think people use dreads a lot, then wait for the new ship layouts.
_________________
Forging legends and lives outside till naught remains inside.


Bombg
Admiral

Joined: March 04, 2004
Posts: 54
Posted: 2010-11-21 04:06   
Quote:
All's fair



In theory yes, but the fact that there's almost no variation between the classes of ships selected is proof that it isn't.

Quote:

Oh, and if you think people use dreads a lot, then wait for the new ship layouts.


I await eagerly =).
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-11-21 04:25   
Quote:

On 2010-11-20 18:27, Zero28 wrote

Cept back then, 1 dessy coudl own all, like the ICC escort destroyer, i think maybe more specialised class could help, like in UGTO woudl have close range long range, and stardart combat, but also add in a hard hitter with powerful guns for anti dreads, but weaposn too slow to hit anything smaller, thus weak vs ships of his class and lower

its all things hard to balance, nothign is pefect






i sugested artillery-dreads to threaten slow targets
- slow - low accuarcy - high range - high damage -
but unlike most of the players, who replied, the devs didnt like it

http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=49638&forum=36&22
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-11-21 05:55   
Quote:

On 2010-11-21 04:06, Bombg wrote:
In theory yes, but the fact that there's almost no variation between the classes of ships selected is proof that it isn't.


It is fair. Just that people value heavy armor which doesn't need skill to use, over maneuverability which is a skill-heavy attribute.

Its somewhat analogous to tranny-rushing planets over bombing them. One is better, the other is easy. Its also a reason why ICC can't pwn planets despite having the largest bomber in DarkSpace. It just needs too much skill that admirals these days (probably including you) don't have, while tranny-rushing in K'Luth carriers requires skill of pressing V and U, and basic maneuverability.
_________________
Forging legends and lives outside till naught remains inside.


Bombg
Admiral

Joined: March 04, 2004
Posts: 54
Posted: 2010-11-21 07:20   
Quote:

On 2010-11-21 05:55, Grand Cannon Boomshot wrote:

Just that people value heavy armor which doesn't need skill to use, over maneuverability which is a skill-heavy attribute.



I can agree that dodging something does take more skill than taking the hit, but I think the 'skill cap' in this case is lower than you think.
Quote:
It just needs too much skill that admirals these days (probably including you) don't have,



Except a considerable portion of this game's active population is vets. So I don't think 'blame the newbs' is gonna work here.

I mean what are you trying to say here? That a destroyer can take out a dread? That's hilarious. The thought of a fleet of small ships taking on a fleet of dreads/stations makes me laugh out loud.
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-11-21 08:51   
Quote:

On 2010-11-21 07:20, Bombg wrote:
Except a considerable portion of this game's active population is vets.

I mean what are you trying to say here? That a destroyer can take out a dread?


Uh huh. Get me screenshots of 3 instances of bomber dreads successfully taking out a decently made planet, and I'll make 3 high quality signatures for you.

Also, my implication was that a destroyer can survive a dreadnought's projectiles to a extent, but the dread can shrug off the damage of the destroyer (again, to an extent). That way, its fair.

It's absolutely unrelated that dreadnoughts can farm prestige in huge amounts. It's also absolutely unrelated that frigates can execute stealth missions and perform surgical strikes with ease, and have the benefit of being able to retreat quick if the plan fails.
_________________
Forging legends and lives outside till naught remains inside.


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-11-21 10:08   
People are forgetting a big game play change with this update: More emphasis on non-combat actions. Maybe this update will get people to bomb, capture and engineer more rather than just fly combat all the time.

It's possible this brings a bit more of scenario's broad gameplay to the MV.
_________________


Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2010-11-21 10:56   
For those of you who are missing a fairly crucial definition here, to "solo" something means to actually kill whatever it is that you are "soloing" - on your own, obviously.

Kiting is something else.
_________________


Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2010-11-21 12:51   
I don't understand how you guys think small ships are uneffective....

Especially considering that the OP is an ICC player, and ICC has the best small ships.

Basically: you can pepper your massive easy to hit target from range without cause for concern. You get point jumped? Hop 1kgu away and continue your assault.

Your dessie can't hurt stations? Wrong, get a missile destroyer. A pack of missile destroyers = a dead station. Plus dessie's JD recharge rate is far far higher than a Dreads. Your only concern would be getting chased by frigates (which can outmanuver and outjump your destroyer) .

Smaller ships have thier advantages too, you just have to keep your distance from the heavy hitters.

And also: ICC heavy cruiser owns .
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2010-11-21 13:02   
Why not just remove station and dreads?

You get rid of the slow boring combat and replace it with small and fast ships that's more fun to fly.
_________________


furtim
Admiral

Joined: June 06, 2005
Posts: 27
Posted: 2010-11-21 13:04   
ICC Heavy Cruiser isn't that great, IMO. Combat Destroyer, on the other hand, is epic, even with the weapon leveling disadvantage.
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  Goto the website of furtim
Bombg
Admiral

Joined: March 04, 2004
Posts: 54
Posted: 2010-11-21 15:15   
Quote:

On 2010-11-21 08:51, Grand Cannon Boomshot wrote:

Uh huh. Get me screenshots of 3 instances of bomber dreads successfully taking out a decently made planet, and I'll make 3 high quality signatures for you.



Who cares? they're bombers and even the good ones are rarely used. It's fairly obvious all this talk is focused on combat.

Quote:

Also, my implication was that a destroyer can survive a dreadnought's projectiles to a extent, but the dread can shrug off the damage of the destroyer (again, to an extent). That way, its fair.



Way to dodge the question. Small ships are no match for dreads/stations and you know it. That's why they're not used since they have almost no function in combat that makes them a better choice than a large ship. Do you really expect a fleet of small ships to be a match for a fleet of large ships?

Quote:
It's also absolutely unrelated that frigates can execute stealth missions and perform surgical strikes with ease, and have the benefit of being able to retreat quick if the plan fails.[/small]



For a surgical strike to be successful you actually need to take out the target.
_________________


The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-11-21 15:29   
13 Stealth scouts vs 9-11 stations and dreads.


Stealth scouts won.
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