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[FAQ
Forum Index » » Developer Feedback » » Suggestion Piercer ( Off Topic Please Lock)
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 Author Suggestion Piercer ( Off Topic Please Lock)
Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-11-19 16:07   
Quote:

On 2010-11-19 13:12, *Obsidian Shadow* wrote:
this has gone inanely off topic.....how this went from suggestion to Q_Q i have no idea




its a common thing
_________________
19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-11-19 16:19   
Quote:

On 2010-11-18 20:16, The Fridge wrote:
Point is there is no need for kluth dictors, because all ships have that faster JD and repair rate to catch another ships of the same class.

It doesn't make sense to give a dictor to one fraction that can even keep frigates within the dictor for a substantial period.

The only solution i can think of is to decrease the radius of all ship dictors to half or 2/3's of what they are currently.

Since most projectiles cannot hit a cruiser target at 600gu.







in that sence theres no need for any ship based dictors. but there in the game for reasons just like any ship.

on the dictor power issue, im not sure if your talking about the luth or the icc one. im gonna assume that your talking about the icc dictor, since your an icc vet. with the icc dictor you can always shut off your shields when not taking fire( granted i know dictors do take fire) to conserve energy, also icc rail guns use little to no power to reload.

about the lowering the dictor field to roughly half oor 2/3 is a bad a idea in my opinon since it puts friendly ships at risk of being point jumped in there outside that 500-600 gu range. taking away from the usefulness of the dictor.


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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-11-19 18:21   
Quote:

On 2010-11-19 16:19, Borgie wrote:
Quote:

On 2010-11-18 20:16, The Fridge wrote:
Point is there is no need for kluth dictors, because all ships have that faster JD and repair rate to catch another ships of the same class.

It doesn't make sense to give a dictor to one fraction that can even keep frigates within the dictor for a substantial period.

The only solution i can think of is to decrease the radius of all ship dictors to half or 2/3's of what they are currently.

Since most projectiles cannot hit a cruiser target at 600gu.







in that sence theres no need for any ship based dictors. but there in the game for reasons just like any ship.

about the lowering the dictor field to roughly half oor 2/3 is a bad a idea in my opinon since it puts friendly ships at risk of being point jumped in there outside that 500-600 gu range. taking away from the usefulness of the dictor.





What about jumping into the field is 1k, but jumping out only affects ships closer then 750 or w/e value.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-11-19 18:31   
Quote:

On 2010-11-19 18:21, The Fridge wrote:

What about jumping into the field is 1k, but jumping out only affects ships closer then 750 or w/e value.




if it was possable it could work. mean the dictor pilot would have to work a bit harder and expsose its self to more danger to keep that targeted ship dictored.
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Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2010-11-23 19:47   
Or make it so you can't jump with the dictor when it's on? With a cooldown timer on the dictor, they can't keep you forever.

Little ships should be able to get away, it's just the big ships that dictors hold on to.
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Fatal HI NSA PadmaVajra *XO1*
Chief Marshal
Fatal Squadron


Joined: May 24, 2005
Posts: 184
Posted: 2010-11-23 19:53   
"was noticing that the piercer is a energy hog."


Good. Welcome to how the other ships behave too. I love to fly an AD, get into a skirmish and then can't fire because...It too is an energy hog. That means I have to throttle back and pay attention to the ship itself.

If you drove your car at full speed, full rpm, it would burn the motor.

Look forward to popping a few more piercers. Hopefully, they'll be piloted by someone who freaks out when the nrg drops.

Padma
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-11-24 14:37   
Quote:

On 2010-11-23 19:47, Reznor wrote:
Or make it so you can't jump with the dictor when it's on? With a cooldown timer on the dictor, they can't keep you forever.

Little ships should be able to get away, it's just the big ships that dictors hold on to.



thats the thing you can only keep it on if your ship is not moving, and if your not moving your an easy target to be taken out. also once you move passed 8 gu's your losing power.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-11-24 18:16   
1 At request of Topic started locking topic.
2 going way off-topic in the developer Feedback forum.
3 Not following developers feedback forum Posting etiquette.
4 Piercer will change with upcoming ships configuration update. please complain about this new version when it arrives in beta..

Off-topic, gee wonder why jack hasn't done this already

A friendly reminder to all participants.
Quote:
On 2010-02-26 08:29 @ Posting etiquette, BackSlash wrote:
These development forums are for suggestions, feedback and the development of DarkSpace. Normal posting practicise are more strict here, and as such players should compose themselves and reply to every post in a constructive manner.

Posts not adhering to this rule will be edited, or removed. Posts with nothing to contribute will also be removed.


Thank you.

[ This Message was edited by: Eledore Massis [R33] on 2010-11-24 18:17 ]
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