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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-11-08 13:05  
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On 2010-11-01 09:35, Nova Team wrote:
.....will people stop complaining about the mf being nerfed. you know i hate flying a dread but i also dont think one or two frigate should be able to take out a dread in a few hits, HOWEVER i do agree that the need up on power or somthing to make them more useful all they had to do was lower the damage just a bit not completly nerf them out. they do need to do something with small ships and the mf was a good baby step in that direction
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Did you ever actually use a MF or HF? It wasn't just one or two of them taking out a DN/Station in a few hits, you needed at least 4 or 5 with a Supply ship to be effective, and ideally an Interdictor to keep from being point jumped. Without the Supply they'd run out of ammo real fast and would be useless.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-11-08 19:13  
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On 2010-11-08 13:05, Grumpy Old Man wrote:
[
Did you ever actually use a MF or HF? It wasn't just one or two of them taking out a DN/Station in a few hits, you needed at least 4 or 5 with a Supply ship to be effective, and ideally an Interdictor to keep from being point jumped. Without the Supply they'd run out of ammo real fast and would be useless.
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took down a full hp EAD with a missle frigate. it had a range of 2k with enough ecm to hide your self from that dred, with 4 racks with 20 missles each.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-11-08 20:38  
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On 2010-11-08 13:05, Grumpy Old Man wrote:
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Did you ever actually use a MF or HF? It wasn't just one or two of them taking out a DN/Station in a few hits, you needed at least 4 or 5 with a Supply ship to be effective, and ideally an Interdictor to keep from being point jumped. Without the Supply they'd run out of ammo real fast and would be useless.
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The jd recharges faster on a frig than a dread. I played with the MF a bit, and when i would get pd'd i just jumped a couple gu away and turned fired more at a helpless dread who could now not jump. If buddies jumped me I just ran around, pumped energy to shield arc, and ejumped 1 sec away again, keeping on same target.
Oh. Sup? Who needs it, when u recharge fast enough to zip out to a plat, recharge, and zip back in range to continue to pummel the dread I was targeting before, because I can jump, reload, jump, fire, faster than he reps.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2010-11-09 00:59  
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On 2010-10-29 16:59, Borgie wrote:
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On 2010-10-29 08:57, BackSlash wrote:
My last sample group didn't see any huge increases like previously, however it does seem prestige gain is too high on the ships damaged front. I'll take another look at it and see if any further reductions are neccessairy (most likely they are).
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simple fix, revert ship damage gains to only hull like it was.
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This. I think the gain from hitting hull now is more than sufficient on its own.
=Ent
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-11-09 04:55  
And them combat would be slow and not very rewarding, again. You forget what it was like before we added this. The problem isn't the addition itself, it's the rate of which it is awarding prestige. You do not cut down a tree, if just one branch is rotten.
At the risk of this going way off-topic, I'll be locking this now. The feedback is welcomed, and we're already aware (and working on) the issue. [ This Message was edited by: BackSlash on 2010-11-09 04:56 ]
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