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[FAQ
Forum Index » » Developer Feedback » » INF plats
 Author INF plats
Fealthas
Vice Admiral

Joined: September 08, 2010
Posts: 7
Posted: 2010-10-26 15:36   
Infantry platforms.
I thought it would be very cool if InF PLATS were added.
THey woudl be balanced like extra min per inf
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-10-26 15:43   
I don't think balance means what you think it does.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-10-26 16:02   
Quote:

On 2010-10-26 15:43, Resistance Is Character-Forming wrote:
I don't think balance means what you think it does.



Not only i don't think he Knews even what BALANCe means, but i fail to see what the hell those so called Inf platforms are even suposed to do, even less how theres supoded to help balance

Moar Details next time?
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19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2010-10-26 17:11   
DarkSpace is indeed a game, but a great deal of game mechanis (most of them, I like to think) rely on common sense logic.

Try and detail your ideas a little more to conform to above statement and you will not only more effectively present your idea, you will present better ideas.

That being said, there are quite a few obvious faults with platforms that do nothing but generate infantry, even at the "cost of a few extra mins". Don't even know where those "extra few mins" would come from, as I believe platforms are timer-based once the initial quantity of minerals has been used in construction.

Could be wrong.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-10-26 18:54   
Quote:

On 2010-10-26 17:11, Panduh wrote:
DarkSpace is indeed a game, but a great deal of game mechanis (most of them, I like to think) rely on common sense logic.

Try and detail your ideas a little more to conform to above statement and you will not only more effectively present your idea, you will present better ideas.

That being said, there are quite a few obvious faults with platforms that do nothing but generate infantry, even at the "cost of a few extra mins". Don't even know where those "extra few mins" would come from, as I believe platforms are timer-based once the initial quantity of minerals has been used in construction.

Could be wrong.





Indeed your wrong, Plat have 1 set prequired resources. and once build, you will see the lat have 8% resource aboard. the Plat use those resources up until theres none and then explodes. You can add resources in that platform up to 100% witch mean it will last much longer
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19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-10-27 06:16   
inf-platform ? i suggested something similar (at least the basic-idea)
http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=49855&forum=36&8 (player build planets ("planets", because we already have stations))
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-10-27 07:33   
Quote:
Lark (Retired) wrote:
bombing platforms
barracks platforms
population platforms
food platforms
blocking platforms (can hide your ship behind them. large platforms to stop incoming fire)
shield platforms (alternate way to defend a planet)
point defense platforms
missile platforms
minelayer platforms (rotate, shoot out slow moving mines that automatically detonate at a given range)
beacon platforms
waypoint platforms (can rename them to label regions of space, objectives, depot planets, etc)
weapons depot platforms (can modify ship at them)
ECM platforms
scanner platforms
Gaifen lure
Decoy platforms (look like ships to enemy)
Temporary jumpgate platforms

And some others.
Its on the big list of possible platforms.
We have no intention of adding additional platforms any time soon.

E.
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DS Discordion

James 296
Fleet Admiral

Joined: March 19, 2009
Posts: 141
Posted: 2010-10-27 23:17   
Quote:

On 2010-10-27 07:33, Eledore Massis [R33] wrote:
Quote:
Lark (Retired) wrote:
bombing platforms
barracks platforms
population platforms
food platforms
blocking platforms (can hide your ship behind them. large platforms to stop incoming fire)
shield platforms (alternate way to defend a planet)
point defense platforms
missile platforms
minelayer platforms (rotate, shoot out slow moving mines that automatically detonate at a given range)
beacon platforms
waypoint platforms (can rename them to label regions of space, objectives, depot planets, etc)
weapons depot platforms (can modify ship at them)
ECM platforms
scanner platforms
Gaifen lure
Decoy platforms (look like ships to enemy)
Temporary jumpgate platforms

And some others.
Its on the big list of possible platforms.
We have no intention of adding additional platforms any time soon.

E.




O.O that's alot plats, I can see why you have no intention of adding anymore
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-10-27 23:29   

We missed out the Beer-stop platforms where I can park my ship beside and get a ice cold long one.

Kluth Red is looking mighty fine just about now.
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