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INF plats |
Fealthas Vice Admiral
Joined: September 08, 2010 Posts: 7
| Posted: 2010-10-26 15:36  
Infantry platforms.
I thought it would be very cool if InF PLATS were added.
THey woudl be balanced like extra min per inf
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-10-26 15:43  
I don't think balance means what you think it does.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-10-26 16:02  
Quote:
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On 2010-10-26 15:43, Resistance Is Character-Forming wrote:
I don't think balance means what you think it does.
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Not only i don't think he Knews even what BALANCe means, but i fail to see what the hell those so called Inf platforms are even suposed to do, even less how theres supoded to help balance
Moar Details next time?
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Panduh Grand Admiral Pitch Black
Joined: June 03, 2007 Posts: 250
| Posted: 2010-10-26 17:11  
DarkSpace is indeed a game, but a great deal of game mechanis (most of them, I like to think) rely on common sense logic.
Try and detail your ideas a little more to conform to above statement and you will not only more effectively present your idea, you will present better ideas.
That being said, there are quite a few obvious faults with platforms that do nothing but generate infantry, even at the "cost of a few extra mins". Don't even know where those "extra few mins" would come from, as I believe platforms are timer-based once the initial quantity of minerals has been used in construction.
Could be wrong.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-10-26 18:54  
Quote:
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On 2010-10-26 17:11, Panduh wrote:
DarkSpace is indeed a game, but a great deal of game mechanis (most of them, I like to think) rely on common sense logic.
Try and detail your ideas a little more to conform to above statement and you will not only more effectively present your idea, you will present better ideas.
That being said, there are quite a few obvious faults with platforms that do nothing but generate infantry, even at the "cost of a few extra mins". Don't even know where those "extra few mins" would come from, as I believe platforms are timer-based once the initial quantity of minerals has been used in construction.
Could be wrong.
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Indeed your wrong, Plat have 1 set prequired resources. and once build, you will see the lat have 8% resource aboard. the Plat use those resources up until theres none and then explodes. You can add resources in that platform up to 100% witch mean it will last much longer
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-10-27 06:16  
inf-platform ? i suggested something similar (at least the basic-idea)
http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=49855&forum=36&8 (player build planets ("planets", because we already have stations))
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2010-10-27 07:33  
Quote:
| Lark (Retired) wrote:
bombing platforms
barracks platforms
population platforms
food platforms
blocking platforms (can hide your ship behind them. large platforms to stop incoming fire)
shield platforms (alternate way to defend a planet)
point defense platforms
missile platforms
minelayer platforms (rotate, shoot out slow moving mines that automatically detonate at a given range)
beacon platforms
waypoint platforms (can rename them to label regions of space, objectives, depot planets, etc)
weapons depot platforms (can modify ship at them)
ECM platforms
scanner platforms
Gaifen lure
Decoy platforms (look like ships to enemy)
Temporary jumpgate platforms |
| And some others.
Its on the big list of possible platforms.
We have no intention of adding additional platforms any time soon.
E.
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James 296 Fleet Admiral
Joined: March 19, 2009 Posts: 141
| Posted: 2010-10-27 23:17  
Quote:
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On 2010-10-27 07:33, Eledore Massis [R33] wrote:
Quote:
| Lark (Retired) wrote:
bombing platforms
barracks platforms
population platforms
food platforms
blocking platforms (can hide your ship behind them. large platforms to stop incoming fire)
shield platforms (alternate way to defend a planet)
point defense platforms
missile platforms
minelayer platforms (rotate, shoot out slow moving mines that automatically detonate at a given range)
beacon platforms
waypoint platforms (can rename them to label regions of space, objectives, depot planets, etc)
weapons depot platforms (can modify ship at them)
ECM platforms
scanner platforms
Gaifen lure
Decoy platforms (look like ships to enemy)
Temporary jumpgate platforms |
| And some others.
Its on the big list of possible platforms.
We have no intention of adding additional platforms any time soon.
E.
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O.O that's alot plats, I can see why you have no intention of adding anymore
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-10-27 23:29  
We missed out the Beer-stop platforms where I can park my ship beside and get a ice cold long one.
Kluth Red is looking mighty fine just about now.
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