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1.542 - Release - Graphics issues |
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2010-09-19 12:34  
Please post any graphics issues you experieince with the latest 1.542 release in this thread.
Please read the following notes before posting:
Nvidia Users
If you experience issues with models leaving black trails across the screen, you need to make sure that Antialiasing is set to Application Controlled, Enhance Application Settings, or Off. Overriding the application settings via the drivers can result in the trailing issue.
A link demonstarting this can be found below.
http://www.darkspace.net/downloads/shadowandcolourbleeding.jpg
All Users
If you experience any other issues, please try toggling the HDR setting in the graphics control panel to see if this fixes the problem. Make sure to post in this thread and let us know.
[ This Message was edited by: Drafell on 2010-09-19 14:52 ]
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-09-19 13:53  
It's very nice. The new effects make cannon fire look amazing.
I experience some pause when spawning from a gate. Is this the sort of issue you are looking for? Otherwise, it seems just fine, although the blurry text on aligning jump drives and being in jump doesn't look too grand.
I'm quite happy with the new gleam and think it makes the game look a load better, overall.
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LPv2.5 Chief Marshal *Renegade Space Marines*
Joined: April 08, 2006 Posts: 64
| Posted: 2010-09-19 14:36  
Simply beautiful!
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-09-19 15:43  
After reading this
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- Implemented HDR rendering and bloom effect. If you experience any rendering problems, turn off HDR rendering in setup or the options screen.
- Added pixel & vertex shader to the rendering engine.
- Implemented bump map rendering support - no models currently use this functionality yet.
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i needed new pants
awesome!
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jimjimjaroo Grand Admiral
Joined: March 06, 2009 Posts: 308 From: Michigan, USA
| Posted: 2010-09-19 17:18  
I've set my setting for nvidia exactly like shown above and the graphics are still crappy looking. can you fix it. i shall send a screen shot to you as soon as possible.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2010-09-19 20:12  
Its very nice, but you may want to strongly considering lowering the saturation of the bloom a small amount. You can see a little bit of bleeding when it comes to stars and other extremely bright objects (especially on planets too), and it tends to look a little too like the makeup dripping off a 40 year old burn victims face.
Not hating on any 40 year burn victims, but thats a good discription.
-Ent
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SPaRTaN Z Chief Marshal
Joined: June 26, 2009 Posts: 235
| Posted: 2010-09-19 20:29  
HDR enabled for me means the models are blurry and slightly transparent.
OFF is fine.,. mm
might be a gfxcard setting perhaps?
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2010-09-19 20:56  
HDR off is fine, except that I'm not liking the new particle cannon trails, they look like dotted lines... like the borders around coupons you cut out.
HDR on, and everything is bright and fuzzy like a flashback scene from a movie.
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-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-09-19 21:21  
Couple of things
Coming out of a jump lags the screen
If in orbit of a planet and you fire missles they don't show up unless you leave orbit.
things are more blurry as others have said
the suns are far too big and bright.
And just so the standard blame the computer reply cannot be used lets include that info.
Computer Type ACPI x64-based PC
Operating System Microsoft Windows 7 Professional
CPU Type DualCore AMD Athlon II X2 250, 3000 MHz (15 x 200)
Motherboard Name Gigabyte GA-770T-USB3 (2 PCI, 4 PCI-E x1, 1 PCI-E x16, 4 DDR3 DIMM, Audio, Gigabit LAN, IEEE-1394)
Motherboard Chipset AMD 770, AMD K10
DIMM1: Patriot Memory PSD32G13332 2 GB DDR3-1333 DDR3 SDRAM (9-9-9-24 @ 666 MHz) (8-8-8-22 @ 592 MHz) (7-7-7-19 @ 518 MHz) (6-6-6-16 @ 444 MHz)
Video Adapter ATI Radeon HD 5400 Series (1024 MB)
Video Adapter ATI Radeon HD 5400 Series (1024 MB)
3D Accelerator ATI EG Cedar Pro
3D Accelerator ATI Radeon HD 5450 (Cedar)
Monitor Acer AL2216W [22" LCD] (16511695549199)
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-09-19 23:56  
Quote:
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On 2010-09-19 21:21, -Daedalus- wrote:
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Clearly your computer isn't powerful enough to process the new effects.
Also, remind me to put a beep sound on the sun whenever it enters your field of view, like with using or mousing over buttons...
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-20 00:06  
An AMD dualie is not powerful enough for DS???
Man you guys reallly upped the ante didn't you?
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Rae Admiral Raven Warriors
Joined: May 23, 2002 Posts: 284 From: 10 minutes away in a fast boat
| Posted: 2010-09-20 01:15  
Quote:
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On 2010-09-19 23:56, Shigernafy wrote:
Quote:
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On 2010-09-19 21:21, -Daedalus- wrote:
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Clearly your computer isn't powerful enough to process the new effects.
Also, remind me to put a beep sound on the sun whenever it enters your field of view, like with using or mousing over buttons...
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shig you are teh funny...
Quote:
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On 2010-09-20 00:06, Kenny_Naboo[+R] wrote:
An AMD dualie is not powerful enough for DS???
Man you guys reallly upped the ante didn't you?
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omg
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-09-20 03:20  
Beams are beautiful.
But guns are not. Looks like a stream of dot. Neither does missiles. Too blurry I think.
However, I may admit that the new effect hurt my eyes a bit. Vision is smooth and bright, vivid. However when multiple ships flying around, I can't tell who's shooting me, which I can do in 1.541. The screen is tangly cut by beams, ship trails, guns, missles. I guess it's too blurry.
The vision is also too glossy. The ammunition explosion's effect somehow turns into a flash ball. A <30 hull Kluth ship seems to swim inside 2 clouds: one yellow one blue instead of on fire.
The new graphics is quite glistenning. But when there are many actions going on in one screen, it may hurt the eyes.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-20 04:38  
Quote:
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On 2010-09-20 01:15, Rae wrote:
Quote:
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On 2010-09-19 23:56, Shigernafy wrote:
Quote:
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On 2010-09-19 21:21, -Daedalus- wrote:
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Clearly your computer isn't powerful enough to process the new effects.
Also, remind me to put a beep sound on the sun whenever it enters your field of view, like with using or mousing over buttons...
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shig you are teh funny...
Quote:
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On 2010-09-20 00:06, Kenny_Naboo[+R] wrote:
An AMD dualie is not powerful enough for DS???
Man you guys reallly upped the ante didn't you?
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omg
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LOL. Watch the fun.
_________________ ... in space, no one can hear you scream.....
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-09-20 04:53  
Quote:
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On 2010-09-19 21:21, -Daedalus- wrote:
And just so the standard blame the computer reply cannot be used lets include that info.
< stats for AMD box of junk > |
| AMD sucks!
I am happy with the improvements to the graphics, I have actually gotten a rise in framerate. Not to mention the desync is gone from what i can see due to the new replication system. Energy will need to be completely rebalanced now that it doesn't mysteriously drain from desync. I have seen situations where your energy was literally draining faster, just because the screen had more to render. (probably due to energy being calculated client side) At this point, however, energy is way more efficient, and the visual effects got a bit better, I am happy with it.
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