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[FAQ
Forum Index » » Developer Feedback » » New ship systems (suggestion)
 Author New ship systems (suggestion)
Just a Rambi
Vice Admiral

Joined: March 15, 2010
Posts: 4
Posted: 2010-09-14 14:36   
What can be added is ship systems like in a dread their is an engine reactor a shield reactor and a power reactor. If your jump drive needs quick rechargin just bypass the shield reactor to the engine! Simple huh? Or if they add disabling when your hull reaches from 1-5% but your energy is at 0 than you are disabled which means you can't move than people can capture you unless you manage to bypass all reactors to engine and emrgency jump away!
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-09-14 14:40   
I recomend playing the game some more and understanding the way things work in DS and how it is balanced before makeing suggestions
(you have only played for a day)

do not take this as a put down, its just a suggestion


[ This Message was edited by: Grand Admiral CRAZY45 *XO* on 2010-09-14 14:42 ]
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Just a Rambi
Vice Admiral

Joined: March 15, 2010
Posts: 4
Posted: 2010-09-14 15:04   
OK but I know how to play it's not a put down again it's only a suggestion
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Vice Admiral Josh Knight
Vice Admiral

Joined: July 25, 2010
Posts: 56
Posted: 2010-09-14 15:56   
Sounds like a good idea to me. It would make it more of a challenge.
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Chief Marshal
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Joined: October 10, 2009
Posts: 826
Posted: 2010-09-15 03:34   
Quote:

On 2010-09-14 14:36, paramountag wrote:
If your jump drive needs quick rechargin just bypass the shield reactor to the engine!


Sadly, this is not possible because 1) All devices in DarkSpace are believed to have the best cooling systems, barring enhancements, meaning that things don't get ready faster than they already are; and 2) DS does not have any sort of advanced systems administration for ships. You can't tell a beam to stop firing the instant it kills a missile, and tell it to target 10 missiles a second.

Just a sort of analogy, but it gives the idea...
All features are scheduled to be added in the game after Two Weeks™, when Faustus finally gets time to think on them.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-09-15 03:37   
Nah... we don't have a fat ugly Scottish engineer to do all that complex bypassing. She just can't take anymore of this Cap'n.




[ This Message was edited by: Kenny_Naboo[+R] on 2010-09-15 03:38 ]
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Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2010-09-15 03:51   
Its ..
She cannae take anymore kiptin(captain)
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Just a Rambi
Vice Admiral

Joined: March 15, 2010
Posts: 4
Posted: 2010-09-15 06:06   
Well the idea came from eve online were I saw their is the system and for dialing I saw that from the game ev nova. Or in simpler terms the aux reactor will do the same thing that I said on the first post. Than threre is no need to add the reactor beacause it is already there.
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-09-16 20:18   
I like the idea, though I'm not sure if it would be possible in DS due to the way things are coded. I could be wrong, Faustus and the development team have released some really large changes before.
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Icarus II
Grand Admiral

Joined: December 23, 2008
Posts: 55
From: florida
Posted: 2010-09-17 11:06   
they really should double the hit points of everything, ships, plats, troops... everything, the battles get funner the longer they go on, and that would make for much more enjoyable tactics and strategy while in larger battles, give the ships the feeling of being larger and tougher as well..
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-09-17 12:31   
I like this idea.. I have actually been pushing for something similar.. An Energy Management system, basically allowing you to transfer power for specific needs.. Like "transfer all power to weapons!": makes weapons cooldown much faster, but also slows sublight speed, jumpdrive recharge, and shield regeneration (if applicable).. ETC.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-17 14:17   
you know the game uprising ? (its quite old)

there you could shift your power from engines (higher speed) to shields (higher recharge) to weapons (higher rate of fire) while reducing the other two

but since only icc use shields.... dont know if it is such a good idea

Quote:
they really should double the hit points of everything, ships, plats, troops... everything, the battles get funner the longer they go on, and that would make for much more enjoyable tactics and strategy while in larger battles, give the ships the feeling of being larger and tougher as well..



why not cut the damage by 50% ?
[ This Message was edited by: NoBoDx on 2010-09-17 14:19 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-09-17 20:43   
Darkspace's energy management is like this.

Each device has its own energy charge and fixed energy drain (enhancements can change this). If you fire or use the device it will automatic recharge at its fixed drain ratio.
If you don't want to have that drain, don't use the device..

If you want all power to the shields, stop firing your weapons, disable specials.
If you want all power to the weapons, disable specials and shields.
If you want all power to the engines, well to bad engines are energy generators.
But if you want all power to the jump drive, stop firing, disable specials and or shields.

I expect that the energy system won't change. Due to the fact that should it change we would have to change the entire gadget system.



It was a good day, but not so good to die..

E.

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