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[FAQ
Forum Index » » Developer Feedback » » Suggestion to make capping entire systems more appealing.
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 Author Suggestion to make capping entire systems more appealing.
Apehezt
Grand Admiral

Joined: July 12, 2009
Posts: 15
From: Apehezt
Posted: 2010-09-14 06:28   
I posted this in a thread on another subject, and i feel this needs discussion from people with more insight into the game than me.

Im a noob, and what ive noticed is that there seems there to be little to no point, not to mention interest, in capping entire systems.
The result is an almost static MV.
We've been fighting around Fargo Rock for weeks damnit.
Maybe a big pres gain for entire faction(only the ones currently online on the server containing the system) when an entire _system_ is capped? Not only plain pres, but also build, tranny, etc pres to help people get them badges?

I think the game would be more interesting and diverse if the frontlines change more often, and a discussion on how to make that happen cant hurt can it?
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Mint Ice Cream[+R]
Grand Admiral

Joined: December 05, 2009
Posts: 43
Posted: 2010-09-14 06:36   
getting build,bombing and tranny pres just becuz of somebody else capture entire system and u just happen to be there??? I don't like this idea >.> giving new player so many free pres for nothing and encourage them to hop factions...
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-MiC

Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-09-14 06:41   
Quote:

I'm a noob


Quote:

Maybe a big pres gain for entire faction


You want Christmas presents every 5 minutes?

Free prestige is gained by completing scenario missions. Also, you only get a max of 30 prestige for fighting for hours. Taking systems in MV, by far, EASY. Ask some more experienced players on the needs for capturing entire systems, then ask for how many systems can be captured how many times in 1 hour.

Yep, maths question, but my point is - This idea is more vulnerable to exploitation by DSers than even Bread and Butter!

[ This Message was edited by: Dr. Michael Paradox on 2010-09-14 06:42 ]
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Apehezt
Grand Admiral

Joined: July 12, 2009
Posts: 15
From: Apehezt
Posted: 2010-09-14 06:51   
So suggest ways to avoid sploits.
The point isnt that i want more easy pres, i just dont want to sit around fargo rock/luyten gate the next two years. The obvious solution is to encourage people to cap and hold entire systems.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-09-14 06:56   
You all have heard jack and some of the other developers talk about the new "planet system". this system will tackle a little of this issue to.

Planets would become somewhat more important instead of just the DEPO or SY planet..
Capturing and defending of said planets should become a little more interesting as well.

But currently this is just a design view nothing is certain.
And if you want more details ask jack. it was his suggestion.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-09-14 10:36   
Quote:
On 2010-09-14 06:56, Eledore Massis [R33] wrote:
Planets would become somewhat more important instead of just the DEPO or SY planet..
Capturing and defending of said planets should become a little more interesting as well.


Great. How interesting? Will the new planet system stop MI from clear entirely planet?
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Vice Admiral Josh Knight
Vice Admiral

Joined: July 25, 2010
Posts: 56
Posted: 2010-09-14 15:58   
Like this idea too. I never cap planets EVER. No point at all. If ICC loses one, so what we fight at a different planet. If we gain one, so what we fight at a different planet. Doesn't matter at all.
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Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-09-14 18:54   
Quote:

On 2010-09-14 15:58, Vice Admiral Josh Knight wrote:
Like this idea too. I never cap planets EVER. No point at all. If ICC loses one, so what we fight at a different planet. If we gain one, so what we fight at a different planet. Doesn't matter at all.



if you never cap planets how are you suposed to get that ship that needs the planet capture (AKA tranny badge) OR have that depot/SY
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-09-14 19:06   
I'll see if I can't work a more detailed write-up of the system sometime this week for you guys.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-09-14 19:38   
Quote:

On 2010-09-14 19:06, BackSlash wrote:
I'll see if I can't work a more detailed write-up of the system sometime this week for you guys.




that would be Great jack it would help us plan suggestions.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-09-14 20:21   
http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php&topic=49864&forum=17

Posted.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-09-14 21:39   
I hate the idea of capping whole systems. Sue me.

Over 6 or 7 years, I've learned that taking even one planet will get fighting and activity going. Capping whole systems 99% of the time just causes demorilization and rage logging.

Also, capping systems only - and I do mean only- happens when one faction severely outnumbers another or there is simply no defender on. I dont think adding bonus for that is warranted in any kind of way.


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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2010-09-15 07:04   
Quote:

On 2010-09-14 06:51, Apehezt wrote:
So suggest ways to avoid sploits.
The point isnt that i want more easy pres, i just dont want to sit around fargo rock/luyten gate the next two years. The obvious solution is to encourage people to cap and hold entire systems.



@Apehezt:
I am no veteran either but to my experience by now:

This is just the logical result of strategicaly important Systems.
The game will always end up in a system with frontlines at the GATES to the enemy.

When the MV will be reseted again, all things start new to end up nearly the same.

Last time ICC held Luyten and Ugto came from Cincinaty.

Now ICC helds Tau Ceti and UGTO come from Luyten.
(after ICC had to fight for access in Sagitarius, coming from Cassiopaia)

This is just logic: sooner or later the frontline will be at the gates.
While each System is dominated by one faction.

So you have to wait for the next reset and you will have your "fights for entire Systems".

In Scenario it is different: Factions fight in ONE system.
If Scenario wasnt deserted since the last major changes (Resource SY qeues) you could go there for some more changing and fast paced game.

[ This Message was edited by: Fatal Perihelion on 2010-09-15 07:14 ]
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Apehezt
Grand Admiral

Joined: July 12, 2009
Posts: 15
From: Apehezt
Posted: 2010-09-15 07:53   
Yeah i realize that, but changing gates to fight around would also be a change of scenery. IE what i want.
But this entire discussion got irrelevant as how Jack has a planet plan that includes a lot of the same things, just on a planetary scale, not system wide. And his idea is waaaaay better.
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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2010-09-16 06:58   
Quote:

On 2010-09-15 07:53, Apehezt wrote:
Yeah i realize that, but changing gates to fight around would also be a change of scenery. IE what i want.
But this entire discussion got irrelevant as how Jack has a planet plan that includes a lot of the same things, just on a planetary scale, not system wide. And his idea is waaaaay better.





Maybe i miss the point..
How will this "planet plan" change much? Most people will still
fight for the planets near gates,or if they are about to lose dominance in a certain system.

imho i think the game is very close to the optimum and will be hard to improve considering these frontline fights.
We could take away gates, to encourage wormhole travels, due to the far distances, but then we would prolly miss the old gate system. XD
> The grass is always greener on the other side.


Fargo Rock cluster is a good example:
If UGTO is much stronger, they come from Luyten and capture the Fargo cluster, then its ICC time again, more people logg in while more Ugto logg off (Ugto more europeans, Icc more americans).
Many hours have past and Ugto may only retreat through the gate to luyten.
Now Icc may push towards Luyten and capture Agrysia
and Zeladia for the 100st time again.

The planets defense power, the benefit gained from them,
a new bombing system...
Beside lowering lagg with the new bombing system, i dont understand how
this will change anything! The strategical situation is based on distance
to the gates and to the nearest save heaven.

Azreal wrote:
"I hate the idea of capping whole systems. Sue me.

Over 6 or 7 years, I've learned that taking even one planet will get fighting and activity going. Capping whole systems 99% of the time just causes demorilization and rage logging.

Also, capping systems only - and I do mean only- happens when one faction severely outnumbers another or there is simply no defender on. I dont think adding bonus for that is warranted in any kind of way."

+1
>> already nough said!





[ This Message was edited by: Fatal Perihelion on 2010-09-16 07:06 ]
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