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[FAQ
Forum Index » » Developer Feedback » » [suggestion] player build planet
 Author [suggestion] player build planet
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-12 03:34   
im bored and had this idea:

what about a player build planet? something like the mi-nodes or the deathstar

- an engy start to build one (realy expensive) and it take ages to finish ( i am thinking about 60 min...maybe even more)
- sinve engys only have 50k res or so they need to build a transporter, which must be filled with the ressources for the planet
- after the transporter ( not the player controlled ship) is full, it must be towed to the desired place for the planet
- when the transporter is there, any ship with building-drones can start to build it ... with 3h buildtime for a single building-gadget
- friendlies can help

when the planet is ready, it offers some services to the players:
- it is uncappable
- it repair friendlies
- you can reequip your ship there ( tech 100)
- it train infantery
- heavy defense weapons

but nothing come for free (cons):
- it is really expensive to build ( 500k ress maybe ?)
- once it is placed, it cant be mooved again
- every service require ressources - and because its an artificial building everything costs 10% more -- once the planet run out of ressources, itll destroy itself
- staying online should cost something like 10.000 res per hour
- because of the logistical problems each server can house 1 planet per faction

excuse any typos, writing from iphone right now
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-09-12 03:53   
Quote:

what about a player build planet? something like the mi-nodes or the deathstar


Planets cannot be built. They just can't, or they'd cost billions of resources (bear in mind each planet can be mined for ages, I bet Earth has been mined for upto a billion resources in the last 10 years).
But yes, perhaps an idea for planetoids can fit in this, but even for 500k resources, they shouldn't be able to support over 10-12 structures, and definitely not 100 tech. Should also be unminable, or it'd create an infinite resource loop.
Pre-built defense systems? I don't know about that...Limit on planetoids? Definitely, maybe 1-2 every server per faction. Visibility? You shouldn't see them on F2 like normal things unless distance is less than 30kgu. Destructibility? They should be, but it should take minutes for a Nest to kill one, even at close range, and should have epic blast damage. Pres from killing one? They cost dearly, so it should give a lot of killing pres, but little damage pres.
Or perhaps don't implement it at all >_>
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-09-12 04:58   
Planetoid?
Sounds a bit far fetched.

A Starbase would be better. Some huge, stationary structure that serves as an SY n repair yard, build drones, perhaps with a huge resource storage, and even inf and population storage. It will be able to WH or jump, but not move otherwise. Jumpdrive or WH generator may take an hour to recharge.

Will have defs similar to a planet, and perhaps the armor n hull levels equivalent of 5 stations. So it can be destroyed (eventually) or capped.



[ This Message was edited by: Kenny_Naboo[+R] on 2010-09-12 04:58 ]
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-12 06:14   
i didnt use the word station, because we already have stations

the idea wasnt to build a real planet with building-spaces / minable ressorces etc

the idea was more:
a giant object, that can support fleets like planets
- provide troops for capping
- repairs
- "a save place" for friendlies

especially for fleets with few / no planets on the server

Quote:
they shouldn't be able to support over 10-12 structures, and definitely not 100 tech.


i set the tech at 100 so you can reequip everything in your ship

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

but i like the idea with buildable places....
so you can refit the "thing" to your needs
but you should only have a few buildings you can place on it:
- defense buildings ( offense (hm wierd to call it a defense-builing...) / defense / sensors / dictor / depot )
- baracks
- power plants
- living quarters (replacements for depots & hydro-farms) -> +x population & +x food
- mainance plant (replacement for labs)

but when you build it, always remember, that it destroy itself, if it run out of ressorces

[ This Message was edited by: NoBoDx on 2010-09-12 06:18 ]
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Windless Storm
Admiral

Joined: June 06, 2010
Posts: 105
From: classified
Posted: 2010-09-12 07:59   
a flying shipyard ??? 0.0
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-09-12 08:04   
How many times has something like this been suggested now...?
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-09-12 08:47   
Quote:
On 2010-09-12 08:04, Gejaheline wrote:
How many times has something like this been suggested now...?

Well its not a suggestion for a big station in the middele of no where, so for this one i mentally count to 4.

Idea is nice, the application however is not.
Planets should be important and the building blocks for your factions strategy and tactics.
Currently we like to limit stuff like that to platforms.
Of course in the future we may see bigger platforms than we currently have or other stuff like build able/expandable roids or moons (see Phobos mars).

err, what more to say..

E.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-12 12:20   
Quote:

On 2010-09-12 07:59, A.I. Virus wrote:
a flying shipyard ??? 0.0




i didnt ment a mobile shipyard
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-09-12 21:22   
Quote:

On 2010-09-12 08:04, Gejaheline wrote:
How many times has something like this been suggested now...?





LOL. Quite a few times apparently.

Which brings up again the argument of why SYs are planetary structures instead of orbital installations. Cos DS ships sure don't look like atmoshpheric capable crafts.

We need an orbital SY installation. A large plat basically.
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