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Possibly changing Missile Dread/Combat Dread rank requirements |
DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-09-08 05:22  
Well when you are using MD, you surely:
1/ Orbiting planet
2/ Hugging station
Therefore requires less skill than CD or AD.
I think MD is a very lazy dread. What you should care is pressing spacebar, ordering a supply repair you, and jump away when someone jump you.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-09-08 14:53  
You could ECM cover missiles and trivialise the PD defences.
I think the rank requirements are fine as is for these ships.
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Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-09-08 18:32  
reply to the people that think MD's suck. They dont just gota learn how to fly them... and they can go Toe 2 Toe with the other dreads use your JD to your benefit and learn to target empty space if they get to close to you
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0mni Grand Admiral
Joined: March 09, 2004 Posts: 288 From: Canada, Lived around the world.
| Posted: 2010-09-08 19:18  
What u need to know about flying a missle dread:
Step 1: Fire Missles
Step 2: Resupply Missles
Step 3: Repeat
_________________ At no point should anyone take anything I say seriously, doing so is hazardous to your health.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2010-09-08 19:49  
Quote:
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On 2010-09-08 18:32, Aradroxin wrote:
people that think MD's suck. |
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um... they do suck. alot.
..if you're on the recieving end of some spam from one or a bunch.
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Red October Fleet Admiral
Joined: May 30, 2010 Posts: 165 From: Stillwater, Oklahoma
| Posted: 2010-09-09 06:46  
Quote:
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On 2010-09-08 19:18, 0mni wrote:
What u need to know about flying a missle dread:
Step 1: Fire Missles
Step 2: Resupply Missles
Step 3: Repeat
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Flying a MD is not that easy. You got constantly watch your weapons, anything up close will easily kill you, and basically you got to always keep a backup jump. Not to mention, K'luth can easily destroy a missile dread. It is basically a snack for those hungry K'luth.
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2010-09-09 08:38  
Quote:
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On 2010-09-06 15:33, Sopwith Camel wrote:
UGTO players also take out the Carrier Dread/Agincourt Dread and use them at point blank range...
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Well, the carrier dread is a jack of all trades ship.
i wouldn't try to go out solo in one and go head to head with another dread but it's certainly not the planet hugger it used to be.
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2010-09-09 17:36  
To topic:
I think its good that fresh Vice Admirals may fly the MD, it forces them to fly different and encourages them to hit Fleet Admiral.
So: +1 No to switch rank access.
I am quite sure: The MD JD charges already faster then the AD !?
And to do the real damage you cant always just hug a planet firing Protons,
you have to get in IT/AR range.
Watch FF, energy,ping,pulse, turn shields, ammo.
Its easy to fly then but easy to lose too.. (me must know)
Like every ship it has its special way to be most efficent, capable of doing bombing missions and up to 48% more powerfull with enchanted enchancements
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-10 00:59  
Quote:
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On 2010-09-09 17:36, Fatal Perihelion wrote:
To topic:
I think its good that fresh Vice Admirals may fly the MD,
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Yeah. It slows down their progress to Adm, and hopefully there'll be less CMs, Ms, and GAs around!
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