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Forum Index » » Developer Feedback » » Supply Ships :/ A QQ brought to you by Ironhawk.
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 Author Supply Ships :/ A QQ brought to you by Ironhawk.
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-09-01 14:35   
I tought about making a "professional" reply to this post, but i am still having a headace about that this forum is no longer on the Beta page..

So ill just Comment along the way.
Quote:
On 2010-08-31 00:28, Ironhawk wrote:
To: The powers that be.
To the volunteers who gets reminded about this atleast once a week.


IMHO, I think Supply ships could use a little beefing.
IMHO, everything doesn't need a buff or nerf, we just need to tweaking it so it works again with the system. Buff or Nerf only leads to QQ threads.


It's like they're made of paper, but they fly like a brick.
Tripple hull, cargospace and repair machinery the size of a large shopping mall with a engine. sounds about right if they fly like a oil tanker.


I dont even think they are very good at thier primary function,
let alone anything else.
Repairing other ships.. i think they do that.
But i guess you are thinking about MMO Tanking, or expecting to be able to fly next to a dread and not get hurt.



IMHO, Flying supply is not fun in Darkspace.
Same with Bombing, Capturing, building, guess what the main DS focus is combat.


If I didnt need or want the badges, I'd never fly these things.
Take one for the team. NO? well guess we have to make you fly em a bit before giving you access the the big ships.


I would not blame anyone else who didn't want to either.
I won't blame you or myself. but i still fly them.


It used to be somewhat fun to fly these ships. They seemed as if they could take more damage back in the day.
Due to the demand of the players we Buffed everything to beyond sanity, this includes weapons damage, same with armor buff, but supplies didn't got a extra armor gadget, everything else did.


I flew supply at times because I enjoyed it. It was not easy, but it was rewarding.
You could fly with your Fleet and be useful.
Still can do that, if your fleet doesn't abandon you. coordination is lacking we know.


Now, you had better jump when the battle starts, or else if your targeted it only takes a few seconds before your floating with Major Tom. // QQ
Who is Major Tom? and you never fly with the combat team you fly after them, keeping your allies between you and the enemy.
Keep your JD charged in-case that annoying luthy pops up, and just run around repairing allies..



I dont mind being killed... it's part of the game. If some dread jumps me and alpha's me... well, I was in the wrong place at the wrong time.
Exactly, but why would they jump you. wouldn't that dessie/cruiser/dread that you are repairing be a more interesting target.
Hint for the people who shoot supply ships. they repair your target, they provide more prestige for you in the same target.



But when I need to put down some super fast repairs, or I need to manvoer in fleet engagements, the designers of these ships
should have know that defense, and the ability to TURN would be required.
They turn like engineers/destroyers, they have a armaments like a transport, they carry loads of resources and ammo to resupply and repair ships.
If you ask me that sounds about right.



They should have been aware that these ships will be targeted and required to be flown along side combat ships.
They should have a combat escorts.

Thus inheriently, they are in harms way, and should have been designed
with a military mindset.
look up "T-AOE" there fast, don't pack a punch and turn like a transport.

As it is now, these ships feel like the Yugo's of Darkspace.


My sugestions... faster acceleration, better turning radius, 3 repair drones,
and more armor,and or shields.
Trust & top speed looks about righ. Turn ratio we might change that with the upcoming ship modifications that include armor and shields.
But the 3 repair drones = a big NO NO Never. we might tweak the reload capacity of the drones but supply ships won't be getting 3 or more drones.


Thank you for your time, and consideration.
Your welcome, hope you haven't found me to annoying with my replies.


Ironhawk.
Eledore Massis

P.S. I Could be wrong.. and the intended function of these ships is to sit around being bored until someone is willing to let me repair them somewhere....
[/b]Follow the group, look around where combat might occure.
Supply points gets added to the amount/duration your drones are active.
Reloading everyone's jump fuel helps you and them.[/b]

Althought Honestly, that doesnt sound like fun game mechanics to me,
Thus, my QQ.
[/b]Every fun part is counters by a boring part. DS has verry lttle boring parts, we are happy the way it currently is.



p.s. Talien its a Heavy variant of its design function, witch is supplying other ships.

argh...

E.
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DS Discordion

Cearwyn
Admiral

Joined: October 31, 2007
Posts: 3
Posted: 2010-09-01 17:04   
It does seem like using anything but a supply station or planet is kinda hopeless though, since everyone that has them unlocked uses the upper tier ships and it takes so long for supply ships toreload/repair them everyone prefers to jump to a depot planet or supply station instead and get it done 10x faster. and if there arent any nearby depot or supply stations someone just builds a hoard of supply platforms and uses those. Ive only played UGTO so far but it seems to me like supply ships are just as big an annoyance to your own team as they are to the other team so if you dont follow around a dread or a station trying to keep inside its rings your never going to get any repairs or reloading done. and people dont think that they can get more pres. from letting the larger ships get repaired and repeating damage done to those, i think Kenny_Naboo put it nicely in the chat when he said people just like to pop the lowbies and put them in their place rather than get prestige from them and lets face it once people have the support station unlocked just about everything else because obsolete because they can repair and fight at the same time. more people use those in fights on UGTO than just about anything else. unless they personally prefer a different dread or something you see more support stations in major battles than command or battle stations and you see them in the front lines ringing planets. as it is the balance between various ship types in this game seems to give you almost no reason to use anything less than a dreadnaught class ship and even then only the upper class variance of those ships because there better in every way. i understand lower tier ships not being as overall powerful but they seem down right useless to me. but back to the focus supply ships in anything but safe "home" systems become nothing more than targets even the AI would single them out before taking on the larger ships that escort them.

But those are just my thoughts on this and i havent been here very long so they probably arent very sound.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-09-01 17:52   
Quote:
On 2010-09-01 17:04, Cearwyn wrote:
But those are just my thoughts on this and i havent been here very long so they probably arent very sound.

They are all sound, and yes those are the major problems of the supply ships.
Supply ships need a role, currently that role is being stolen by depo planets, and repair platforms.. we could put limits on them like some have suggested to limit UGTO's ability to recover armor. but we haven't because its up to the players of how badly they want to play the game. defense planet v/s depo planet. weapons platforms v/s repair platforms...

The true point you made is that repairing in the middle of space takes to long, compaired to going to a depo planet/repair platform party.
This is something we will discuss again at a dev meeting.

We are not making it hard on you guys, just that upping one end of the system might break a design limitation on the other.
This needs to be discussed and re-evaluated.

All in all i'd say this will take "Two Weeks™", depending on the other open situations.
_________________
DS Discordion

Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-09-01 19:00   
"Who is Major Tom? and you never fly with the combat team you fly after them, keeping your allies between you and the enemy.
Keep your JD charged in-case that annoying luthy pops up, and just run around repairing allies.. "

by the time a supply ship has made sure he isnt about to ejump into an enemy dictor field, the kluth dread (and it will be a dread, because no one flys anything else. why would you?) will have destroyed it, since one alpha is more than enough

you are also asking human pilots to sacrifice firepower to fly this dinky little supply ship in order to have an on-the-move ability to repair, and generally do a lot of work that requires a lot of skill, experience, knowledge, and teamwork, while simultaneously saying its all cool that the kluth do not need to do this because they have AHR and thats just how it is.

in essence, the thing thats guarenteed to get you killed, supplies the enemy with an outrageously easy target, reduces your teams ability to field firepower, and as mentioned is not fun to do, is built into ALL the combat ships of one faction

this is patently unfair, and suggests that "tweaking" isnt the only thing that needs to be done. your game is broken, hence why ive stopped bothering to play it.

also, major tom I.E. from the song.
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2010-09-01 19:23   
what you do in a suppy ship is stay by a planet close to the battle so when your allied dreads and stations come looking for reps, they come to you and your big budd in the SS
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Problem Darkspace?



Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-09-01 19:27   
Quote:

On 2010-09-01 17:04, Cearwyn wrote:
and people dont think that they can get more pres. from letting the larger ships get repaired and repeating damage done to those, i think Kenny_Naboo put it nicely in the chat when he said people just like to pop the lowbies and put them in their place rather than get prestige from them and lets face it once people have the support station unlocked just about everything else because obsolete because they can repair and fight at the same time.



From a K'luth's POV, we kill the suppies when there're dreads around. And we gank the Support Stations when they're around.

Reason is very simple. They're the team medics. You kill them, and you take out the enemies' ability to rearm and repair. You shorten their combat endurance.

I've said it a few times before.... Any ship that can supply is a force multiplier. Supp ships are fragile force multipliers. Delegate a couple of ships to kill them first while the bulk of your force targets the enemies' combat.


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... in space, no one can hear you scream.....


Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-09-01 23:38   
Id just like my old 482 ganglia back please. Weak offensive, but ultra-utilatarian, and far more in line with the concept of a command ship, imho.

I think that we should move stations up a rank, and add the supply dread. Like the Ganglia - meant to support a fleet, and be supported by a fleet. The kind of ship that can do some PD work, light repair work, a single build mod. I dunno, fighters or missles to round it out. Would be a nice GA rank prize.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-09-02 06:46   
Quote:

On 2010-08-31 23:25, Ironhawk wrote:
A professional reply looks like this:

" The game mechanic in question is working as we intended.
We feel that no review, or updates to it are needed at this time.

Please feel free to submit any other ideas to the team, as you feel nessasary, as we value all players feed back, and enjoyment of our game.

Thank you for playing darkspace!

-Development Team."

-Lord Ironhawk.




Sorry, I'll re-phrase...

The idea sucks. We currently dislike the fact that stations are supply heavy, and will most likely reduce this ability from the station tier when we get around to tweaking them. We also dislike the idea of reloads on dreads.

As proven by many, many pilots who manage to fly the supply ships perfectly in battle - it can be done. What your essentially requesting is for supply ships to be 'beefed' up so that it requires less skill to fly them. Not going to happen.

The only thing I'll agree to disliking is the time to repair hull. However, this is the downside you bring upon yourself for flying larger ships.

Thank you for playing darkspace!

- Development Team

[ This Message was edited by: BackSlash on 2010-09-02 06:54 ]
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