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planetary siege missiles |
DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-08-26 19:01  
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On 2010-08-25 21:23, Lark of Serenity wrote:
PCM AOE = too big, or damage = too high. or both.
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Is it?
http://darkspace.net/index.htm?module=document.php&doc_id=23&chap_id=926&chap_name=4.2.5.1
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Proton Cruise Missile (PCM)
Faction: Humans
Damage Type: Energy & Kinetic
Replacements: PSM
Characteristics
Minimum Range: 275 ~ 300 Gu
Maximum Range: 7150 ~ 8400 Gu
Blast Range: 60 + (level *1) Gu
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It's just as strong as it should be.
It's not easy to capture a planet with a lone MD when there is a TC or Siphon around.
When you do it in fleet and nobody to protect, it's effortless all the way.
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2010-08-26 21:25  
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On 2010-08-26 19:01, chlorophyll wrote:
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Proton Cruise Missile (PCM)
Blast Range: 60 + (level *1) Gu
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The one just under it is PSM. [ This Message was edited by: The Fridge on 2010-08-26 21:26 ]
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-08-28 01:34  
psm are way too strong.. i don't like targeting the center of a planet with em and glassing everything on that side of the planet..
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-08-29 12:24  
So what do you want?
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-08-29 12:29  
Bomber Cruisers can glass planets in two, three runs. I'm thinking bombs are a little too powerful right now... lol. I liked the targeted system where you had to specifically aim for a planet's structures.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-08-29 15:26  
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On 2010-08-29 12:24, chlorophyll wrote:
So what do you want?
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to be able to pick off 1 building at a time to disable it vrs leaving it a sorched earth
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2010-08-29 20:26  
yeah ive also seen a clavate of all things take down a planet in one (suicide) run.
the inability of planets to repair themselves is a pretty big issue too. youd think a fully built colony would have some repair and maintenance teams around?
suggestion:
A) reduce bomb damage, cause omg
B) if a planet has a colony hub it is able to repair itself. destroying the colony hub takes out a planets selfrepair ability.
factories increase a planets repair ability
engineers should still be much better at it.
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-08-30 12:54  
I believe we all know new planets are on the developing progress. Only when it comes to game, we can tell whether it's strong or not.
If you have to clean a planet in order to capture it, then PSM is ok.
PSM is not all good. After you capture the planet, you have to rebuild and repair. Yep more pres, but I don't like 20s bombing and 20 minutes rebuilding.
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