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[FAQ
Forum Index » » English (General) » » Interdictoring Prestige
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 Author Interdictoring Prestige
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-23 12:06   
dictor prestige would be hard to balance/implement

if we try ships dictored more pres over time as they stay in it,
this is begging for exploitation

if we do ships killed in it,
it depends alot on luck and who is in the fleet

if we do ships damaged in it,
same as above

if we do ships jump in dictor,
park your self in enemy ai trade routes and sit back and watch the pres

grouping with just 1 skilled dread/station could give a 2nd rear the pres boost of his life
_________________


Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-08-23 12:41   
Flying a dictor is minimal risk and requires minimal skill, it does not need further compensation.
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-Arkaeus-
Fleet Admiral

Joined: May 16, 2010
Posts: 13
From: Definitely NOT under your bed, so dont even bother checking. ;s
Posted: 2010-08-23 12:44   
How about a small decimal-based prestige gain to the interdictor for every ship Damaged within the interdictor?

Depending on circumstances (your faction, ship-type, amount of allies/enemies, etc.), if you know what you're doing and have enough experience there is a reasonable chance that you may escape a dictor without being destroyed. The interdictor should still earn prestige for their work and a damaged enemy ship is still better than a new one.
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henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2010-08-23 15:59   
i only wtink we should get pres because we are constantly under death risk and because sometimes when fighting ICC/UGTO it is VERY useful.

it's not being a noob, It's strategy.
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Agent Darkheart FC~UC
Vice Admiral

Joined: July 17, 2005
Posts: 1
Posted: 2010-08-23 16:10   
Quote:

You have to remove Kluth then, too. There is almost always 1-2 Kluth camping near the fleet waiting to kill people who retreat with less than 30% hull and just kill them.



I agree remove k'luth
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SaturnShadow™ *FC*(Angel Of Darkness)
Marshal
*Renegade Space Marines*


Joined: February 03, 2007
Posts: 310
From: UK
Posted: 2010-08-23 16:47   
mmm granted the dictor can and has destroyed game play some times for about 3 to 4 hours and really and to be honest i rarely run away from a fight i only try and run if i can but most the time ill fight till the end but once a dictor turens up instead of attacking the most dangerous target i switch to attack the dictor to either make him run/cloak/or die and then carry on with my first target (althou by this time i would either be dead/running/or really damaged) so either way yea sure i dont like the dictor but its not enough to stop me from fighting (althou if we hav a dictor on our side i tend not to make the killing blow if i can help it as i prefer to kill my enemy while he has the option to jump)
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-08-24 00:06   
The most simple solution for interdictor ship is: REMOVE it from the game AND equip Missile Cruiser with Interdictor device.
For Luth, remove Piercer and equip Parasite with Interdictor.

That will make these 2 cruisers the most fearful ships in the game.
That's easy and everyone will be happy and sad, depends on the side kills or killed.
_________________


*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-08-24 00:16   
Quote:

On 2010-08-24 00:06, chlorophyll wrote:
The most simple solution for interdictor ship is: REMOVE it from the game AND equip Missile Cruiser with Interdictor device.
For Luth, remove Piercer and equip Parasite with Interdictor.

That will make these 2 cruisers the most fearful ships in the game.
That's easy and everyone will be happy and sad, depends on the side kills or killed.



one question why. cause it makes no sence
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We are Back from the shadows.


  Email *FTL*Soulless
DubStep Santa
Marshal

Joined: July 23, 2004
Posts: 80
From: Atlanta GA
Posted: 2010-08-24 00:49   
please add some sorta pres gain i love dictors, they end battles

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Oh hello there, you know me, i am that guy with that battle dread that you can't blow up....

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  Email DubStep Santa
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-08-24 06:12   
Quote:

On 2010-08-24 00:16, soulless93 wrote:
Quote:

On 2010-08-24 00:06, chlorophyll wrote:
The most simple solution for interdictor ship is: REMOVE it from the game AND equip Missile Cruiser with Interdictor device.
For Luth, remove Piercer and equip Parasite with Interdictor.


one question why. cause it makes no sence


Think deeply about it.
Make sense?
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-08-24 06:57   
Quote:

On 2010-08-24 06:12, chlorophyll wrote:
Think deeply about it.
Make sense?



Thinking not-very-deeply, giving the missile cruiser an interdictor device would result in it having approximately one missile launcher.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-08-24 09:03   
That's why I said something powerful like that will not be in game.

Dico prestige has been dicussed a few times. I don't think this new one will have any brilliant idea to change.

After all, just like somebody volunteer to provide ECM for bombing, dico is another volunteer job. Whenever I get dico, I don't care about pres. I just think "My friend need help. With it, my faction will win" and feel happy about my action.

The point is, are you happy while you're playing? If in a dico, you feel so, then you get what you want, right? If not, if prestige = happiness, then don't play it. Simply.
_________________


henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2010-08-24 16:26   
Quote:

.....The point is, are you happy while you're playing? If in a dico, you feel so, then you get what you want, right? If not, if prestige = happiness, then don't play it. Simply.



That's not the point.

we have fun in killing ships, right? and that gives pres.

now why couldnt we have both fun using dictor and helping team finish off enemies(helping them gain more pres,consequently), while also gaining prestige?

both interdictoring and killing helps, and we have fun with it, but interdictor has no prestige.

we want to gain something more than "fun" for sitting in a station's antenna and pressing "I" everytime a enemy station/dread jumps in and you have a bigger fleet, i have fun with it because it helps the team, but what sucks is that it doesn't help yourself, in the end.
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-08-24 17:51   
Quote:

On 2010-08-24 16:26, henry700 wrote:
we want to gain something more than "fun" for sitting in a station's antenna and pressing "I"


Well that is kind of the problem isn't it. There is risk in going out with a combat ship and attacking an enemy. If you do it right the risk in flying an interdictor is negligible.

High risk high reward, low risk low reward. Use the grouping system, it was implemented for a reason.


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henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2010-08-25 18:22   
low risk and huge support for team on destroying enemy ships should be = medium reward.
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