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Forum Index » » English (General) » » Interdictoring Prestige
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 Author Interdictoring Prestige
henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2010-08-22 13:08   
would be a good thing to add, me and my dictor helped in huge conflicts by blocking the enemies Jump Drives, and would like to get some prestige for it.

can be something like Time dictored(in minutes) X the number of enemy ships you dictored X damage that you or your allies did to the dictored ship /2

or something like that but just dont make it overpowered.
_________________


Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2010-08-22 13:11   
i thought this was why we added grouping
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

| Dark Hiigaran |
Chief Marshal

Joined: July 07, 2007
Posts: 425
From: Slovenia (Europe)
Posted: 2010-08-22 13:36   
actually .... what if you could gain 1 point if an enemy ship tries to jump in your dictor. make a badge out of it
[ This Message was edited by: | Dark Hiigaran | on 2010-08-22 13:37 ]
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Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-08-22 14:09   
I'm happy with grouping as this indeed makes you gain some prestige for all the ships your team mates are blowing up because of the interdictor your flying keeps them trapped.

[off topic]
I don't believe the interdictor ship is really appreciated on the battlefield.

I'm happy when one is around, on my side that is, but if one is used against you, it hurts, for it often means you can't escape and your ships will be blown up.

Those who get blown up and had enhancements installed that they payed for feel the biggest sting, for it basically cost them money, for they will need to replace them if it happens to often.

It would not be the first time I've seen the presence of a interdictor change the game play in such away... Kind of hard to describe, but it "poisoned" the fun factor. Heck, I've even been asked by my own team to park the interdictor and get an other ship as it put the game play turned in to much of a careful sit and waiting game.

Not really sure what would be a good way to make the game play less feel poisoned.

I would not mind to see if if the interdictor ship has a limited use of the interdictor device like supply/repair drones on a supply ship.

But for now I'm waiting to see what the ship layout changes will do with it.
[/off topic]


_________________
Wild Cat
Dutch Time



Grand Admiral Trays
Grand Admiral
*Renegade Space Marines*


Joined: August 09, 2010
Posts: 2
Posted: 2010-08-22 16:31   
Quote:

On 2010-08-22 14:09, Wild Cat wrote:
I'm happy with grouping as this indeed makes you gain some prestige for all the ships your team mates are blowing up because of the interdictor your flying keeps them trapped.

[off topic]
I don't believe the interdictor ship is really appreciated on the battlefield.

I'm happy when one is around, on my side that is, but if one is used against you, it hurts, for it often means you can't escape and your ships will be blown up.

Those who get blown up and had enhancements installed that they payed for feel the biggest sting, for it basically cost them money, for they will need to replace them if it happens to often.

It would not be the first time I've seen the presence of a interdictor change the game play in such away... Kind of hard to describe, but it "poisoned" the fun factor. Heck, I've even been asked by my own team to park the interdictor and get an other ship as it put the game play turned in to much of a careful sit and waiting game.

Not really sure what would be a good way to make the game play less feel poisoned.

I would not mind to see if if the interdictor ship has a limited use of the interdictor device like supply/repair drones on a supply ship.

But for now I'm waiting to see what the ship layout changes will do with it.
[/off topic]





Agreed that a Dictor should have a limit such as supply ships. Although when the enemy brings a dictor it does nothing but change my primary target.
_________________


Lazurkri
Fleet Admiral
Interstellar Cultural Confederation United


Joined: January 20, 2010
Posts: 37
From: Chilliwack, British Columbia, Canada
Posted: 2010-08-22 16:41   
I've used a Dictor a lot, and I agree they poison the fun, but, really, If you can't kill a Dictor, you have problems, as all of the Dictors I've used are incredible fragile, and usually full prey to anyone who is fast enough to get through a enemy fleet to target them.

That said, I feel that you should get Prestige for Dictoring, as well as a badge, due to that very fragility issue...you are more vulnerable than any other ship save the support ships and transports, so you should be compensated for your usage of the Dictor, so long as you are actually keeping enemies from jumping away
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We Must Hang Together, Or Assuredly, We Will All Hang Separately

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-08-22 16:57   
Quote:

On 2010-08-22 14:09, Wild Cat wrote:
I'm happy with grouping as this indeed makes you gain some prestige for all the ships your team mates are blowing up because of the interdictor your flying keeps them trapped.

[off topic]
I don't believe the interdictor ship is really appreciated on the battlefield.

I'm happy when one is around, on my side that is, but if one is used against you, it hurts, for it often means you can't escape and your ships will be blown up.

Those who get blown up and had enhancements installed that they payed for feel the biggest sting, for it basically cost them money, for they will need to replace them if it happens to often.

It would not be the first time I've seen the presence of a interdictor change the game play in such away... Kind of hard to describe, but it "poisoned" the fun factor. Heck, I've even been asked by my own team to park the interdictor and get an other ship as it put the game play turned in to much of a careful sit and waiting game.

Not really sure what would be a good way to make the game play less feel poisoned.

I would not mind to see if if the interdictor ship has a limited use of the interdictor device like supply/repair drones on a supply ship.

But for now I'm waiting to see what the ship layout changes will do with it.
[/off topic]

combat is a risk. you gamble your ship in the hope to gain pres. if your dictored you turn in man(woman) up and fight to the death.





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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-22 18:14   
Quote:

On 2010-08-22 16:41, Lazurkri wrote:
I've used a Dictor a lot, and I agree they poison the fun, but, really, If you can't kill a Dictor, you have problems, as all of the Dictors I've used are incredible fragile, and usually full prey to anyone who is fast enough to get through a enemy fleet to target them.

That said, I feel that you should get Prestige for Dictoring, as well as a badge, due to that very fragility issue...you are more vulnerable than any other ship save the support ships and transports, so you should be compensated for your usage of the Dictor, so long as you are actually keeping enemies from jumping away




a dictor isnt that fragile
all you need to know your role (dont fight) and try to stay behind friendlies / around 900 gu away from the enemy
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-08-22 18:20   
Quote:

On 2010-08-22 16:41, Lazurkri wrote:
If you can't kill a Dictor, you have problems, as all of the Dictors I've used are incredible fragile, and usually full prey to anyone who is fast enough to get through a enemy fleet to target them.




An interdictor isn't that fragile, it's a cruiser that can take a decent amount of punishment. An interdictor should have little problems with cannon fire and it's biggest threat are large missile volleys aka missile spam. With an interdictor field up, the interdict can jump to a safe distance and prevent enemy ships from getting in optimal cannon range.

Interdictors don't fly often with out a decent amount of combat ships for support.
Most fast attack craft that try to intercept the interdictor will get intercepted by friendlies and taken out (if not, poor teamwork).

Even though a interdictor will end up very high on the priority/threat list to be taken out ASAP, this isn't always an easy task to do. (with the exception to k'luth)
_________________
Wild Cat
Dutch Time



ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2010-08-22 22:31   
Quote:

On 2010-08-22 13:11, Mersenne Twister wrote:
i thought this was why we added grouping




Enough said

[ This Message was edited by: ADmiraLMaXimus (Bringer of Doom) on 2010-08-22 22:31 ]
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Revenge Is A Dish Best Served Cold..... It Is Very Cold.... In Space.....



  Email ADmiraLMaXimus (Bringer of Doom)
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-23 02:28   
Quote:

On 2010-08-22 13:11, Mersenne Twister wrote:
i thought this was why we added grouping




Yes. But some ppl have expressed disagreement with the way the stats are shared out.
Namely;

- pres is shared out evenly instead of the killer getting the lion's share of the pres and the others getting a smaller share

- kill/death/capture stats being spread out


So perhaps what is needed might be to give dictors some pres for enemy ships destroyed in the dictor field?


_________________
... in space, no one can hear you scream.....


Alienfreak
Fleet Admiral

Joined: September 05, 2004
Posts: 2
Posted: 2010-08-23 06:37   
Quote:

On 2010-08-22 14:09, Wild Cat wrote:
Those who get blown up and had enhancements installed that they payed for feel the biggest sting, for it basically cost them money, for they will need to replace them if it happens to often.

It would not be the first time I've seen the presence of a interdictor change the game play in such away... Kind of hard to describe, but it "poisoned" the fun factor. Heck, I've even been asked by my own team to park the interdictor and get an other ship as it put the game play turned in to much of a careful sit and waiting game.

Not really sure what would be a good way to make the game play less feel poisoned.



You have to remove Kluth then, too. There is almost always 1-2 Kluth camping near the fleet waiting to kill people who retreat with less than 30% hull and just kill them.

The Interdictor is by no means more funkilling than those people.
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-23 06:54   
95% of the game is about killing enemy ships
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2010-08-23 07:11   
I believe that dictor pilotsshould get prestige for every enemy player ship that is killed inside that players dictor field, based on the class of ship killed.

Not damaged, not that got away, outright killed. That means the dictor was doing its job and did it well enough to kill an enemy.

In the event that there are multiple dictors, the only dictor that gets the prestige is the first to cover the target with their dictor.

To avoid confusion it would need its own statistic such as Combat Support or something. Depending on the class, the dictor pilot would get more points towards the statistic the bigger the ship they kill. The reasoning behind this is that smaller ships are less of a threat and thus killing them is less of an effect on an overall enemy force than say, destorying a station which is a much larger blow. Every 1 full point of this statistic translates into three prestige.

For example:

.1 for a Scout = .3 prestige.

.25 for a Frigtae = .75 prestige

.75 for a Destroyer = 2.25 prestige

2 points for a cruiser = 6 prestige

5 points for a dread = 15 prestige

10 points for a station = 30 prestige.

Bear in mind as these are player kills, assume that a target force consists of 5 destroyers, 4 cruisers, 3 dreads, and 1 station. Even if a dictor pilot managed to cover all of them when they died, they would only have gained about 120 or so prestige.

Dictors are a big giant target. They only become this effective when operating in fleets. And they actually have to try to keep ships captured so they can be destoryed in order to gain anything from it. Supply ships gain so much more for just sitting in the back and pressing Y. I think its fair, it might even be a little to0 strict even.

I think a system like that would go a long way towards making support crafts like that actually used.





-Ent




[ This Message was edited by: Saint Valentine on 2010-08-23 09:22 ]
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-23 07:39   
Quote:

On 2010-08-22 14:09, Wild Cat wrote:

It would not be the first time I've seen the presence of a interdictor change the game play in such away... Kind of hard to describe, but it "poisoned" the fun factor. Heck, I've even been asked by my own team to park the interdictor and get an other ship as it put the game play turned in to much of a careful sit and waiting game.





Some people just want to face each other off and pew pew mash spacebar. Leaving the brains at home. Leaving tactics or strategy. These are usually the people who loathe dictors, cloak, gate mining, etc etc.

Don't be pulled down into that quagmire.
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