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Forum Index » » Development Updates » » Blockade on planet should deactivate the depot's
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 Author Blockade on planet should deactivate the depot's
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-08-16 22:19   
Quote:

On 2010-08-16 20:15, ForsakenCookie wrote:
Wouldn't defenders advantage be planetary defense?



.....This is a joke, right? Planetary defenses are about worthless and are only a threat to something smaller than a Destroyer that's close enough so it can't dodge. A planet full of bases can't even kill a single Transport. As annoying as it is to have a bunch of UGTO huddled around a depot planet repairing faster than a fleet of missile ships can damage them, having depots disabled during blockade is not the answer.
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ForsakenCookie
Grand Admiral
Pitch Black


Joined: March 11, 2007
Posts: 13
Posted: 2010-08-16 22:34   
Decently built planets can dish out a reasonable amount of damage. But that's besides the point, the point is people hug depot planets and basically become invulnerable how does that even come close to being fair?
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-08-16 22:40   
Quote:

On 2010-08-16 22:34, ForsakenCookie wrote:
Decently built planets can dish out a reasonable amount of damage. But that's besides the point, the point is people hug depot planets and basically become invulnerable how does that even come close to being fair?



then those depots get destoryed by bombing the snot out of them

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-08-16 22:48   
My thoughts on depots have always been that they should be less effective when the ship they're repairing is under fire, but not that they should deactivate when blockaded. Same goes for supply and station drones.

Think about what supply drones do. They send little repair drones to repair a ship. Why are they 100% immune to splash damage? Why can a ship actually be repaired faster than the damage it's taking? It makes no sense.

Supply drones are not some magical healing spell, or should I say shouldn't be, because that's exactly what they are and always have been.

If a ship that's getting repaired is attacked, the repair rate should instantly reduce by half for a short time. That simulates the little drones getting destroyed, disrupting repairs. Yes, that means stations under attack will only repair themselves and receive outside repairs at half effectiveness. It's under attack, how can it possible repair itself faster than the damage it's taking?

Repairing should not be as effective in combat as it is.
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ForsakenCookie
Grand Admiral
Pitch Black


Joined: March 11, 2007
Posts: 13
Posted: 2010-08-16 22:57   
I actually like that idea abit more MrSparkle, makes sense that during combat repairs would loose their effectiveness a bit.
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Katejina
Grand Admiral
Galactic Navy


Joined: February 13, 2010
Posts: 73
From: katejina
Posted: 2010-08-16 23:00   
This will completely give Kluth a huge advantage so no.

Also when people are at depot planets to repair it only goes 1 person's ship at a time so the only way anyone will be invunerable is when there is only one person at the planet which versus a fleet makes it more fair in my opinion.
[ This Message was edited by: Katejina on 2010-08-16 23:03 ]
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-08-16 23:07   
Why would it give Kluth a huge advantage? They can cloak and repair without worrying about being attacked? I don't see how this benefits any one faction, but I do see how it can benefit the game.

The problem is not the overall speed of repairs, it's the speed of repairs while under attack.

EDIT:
Quote:

On 2010-08-16 23:00, Katejina wrote:

Also when people are at depot planets to repair it only goes 1 person's ship at a time so the only way anyone will be invunerable is when there is only one person at the planet which versus a fleet makes it more fair in my opinion.



Fairness has nothing to do with it. There should be no game mechanic that helps 1 ship even the odds against many ships.

I've also always wanted a "smart" depot system that automatically splits repairing among all ships in orbit according to how many ships need repair and how many depots are available, constantly.

If there's just 1 ship and 10 depots, all 10 repair it.

If a 2nd ship in need of repairs orbits, 5 depots stop repairing 1st and start repairing 2nd, so they're split evenly.

If a 3rd appears, three ships get 3 depots, one gets 4. Again, split evenly as much as possible. If the 3rd only needed minor repairs and leaves, it goes back to 5 and 5.

Etc. etc. You get the idea.
[ This Message was edited by: MrSparkle on 2010-08-16 23:17 ]
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-08-16 23:22   
Depot is considered planet def struc. They simply won't stop function under blockade.
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-08-16 23:23   
Quote:

On 2010-08-16 21:21, ForsakenCookie wrote:
AI blockade planets when people often need to spawn ships; when that happens you just spawn somewere else. So why not just go repair somewere else.



oh bollocks, your just to lazy to work out a strategy against it....


Quote:

On 2010-08-16 22:34, ForsakenCookie wrote:
Decently built planets can dish out a reasonable amount of damage. But that's besides the point, the point is people hug depot planets and basically become invulnerable how does that even come close to being fair?



/edit: well, is it "fair" to gang up on the enemy when said enemy have lower numbers of players online?

dont bring fairness into a pvp game will ya....

[ This Message was edited by: Jar Jar Binks on 2010-08-16 23:27 ]
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justin94
Fleet Admiral

Joined: February 15, 2010
Posts: 28
Posted: 2010-08-16 23:35   
+1 on MrSparkle's idea. I love it! Equal distribution of repair!
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Katejina
Grand Admiral
Galactic Navy


Joined: February 13, 2010
Posts: 73
From: katejina
Posted: 2010-08-17 00:21   
This would give kluth a huge advantage because if they were smart they get 1 player in a scout around the planet and just have a dread or 2 cloak and keep ripping apart any in need of repair ships.
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ForsakenCookie
Grand Admiral
Pitch Black


Joined: March 11, 2007
Posts: 13
Posted: 2010-08-17 00:24   
Quote:

On 2010-08-16 23:23, Jar Jar Binks wrote:


oh bollocks, your just to lazy to work out a strategy against it.....

/edit: well, is it "fair" to gang up on the enemy when said enemy have lower numbers of players online?

dont bring fairness into a pvp game will ya....

[ This Message was edited by: Jar Jar Binks on 2010-08-16 23:27 ]



To lazy to develop a strategy has nothing to do with it, could easily tranny rush the planet/bomb planet/cap people hugging planet. By your reasoning players should exploit every bug they find and ignore all the rules. Since fairness in a Pvp game doesnt matter.

Edit: Ganging up on players is just a part of the game; it isn't like they aren't capable of assessing the risks beforehand or defending themselves. Right now the way depots currently work doesn't make sense. If you can't see that then perhaps you are blind.
[ This Message was edited by: ForsakenCookie on 2010-08-17 00:29 ]
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-08-17 00:56   
suggestion in line with sparkle:

if you take fire, ANY device repairing you loses 50% effectiveness. this includes depots, orbiting planet, AHR, anything, for a period of 60 seconds.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-17 00:57   
okay so a planet is blockaded by 3 dreadnaughts
any ship trying to launch/dock will be shot down
apparently the dreadnaughts can kill every single tiny repair drone about 1/3rd the size of a fighter, which are only seen at close range and their unique green trails put in for the sake of gameplay so you know who is getting repaired
make sense?

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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-08-17 00:57   
Quote:

On 2010-08-17 00:56, N'kra The Wolf wrote:
suggestion in line with sparkle:

if you take fire, ANY device repairing you loses 50% effectiveness. this includes depots, orbiting planet, AHR, anything, for a period of 60 seconds.




great idea *waits for the other responces*
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