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UGTO Ships (ST117 dread, Seraph & Ballista Cruiser, Rapier Destroyer) |
GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-04-23 15:26  
What program do yall use to make ur models
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2012-04-24 10:50  
smells like 3Dmax
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2012-04-24 11:31  
Quote:
| On 2012-04-23 15:26, Fatal Devil Dog wrote:
What program do yall use to make ur models |
| My bet is that they use Blender..
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Ak-47[Elite Assault Rifle] Marshal
Joined: September 17, 2011 Posts: 40
| Posted: 2012-04-24 22:08  
Very impressive , Awesome job on those models !! Cant wait to Fly those!! especialy the Dread and Crusier .
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-04-24 22:17  
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On 2012-04-24 22:08, Ak-47[Elite Assault Rifle] wrote:
Very impressive , Awesome job on those models !! Cant wait to Fly those!! especialy the Dread and Crusier .
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Only Kenny's models can be used due to mesh errors in LoA's models.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-04-24 23:05  
Quote:
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On 2012-04-24 11:31, Eledore Massis [R33] wrote:
Quote:
| On 2012-04-23 15:26, Fatal Devil Dog wrote:
What program do yall use to make ur models |
| My bet is that they use Blender..
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Both.
I have Blender on my home PC. And 3ds max on the company's lappie.
So some were initially done on blender then exported to 3ds for final touches then exported again to FBX at the end.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-04-24 23:06  
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On 2012-04-24 22:17, Pantheon wrote:
Quote:
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On 2012-04-24 22:08, Ak-47[Elite Assault Rifle] wrote:
Very impressive , Awesome job on those models !! Cant wait to Fly those!! especialy the Dread and Crusier .
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Only Kenny's models can be used due to mesh errors in LoA's models.
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Still have the texture problems though.
Anyway, if you have anymore of LoA's work that needs fixing, pass it to me. I'll see what I can do.
Right now, I'm working on that snazzy UGTO Corvette of his. Should be done in the next week or so. But... textures... textures!
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Achilles Lord of the Myrmidon Grand Admiral The Myrmidon Legion
Joined: December 15, 2009 Posts: 327
| Posted: 2012-04-25 08:42  
Kenny it certainly is a pleasure to see your skill in modeling designs
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Rod222 1st Rear Admiral
Joined: January 14, 2011 Posts: 3
| Posted: 2012-04-25 21:22  
Abount f'n time somone stepped up and starting to make new stuff. i feel the need for new ships of my rank : / [ This Message was edited by: Rod222 on 2012-04-25 21:26 ]
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-04-25 21:26  
patheon what are the odds that this actually gets put in the game
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2012-04-25 22:38  
3,720 to 1.
this is the fan art forum.
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Ak-47[Elite Assault Rifle] Marshal
Joined: September 17, 2011 Posts: 40
| Posted: 2012-04-26 21:21  
So theres a Good Chance!! Still Awesome Work, keep it up.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-04-26 22:08  
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On 2012-04-25 21:26, Fatal Devil Dog wrote:
patheon what are the odds that this actually gets put in the game
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The models import into our game tools, but there are issues getting the textures lined up properly.
First up, some information:
Tiled textures are great for lowering memory usage, as you can have one 512x512 map on the GPU memory, and use it over and over again (it just references the same location &).
Texture maps have the benefit of being tailor made for that object (higher detail), but come with the downside that they cannot be used for another object. This would mean that memory usage would be increased.
The game, the tools, and all the assets are currently using tiles, and expect tiles. LoA's and Kenny's models however use texture maps, meaning that when we import them, the model mesh is as it should be, but the texture is garbage (the tool doesn't know what to make of it, so you get thruster graphics on the roof of the ship, for example). It's best if I link an example to illustrate the issue:
For reference, this is the UGTO Executioner Dreadnought:
How it should look:
This would require some work, as it would involve either converting all current ships to a new single map system, or adding support for both (which is likely what will happen). Unfortunately, this could be a laborious process, and Faustus is currently busy porting the game servers over to Linux so we can lower our operating costs (this does not mean a Linux port of DarkSpace is going to be available).
However, once the game servers are successfully ported to Linux and all the difficulties involved in getting it stable are ironed out, Faustus has said he will look into the issue. That's as good an answer as I can give at the moment. [ This Message was edited by: Pantheon on 2012-04-26 22:09 ]
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2012-04-27 02:44  
That's a good enough answer for me. I understand a lot goes into keeping this running and Kenny these are some awesome UGTO models, I will enjoy blowing them up.
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-04-27 18:41  
that is very good response thanks
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