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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2010-08-06 12:22  
hence why they can only cloak for short periods of time, and the jump drives would be limited, (again still just playing with the idea).
and itd be a very small system so u can just sit in the corner.
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xo3sonicfan102 Captain
Joined: March 03, 2010 Posts: 18
| Posted: 2010-08-06 12:29  
that sounds like a death match,i mean last man/woman standing
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Capt.Nut Vice Admiral We Kick Arse
Joined: July 16, 2010 Posts: 9 From: Capt.Nut
| Posted: 2010-08-06 15:15  
Quote:
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On 2010-08-06 08:33, Gejaheline wrote:
While you could probably get away with a human-versus-human deathmatch by removing all the jumpdrives from ships, k'luth would be pretty much impossible to adapt for quite a few reasons.
Firstly, their combat style is completely different. They deal a lot of damage in a short period of time, and can fairly easily pick off damaged ships or cause severe damage without taking much back.
Secondly, they can hide with cloak and can auto-repair, giving them a huge advantage over other deathmatchers who can't just turn invisible when they're not attacking others.
Thirdly, removing cloak and AHR causes them to become appallingly bad at combat due to their limited ability to fight for sustained periods and their weak hull and armour.
So, basically, you'd see a bunch of UGTO and ICC ships fighting each other, and whenever one was weakened sufficiently a K'luth ship would appear and kill them in one shot before vanishing again to repair. Eventually, you'd just have cloaked ships lurking around, waiting for someone to decloak first.
Alternatively, someone gets in a scout, fits lots of ECM, and flies off into the sunset until everyone else gets bored and leaves.
I think UGTO ships would fare the worst, ICC ships second, and then k'luth ships (particularly dreadnaughts) would come out on top, since in a free-for-all a lot of it is about how well you can endure, and while UGTO are tough, they can't stay in a sustained fight for as long as the other two factions due to their slow/nonexistent armour and hull regeneration.
AI wouldn't be much help since they can't see hidden ships any more than humans can.
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Well percionlly it makes ya have to be a good pilot
and for that diavantage heh it ant one just move around like a jitterbug
how I do it and I seem to me that it cuts my death rate by 50 to 75%
just thought I throw a monkey rench in
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uselly first one in more often the last one out.
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-08-07 20:55  
How about a K'Luth free for all?
Every one is in a K'Luth ship. Go play hide and seek.
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Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-11-08 14:30  
i say do it... why whats it gona hurt?
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Okkam Marshal
Joined: February 06, 2008 Posts: 157 From: Dorset
| Posted: 2010-11-08 15:13  
It does sound interesting, but I would think it would be better to put a cap on the ship type because tbh i'm not fussed at breaking a Line Station out of the packaging and just going "SCREW YOU!!" while mashing spacebar at all within range.
I do like the free for all aspect however. I like this event idea.
I also agree on not having K'luth because whoever takes a krill/scarab wins. Just lay a mine field and play possum til someone hits it and dies a death and because the Krill has more SI than ICC have active members.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2010-11-08 18:09  
Could probably do a human only frigate or destroyer deathmatch, although it would only be effective if players are able to reload ammo, otherwise
UGTO pilots would probably win. Best would be to have everyone in the same ship, and to have 'ammo' packs drop form destroyed ships.
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