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ICC-shield changes (battery) |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-08-03 05:10  
just had this idea:
what about a "shield-battery" ?
scenario: your ship have 0 shields, and 0 shield-battery
-> your ship recharge the shields first, if all shields are at 100% it recharges the battery
some time later some mean luth-player decloak at your back, and burn your rear-shields to 0%
usually you mash np2 to protect this side, but loosing shield-strength on the remaining sides but because of the battery, the aft-shields could ge refilled without damaging the other ones (at least till your battery is empty)
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- you have a extra ui-object for your shield-battery
- shields get refilled by your ship first, then the battery
- battery recharge much slower than active shields
- shields could be refilled with battery (but not automatic)
- when battery is empty, refilling shields is like today, draining other shields
- battery strength should be leveled, so bigger ships have a bigger supply to drain from
- energy cant be transfered to the battery (and therefore skipping the slow-battery-recharge)
it would give the icc a much better defense, so maybe the shield-strength have to be adjusted [ This Message was edited by: NoBoDx on 2010-08-03 05:11 ]
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-08-03 05:22  
This is very similar to a suggestion I made for shields around about here.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-08-03 06:02  
just read your post... it is similar, but there are some different aspects:
you want a storage to keep shields at a high level while it have capacity, crippling the ships combat ability, when its depleted
and shields take their energy directly from the capacitor
(at least, thats what i read from the op)
i want a storage, which get refilled, when the shields are full, and can serve as a backup-battery which the user can use to refill his shields
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-08-03 14:31  
if this was implemented, there would have to be major balance tweaks
now an ad can stay fore for a long time without sacraficing other shields, and after the battery is gone it will use the other shields
so if it was implemented, like you said they would have to tweak/change some values
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Cory_O Grand Admiral
Joined: July 15, 2010 Posts: 104
| Posted: 2010-08-03 19:04  
If you are going to have to tweak it to keep it at its current strength then i dont really see the point in doing it at all, Just keep it the same instead of making it more complicated. IF you do plan on making it more powerful (the shields) than something would need to be done for the other factins to balance it out... such as little nano bot pods that ugto have that restore a small amount of armor or something like ... i.e. when your armor is low you can use these nanobot pods to restore some of it say.. 15% or something. And the kluth would need something too to allow them to be able to defeat the shields... idk.. just thinking aloud, but making the shields even more powerful than they already are, which is very much so, seems like it may lead to some balance issues. it also seems to me that this is just an atempt of the icc grabbing at straws so they wont have to manage their energy supply -_-... There is a downside to everything.. shields suck energy thats just how it is you shouldnt allow a way to work around that other than playing smarter in my opinion
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2010-08-04 03:10  
Isn't this 'shield battery' very much the same as the current auxilliary shield generator?
Your battery gives full-mount protection, regardless of its own mounting zone.
The ASG gives protection on the mount it is located on.
Your battery takes power after shields are full.
The ASG takes power simultaneously with shields.
Your battery drains shield strength from other mounts once empty.
The ASG does not drain strength of other shields, and instead requires you to mash NP2 to avoid being hulled by the krill nearby.
See where i'm going? Your battery removes the need to manually rotate shield strength, and thats it. Simply requesting for all shield generators to provide defense on the arc under attack would probably give results similar to this, barring your suggested feature of automatic redirection of shield strength to the said arc.
(Edit:tested the ASG characteristics, sorry for making untrue claims) [ This Message was edited by: Dr. Michael Paradox on 2010-08-04 07:54 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-08-04 08:19  
Not liking this idea.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-08-04 11:06  
I agree with Michael - it seems like this is already mostly met by the Aux Shield Gen.
What am I missing?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-08-04 14:50  
The battery idea just sounds too complicated to implement, but since aux shield generators were brought up.....
Aux shields are horrid in their current state, there is no reason I can think of to use them over an aux reactor. They aren't as strong as a normal shield arc (or so I hear from people who used to use them frequently, I haven't really used them much myself aside from seeing what the power loss was like), they eat power (this is bad), they only cover ONE arc, and you don't even get to choose which arc it covers. If they were full arc or at the very least assignable to an arc then it wouldn't be so bad.
My suggestion would be to change the current aux shields to something that gives, say, a 25% boost to shield regen rate. Yeah, 25%, otherwise it wouldn't be worth it to use since you're giving up an aux power generator for it.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-08-06 04:52  
or change aux-shields to NP5 and cover all arcs
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-08-06 06:03  
I swap my aux shields to reactors anyway...
aux shields seem useless with how little protection they provide when active, and how little shield power they provide when buffering.
and by buffering I mean offline at 100%
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-08-08 00:58  
Quote:
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On 2010-08-03 14:31, SpaceAdmiral wrote:
if this was implemented, there would have to be major balance tweaks
now an ad can stay fore for a long time without sacraficing other shields, and after the battery is gone it will use the other shields
so if it was implemented, like you said they would have to tweak/change some values
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make it fit in fusion reactor slots.
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2010-08-09 20:16  
Quote:
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On 2010-08-06 06:03, JBud wrote:
I swap my aux shields to reactors anyway...
aux shields seem useless with how little protection they provide when active, and how little shield power they provide when buffering.
and by buffering I mean offline at 100%
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same, it may actually be used if when shield cycling it took it primarily from the aux.
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