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Forum Index » » English (General) » » Two big bugs need fixing
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 Author Two big bugs need fixing
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-07-16 10:04   
I'll get F to look at this when we get around to changing planets.
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ThePile
Vice Admiral
Deicide


Joined: June 27, 2010
Posts: 39
From: ThePile
Posted: 2010-07-17 04:29   
Quote:

On 2010-07-16 08:50, Talien {SOE} wrote:
I've noticed power shortages much over 50 will result in buildings randomly deactivating, then reactivating and different ones deactivating. It doesn't target specific buildings (like highest power usage first) nor does it cause the whole planet to crash all at once, and doesn't even result in tech/worker shortage all the time if the research facilities or farms/domes turn back on right away.

In other words it seems to be working fine to me. A planet is not going to be completely shut down unless all the power is off, and if most of the power generators are taken out then the planet will be mostly nonfunctional.



Maybe. It's an interesting behaviour nontheless, but is this the same with defense structures? It sounds like the defense structures get priority - since defence planets claim to be very functional indeed until they hit that -150
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-17 09:29   
Not that I've noticed, I've seen defenses sometimes be one of the first things to lose power, it's just they don't ALL go offline and they don't stay offline for long because what structures are offline from power shortage changes every few seconds.

Test it and see for yourself in beta, shut off a few of the powerplants on a planet and watch it in F3.
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Adapt or die.

Botji
Fleet Admiral

Joined: June 27, 2010
Posts: 17
Posted: 2010-07-17 14:39   
Quote:

On 2010-07-16 08:50, Talien {SOE} wrote:
I've noticed power shortages much over 50 will result in buildings randomly deactivating, then reactivating and different ones deactivating. It doesn't target specific buildings (like highest power usage first) nor does it cause the whole planet to crash all at once, and doesn't even result in tech/worker shortage all the time if the research facilities or farms/domes turn back on right away.

In other words it seems to be working fine to me. A planet is not going to be completely shut down unless all the power is off, and if most of the power generators are taken out then the planet will be mostly nonfunctional.



It doesnt seem to be working fine to me though because as you said, it doesnt do anything unless you pretty much cut all power to the planet. Bomb 1 farm and the planet will lose some of its pop very fast, bomb 1 lab and the planet will lose tech. Bomb a powerplant and nothing happens unless people have built the planet with a negative power output from the start, as some do.

You could also reason that a planet is not going to forget its tech just because one or two labs gets bombed and people wont starve to death unless they dont get any food at all, but they do
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-17 15:26   
Have you noticed that when you lose a lab you tend to lose more tech than you should? I notice it most when building planets and upgrading labs; a cotex nexus will finish and I'll have 110 tech so I'll scrap 2 research labs to make it 90 max, and it will drop to 80 instead.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-17 19:47   
Yes, if you scrap research structures or they get bombed the tech level drops below the new research level. It also tends to happen if there's any kind of a power/worker shortage that causes a research structure to shut down, or if population is damaged via bombing even if nothing else is touched.
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Adapt or die.

MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-17 21:49   
It's ok when it's because of population drop. It's not ok when it's just a lab being scrapped or losing power. It shouldn't drop below the new limit like it does. It shouldn't go from 110 to 80 when I scrap two research labs, it should go to 90.
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