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[FAQ
Forum Index » » English (General) » » Current AI Transport Logic
 Author Current AI Transport Logic
Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-13 11:47   
It seems that with the latest patch for the priority logic, AI transport tend to ignore SY planets or even remove resources from them.

I observed a few AI Transports and their planets and it seems now that the priority is only based on the planets resources.

If a planet has low rescource amounts, the AI tends to fill up the planet by removing resources from others (even SY planets) and at some point planets tend to go into an cycle of grab and drop.

Example
2 Planets, 1 SY 1 Mining both Starports

SY planet got 50k, Mining one 100k - now the AI ships a load of resources from Minign to SY
Sy got 100k, Mining 50k - now the AI does the same as above, but changes the planets.

Mingin got 100k again, SY 50k.

This cycle repeats for all infinite until the native Production of the planets hit the maximum.

The problem is that SY planets gets their resources removed, makeing the whole Transport-stuff useless.
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-07-13 12:08   
Do you have to put the star port down for a player to drop res?

If No, there's your answer i suppose.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-07-13 12:20   
from my exprience it seems to work as intended
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-07-13 12:51   
It needs some tweaking... still working on the logic.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-07-13 13:29   
what about:

1 list all planets
2 drop all planets not friendly
3 drop all planets under blockade / enemy detected
4 order planet-list ( least ress -> most ress)
5 check if last planet (with most ress) have sy
5.1 if so, skip planet -> check planet with second-most ress (and so on)
5.2 else fly to the planet
6 load max possible ressourses (maybe leave xxx ress on planet)
7 check, if planet with least ressources changed (enemy blockade present)
8 fly to planet
9 drop ressources

10 repeat
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Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-07-13 13:54   
Quote:

On 2010-07-13 12:51, Faustus wrote:
It needs some tweaking... still working on the logic.



Are AI transports effect by disabling/enabling a shipyard?
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Wild Cat
Dutch Time



NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-07-13 13:56   
you mean starport ?

if the starport is disabled, you cant pull any res from a planet
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-13 15:43   
Shipyards should have absolute #1 priority, even if every other planet is near 0 resources. Only when there's no shipyard present (including being blockaded) will other planets start receiving shipments.

Of course when there's multiple shipyards, those with the fewest resources get shipments first.
_________________


PhiliChez
Admiral

Joined: April 12, 2010
Posts: 28
Posted: 2010-07-13 17:44   
Quote:

On 2010-07-13 13:29, NoBoDx wrote:
what about:

1 list all planets
2 drop all planets not friendly
3 drop all planets under blockade / enemy detected
4 order planet-list ( least ress -> most ress)
5 check if last planet (with most ress) have sy
5.1 if so, skip planet -> check planet with second-most ress (and so on)
5.2 else fly to the planet
6 load max possible ressourses (maybe leave xxx ress on planet)
7 check, if planet with least ressources changed (enemy blockade present)
8 fly to planet
9 drop ressources

10 repeat




they should just automticly put res on sy planet untill full, which should never happen. if other planets have less then 30K then they should mine for it.
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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2010-07-13 23:46   
Quote:

On 2010-07-13 11:47, Kaoschan wrote:
It seems that with the latest patch for the priority logic, AI transport tend to ignore SY planets or even remove resources from them.

I observed a few AI Transports and their planets and it seems now that the priority is only based on the planets resources.

If a planet has low rescource amounts, the AI tends to fill up the planet by removing resources from others (even SY planets) and at some point planets tend to go into an cycle of grab and drop.

Example
2 Planets, 1 SY 1 Mining both Starports

SY planet got 50k, Mining one 100k - now the AI ships a load of resources from Minign to SY
Sy got 100k, Mining 50k - now the AI does the same as above, but changes the planets.

Mingin got 100k again, SY 50k.

This cycle repeats for all infinite until the native Production of the planets hit the maximum.

The problem is that SY planets gets their resources removed, makeing the whole Transport-stuff useless.




Same here:

If there are few res on sy, putting starport on makes ai bring res fast,
if its about 100k or less, we got to stop starport, otherwise res will be contiously taken away.
Looks like the ai just evens the res.

_________________


James 296
Fleet Admiral

Joined: March 19, 2009
Posts: 141
Posted: 2010-07-13 23:50   
Quote:

On 2010-07-13 12:51, Faustus wrote:
It needs some tweaking... still working on the logic.




that's true for all AI in this game. they always need a little bit of tweaking.....stupid AI T.T
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-07-14 00:20   
having the ai extractors actually do something would be nice, IE orbit SY planets and mine for them
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Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-07-14 07:01   

Quote:

On 2010-07-13 13:56, NoBoDx wrote:
you mean starport ?

if the starport is disabled, you cant pull any res from a planet




No I mean the shipyard, I'm aware that a starport needs to active to enable AI to transfer resource from or to the planet. In the 1.535 6th of July release, I believe to have seen the AI start removing resources when the shipyard got disabled.


I wish we had some control over the starport, a toggle option to limit it to import only, export only or both.

This would leave much more control in the player their hands to decide if a planet is exporting resources only (hence a mining planet) or when a planet will be importing resources. I assume that having the AI think for them self`s would require much more and complex logic.

But I’m no code monkey, for all I know, what I believe to be simple is actually even more complex

_________________
Wild Cat
Dutch Time



MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-14 11:46   
Quote:

On 2010-07-14 00:20, Lark of Serenity wrote:
having the ai extractors actually do something would be nice, IE orbit SY planets and mine for them




Oh they mine, I just never see them unload before they randomly get another order and leave.
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-14 15:37   
Quote:

On 2010-07-14 00:20, Lark of Serenity wrote:
having the ai extractors actually do something would be nice, IE orbit SY planets and mine for them




They do.
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