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[FAQ
Forum Index » » English (General) » » Feedback: Hotfix for Spawn Fee
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 Author Feedback: Hotfix for Spawn Fee
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-09 12:06   
Quote:

On 2010-07-09 11:50, Grand Admiral CRAZY45 *TO* wrote:

We cant spawn stations in BD we have no TERRENS!




Don't forget the 2x resource capacity for all planet types, Ocean and Arid can spawn new Stations now. Yes BD does need a Terran or two but I think that's in the works with the new MV map.
_________________
Adapt or die.

Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2010-07-09 14:17   
Quote:

On 2010-07-09 08:13, Diep Luc wrote:
Quote:
On 2010-07-09 07:01, Enterprise wrote:
Remove the fee. Its pointless now. Every planet type but a Barren can spawn a new Station, and even a Barren can spawn three garaged stations before it runs out of res.


Excuse me? Completely new station can only spawn from an ocean. 100k res not reach the requirement of 286k. There is nothing wrong with an existing station on garrage is capable to launch at a barren (assuming there is enough res).
Besides, you're talking AS IF planets always-have-full-res of capacity, AND as if the higher rank is, the higher priority to spawn.



Double resource cost. Barrens have 200k now.

An existing station can launch from a Barren planet at full res six times Six people can immediately spawn from any Barren with a shipyard.

You talk about as if resources are difficult to get. Build a planet with mines nad factories instead of ten barracks and you'll see just how easy it is to maintain.

Try this. Build alot of shipyard planets with alot of mines, factories, and starports. You should never run out of res because you always go to another planet. And as long as youre spawning existing ships (something the majority of players do), you can spawn anywhere for a long period of time. lol lrn2build.

Quote:

Quote:
On 2010-07-09 07:01, Enterprise wrote:
Sorry Devs but if you want to curb these out of control fleets, you're going to have to tell the whiners to man up and accept they can't always have what they want. If you cave in to their QQ everytime anything dares threaten their ability to infinitely spawn their ships you'll never get balance in this game. The only way they'll accept that putting more people in small ships is good is if it isn't them.


Why do the dev makes 15 dreads and 9 stations for rare use? Why do they create core wep, WH, station engine when players don't have the need? Fine, no more dreadspace, no more station. Cruiser should have core weps and rep drones, agree?



I don't honestly think you understand this game, at all.

Dreads and Stations are the most powerful for a reason. They were designed so that way so that they were rare in return. It was never intended that every person who could get one should be flying one at the same time. Since the classes go by 2:1 ratio of power, the dreads would be rare, so you could actually counter with cruisers, which can actually be countered with destroyers, if need be, and new players aren't at a huge disadvantage.

The unlimited resources was a bug. The resources are supposed to prevent every single player with the rank to throw down a Dreadnaught or Station fleet at a moments notice. Its meant to be that way. They're SUPPOSED to be rare. Thats their entire intention. They're rare because they're powerful.

Things like cruisers and destroyers are the ships that are designed to be used in numbers, they're not supposed to have powerful weapons and reload drones because that would completely undermine the strengths of bigger ships. Thats why they're weaker. Because there's supposed to be more of them. But because its so easy to get dreadnaughts (lol, VA, crap badges), and the resource system wasn't working (lolbug), instead you get dread fleets.


Quote:

Frankly. if you hate dreadspace that much, feel free to solely play in UM and RR. Only play scen that players can't get dread. Players always have the choice to choose the server to play, eh?



Except nobody plays those servers. Who wants to play by themselves? Moron. Sorry, its no about hating dreadspace, its about how the game is designed to be. They only caved into your QQ because by god Kluth and UGTO know how to whine better than they know how to play.





-Ent

[ This Message was edited by: Enterprise on 2010-07-09 15:31 ]
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-09 15:04   
Kluth and UGTO only using dreads/staions bad? I can see UGTO took a hit but luth doing just fine with all dreads. Now your "ICC diverse fleet" (which to be honest wasn't so diverse, your dreads outnumbered other ship classes by alot, yes there are a few players who like small ships) can't kill the luth's ALL ALL dread fleet. UGTO will pull a few cruisers or a dictor now and then, but for luth all i ever see is dreads or for noobs the biggest ship you can get. (ooops forgot that 1 dread capable pilot using a scout on luth)
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-07-09 15:06   
Isn't double for Barrens 100,000, Ent? Since it was 50,000 first.
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2010-07-09 15:32   
Quote:

On 2010-07-09 15:04, SpaceAdmiral wrote:
Kluth and UGTO only using dreads/staions bad? I can see UGTO took a hit but luth doing just fine with all dreads. Now your "ICC diverse fleet" (which to be honest wasn't so diverse, your dreads outnumbered other ship classes by alot, yes there are a few players who like small ships) can't kill the luth's ALL ALL dread fleet. UGTO will pull a few cruisers or a dictor now and then, but for luth all i ever see is dreads or for noobs the biggest ship you can get. (ooops forgot that 1 dread capable pilot using a scout on luth)



Yeah, ICC gets in dreads because it has to because thats all the enemy ever used. You see far, far fewer ICC complaining about the res system than you did every other faction.





-Ent
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-09 16:25   
Quote:

On 2010-07-09 15:04, SpaceAdmiral wrote:
Kluth and UGTO only using dreads/staions bad? I can see UGTO took a hit but luth doing just fine with all dreads. Now your "ICC diverse fleet" (which to be honest wasn't so diverse, your dreads outnumbered other ship classes by alot, yes there are a few players who like small ships) can't kill the luth's ALL ALL dread fleet. UGTO will pull a few cruisers or a dictor now and then, but for luth all i ever see is dreads or for noobs the biggest ship you can get. (ooops forgot that 1 dread capable pilot using a scout on luth)



No, it's more that there's been less ICC on the past couple weeks and we've been outnumbered. Same as always, it's a numbers game. Just wait a while and the cycle will roll again and it'll be someone else dominating.



Quote:

On 2010-07-09 15:32, Enterprise wrote:

Yeah, ICC gets in dreads because it has to because thats all the enemy ever used. You see far, far fewer ICC complaining about the res system than you did every other faction.

-Ent




Honestly? ICC get in DNs because they THINK they have to, which is incorrect. If more of us would get in smaller ships instead we'd be giving UGTO DN/Station fleets fits because they'd never be able to touch us, and I'd imagine most luth would get bored of getting next to no kills/pres and bother UGTO instead.

But yes it's definitely true less ICC have anything bad to say about the res system than anyone else.
_________________
Adapt or die.

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