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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-07-09 12:09  
well i read the lore and the whole situation between k´luth and humans is just a big misunderstanding whereas the MI are just evil
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-09 12:42  
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On 2010-07-09 12:09, obsidian shadow wrote:
well i read the lore and the whole situation between k´luth and humans is just a big misunderstanding whereas the MI are just evil
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Indeed. I read through the lore again, and the initial hostile contact between K'luth and Humans was an accident because the K'luth saw ships and fired at them thinking they were MI, but they were Human. There was even peaceful contact with several K'luth clans afterward.
_________________ Adapt or die.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-07-09 12:55  
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On 2010-07-09 12:42, Talien {SOE} wrote:
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On 2010-07-09 12:09, obsidian shadow wrote:
well i read the lore and the whole situation between k´luth and humans is just a big misunderstanding whereas the MI are just evil
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Indeed. I read through the lore again, and the initial hostile contact between K'luth and Humans was an accident because the K'luth saw ships and fired at them thinking they were MI, but they were Human. There was even peaceful contact with several K'luth clans afterward.
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thay actuly first thoght humans were enslaved by the massive metal beasts (our ships): http://www.darkspace.net/index.htm?module=document.php&doc_id=14&chap_id=648&chap_name=12 [ This Message was edited by: Grand Admiral CRAZY45 *TO* on 2010-07-09 13:15 ]
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\"War does not decide who is right, but who is left\"
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ThePile Vice Admiral Deicide
Joined: June 27, 2010 Posts: 39 From: ThePile
| Posted: 2010-07-09 13:51  
Or maybe even a pirate fleet!
The frigates after a few updates now are preatty badass at swarming and attacking.
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Katejina Grand Admiral Galactic Navy
Joined: February 13, 2010 Posts: 73 From: katejina
| Posted: 2010-07-09 19:39  
Make a Scen map with GAs and up able to play MI and luth, ICC, and UGTO are allied against them =D
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-09 22:00  
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On 2010-07-09 19:39, Katejina wrote:
Make a Scen map with GAs and up able to play MI and luth, ICC, and UGTO are allied against them =D
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Then we have all the GAs flocking to MI,
but good idea
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-07-09 23:10  
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On 2010-07-09 22:00, SpaceAdmiral wrote:
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On 2010-07-09 19:39, Katejina wrote:
Make a Scen map with GAs and up able to play MI and luth, ICC, and UGTO are allied against them =D
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Then we have all the GAs flocking to MI,
but good idea
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i would love that but its being selfish
_________________
\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-07-10 02:45  
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On 2010-07-08 21:42, Jar Jar Binks wrote:
I don't like the idea of K'luth oficially allying with the humans.
After all, K'luth is after human space just as much as MIR is. so why should K'luth help the humans save their planets when they could just sit back and watch them kill eachother, only helping (mir as much as the humans imo) out when it benefits them directly and then "swoop in" and take what they want.
I quite like the idea of K'luth being the sneaky little backstabbers they are known for. Kinda like a faction you can't trust but sometimes have to work with anyway
So no, i don't want a map where K'luth and humans are green. Neutral sure, because then its a matter of choise rather then broken lore...
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Do you also know that k'luth are defending their space from the MI?
it would be a logical thing for a 3-way alliance...
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-10 11:18  
Not necessarily. It's also logical that humans are seizing the opportunity to drive Kluth away for good, but now the MI have also targeted them and it becomes a 3 - 4 way war. That would depend on if ICC and UGTO are allied, or the classic 3 way war between the factions winds up interrupted by the MI.
I prefer a 4 way war with constant MI interference, but maybe a slightly different version of this same MI scenario map can be for when Kluth are winning maps and humans become allied. That way we have either a 3 way or 4 way map in the rotation depending on which factions are winning.
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-07-10 16:16  
ok i see all these good ideas an all but i don´t think they are quite feasible.... one thing i have noticed is that people make radical ideas but then they just jump the gun a bit and don´t think about what they´re asking for.... that might be for an earlier map but this map that i thought off has to be FINAL.... that´s it end of scenario and then the scen server resets
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-07-10 16:50  
hm what about this:
Players are all allied
right from the start:
Players have 3 homeworlds, quite close together -------- system 1
MIs have multiple planets ( maybe 5...10), already build, if possible -------- system 2
there are some barren worlds (maybe another 5 or so) as ressource-bases
already build, but pirates/rebels at the start -------- system 3
Layout
system 1 -------- system 3 ------- system 2
MIs have a constant spawn of trannys, cruisers, dreads and nodes
MI-AI tries to capture Planets in system 1 with swarms of tranys and battleships trying to anihilate players
Players have to "recapture" the revolted mining-planets in system 3, defend system 1 and capture some of the planets in system 2
trany-rushing should be (nearly) impossible, either by a big defending MI-fleet or by placing MI-Planets close enough together to defend each other
[ This Message was edited by: NoBoDx on 2010-07-10 16:52 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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