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Forum Index » » English (General) » » Feedback: Spawn Fee and Resources/Planets
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 Author Feedback: Spawn Fee and Resources/Planets
Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-07-08 01:28   
Decrease amount taken from planets plz . i feel so helpless waiting for a ship and its all gone :C
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-08 02:44   
Quote:


Eliminate camara rotation on right click. MAke it only for actions / orders.





plz don't hijack this thread.

This is the Feedback Thread for Spawn Fee and Resources/Planets not for Camara control.

Everyone please stay on topic and try to give constructive critic, thx.




PS: *bump*

[ This Message was edited by: Kaoschan on 2010-07-08 02:45 ]
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2010-07-08 06:21   
I will mark this as DS going 7 steps backwards.

Once again a change was made to slow down gameplay rather then speed it up and make it more exciting. The dev's don't seem to understand attention spans are going down so if you make the game slow and boring people will just not play.

You guys do soo well with changes and then all of a sudden BOOM it's like you all went backwards and it takes forever to get the game back to anything good.


I think these things need to be rolled back.

Smaller ships now go over rather than under larger ships. <-- makes no sense why this was done unless people whined about dreads sitting under stations.

Docked ships now cost 25% of their resource cost to spawn from a shipyard. <-- needs to be removed and something more sensable put in place.

And lets stop nerfing weapons because the UGTO players demand it. They are all too used to the EAD being the uber ship and don't dare anyone have something that can damage it. I still cannot believe they whined about sparrows and frigs.


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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-08 06:29   
Quote:

On 2010-07-08 06:21, Daedalus wrote:
Smaller ships now go over rather than under larger ships. <-- makes no sense why this was done unless people whined about dreads sitting under stations.



There's no real sense to either way; under was just precedence. The change was actually 100% aesthetics, nothing more - it just seemed to "make sense" to have smaller ships go over rather than under. It was a small, random change on the spur of the moment, that's all.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-07-08 06:35   
Quote:
On 2010-07-08 06:21, Daedalus wrote:
Smaller ships now go over rather than under larger ships. <-- makes no sense why this was done unless people whined about dreads sitting under stations.


It makes the small ship visible to all players. Whether the small ship stay under or above the big ship, it is protected by the bigger ship. Unless any part of the smaller ship out of bigger ship's armor ring, or there is ships stay right where it is, it won't get hit.
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