Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +6.0 Days

Search

Anniversaries

14th - wolf420

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Scenario Resources
Goto page ( 1 | 2 Next Page )
 Author Scenario Resources
GunRunner
Marshal

Joined: October 17, 2003
Posts: 72
Posted: 2010-07-07 01:56   
Ive noticed in the new patch that that after spawning ships it takes 100% of the resources out of the planet. Was this an error, it will probobly make things go by very slowly in scen and maybe even metaverse.
_________________


  Email GunRunner
Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-07 02:14   
So a planet has 250k resources.

Some one gets in a dread, there goes the entire 250k?

Ouch.
_________________
http://www.youtube.com/user/AzurePrower

Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-07 03:36   
should not. i dont kow of a dread which costs 250k? dread are around 150k i think
_________________
In ICC Shields with Defence Mode we trust!

K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!

  Goto the website of Kaoschan
Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-07 03:44   
as all ships the 1st time they are spawned in sen are new they should take 100% its only existing ships that use 25%
_________________


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-07 03:47   
Quote:

On 2010-07-07 03:36, Kaoschan wrote:
should not. i dont kow of a dread which costs 250k? dread are around 150k i think




My mistake, I was probably thinking stations.

But still, any cost from any ship taken out from planet resources is going to suck.

Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship.
_________________
http://www.youtube.com/user/AzurePrower

Siginau
Fleet Admiral
Pitch Black


Joined: March 19, 2010
Posts: 72
Posted: 2010-07-07 04:48   
nope no error, makes people fly frigs and the first guy to get in a dread = Winall.
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-07-07 04:55   
Quote:
On 2010-07-07 03:47, Azure Prower wrote:
But still, any cost from any ship taken out from planet resources is going to suck.

Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship.

Aargh the good old days. POP what NOO i was saving for a Assault Dreadnough why did you used those resources on a Heavy Cruiser....

Ghehe old days.

Anyhow this is how the system is supposed to work.

But i agree the ships are a bit expensive for scenario, but ship costs are not expected to change.. If i may think aloud: we could up the mining beam a little, but looking at the overall picture that is about the only thing we can do.

E.
_________________
DS Discordion

Siginau
Fleet Admiral
Pitch Black


Joined: March 19, 2010
Posts: 72
Posted: 2010-07-07 05:59   
make it 3x as fast mining....
_________________


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-07 06:08   
In my opinion, what you mine, only you should be able to use.

But I guess this makes cloak even more powerful since keeping your ships is more vital now. Win for the Kluth!
_________________
http://www.youtube.com/user/AzurePrower

Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-07-07 06:15   
Chance for planet res caps to be raised before full planetary system revamp?
_________________


  Email Antra
-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2010-07-07 06:45   
Quote:

On 2010-07-07 04:55, Eledore Massis [R33] wrote:
Quote:
On 2010-07-07 03:47, Azure Prower wrote:
But still, any cost from any ship taken out from planet resources is going to suck.

Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship.

Aargh the good old days. POP what NOO i was saving for a Assault Dreadnough why did you used those resources on a Heavy Cruiser....

Ghehe old days.

Anyhow this is how the system is supposed to work.

But i agree the ships are a bit expensive for scenario, but ship costs are not expected to change.. If i may think aloud: we could up the mining beam a little, but looking at the overall picture that is about the only thing we can do.

E.




Since they fixed the sync issue with mining it is slower then it was before and needs to be readjusted anyways.
_________________


Fornax
Marshal
Raven Warriors

Joined: April 30, 2002
Posts: 906
From: Jacksonville, FL
Posted: 2010-07-07 07:41   
Or for the resource cost for ships to drop.
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-07 08:07   
Except that ties into res lost as well.
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2010-07-07 10:25   
Quote:

On 2010-07-07 04:55, Eledore Massis [R33] wrote:
Quote:
On 2010-07-07 03:47, Azure Prower wrote:
But still, any cost from any ship taken out from planet resources is going to suck.

Meaning who ever mines gets screwed while people sit in shipyard wanting to snag a good ship.

Aargh the good old days. POP what NOO i was saving for a Assault Dreadnough why did you used those resources on a Heavy Cruiser....

Ghehe old days.

Anyhow this is how the system is supposed to work.

But i agree the ships are a bit expensive for scenario, but ship costs are not expected to change.. If i may think aloud: we could up the mining beam a little, but looking at the overall picture that is about the only thing we can do.

E.




Those were the good old days, but that part of them was not good. At least in the MV in those days planets had unlimited resources, like millions at times.

Upping the mining beam just means people camping ship select screen can steal an extracting player's resources faster.
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-07-07 13:41   
Warning!
Thinking OUTSIDE the box..


How about a pre-order system?

You order a Assault Cruiser.. you have to mine resources and when adding it to the planet pool, the cost in resources of that pre-ordered ship is deducted to the amount of resources you "donated" to the planet. Pre-ordered ships can not be spawned by using the planets resources however. But you and other people can use those resources to spawn other ships.


Would require a little work. but it think it is possible..
_________________
DS Discordion

Goto page ( 1 | 2 Next Page )
Page created in 0.023425 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR