Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +6.0 Days

Search

Anniversaries

14th - wolf420

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Darkspace: Return of the Lost Armada
 Author Darkspace: Return of the Lost Armada
Lockerd
Fleet Admiral

Joined: June 01, 2007
Posts: 102
From: East Coast USA, New England, CT.
Posted: 2010-07-02 15:11   
Ten years after the great battle to drive the Kluth from the metaverse, the UGTO finaly finished enforcing colony laws put in place to protect them from any Kluth vigilanties. For twenty more years there was peace, people began to populate more and more colony's even moving from the safe havens of the main systems to live on the outskirts where there is minimal fleet protection. For years on end there was a calm.


The UGTO had it going well, people were happy they were enjoying the tropical and calm planets their soldiers fought for, The ICC also had it calm with making thier own home within their systems by teraforming and constructing new homes. The ICC had looked more to building their fleet wrather than expanding colony development. Soon the ICC had scraped thier old MC300a's for biger more energy efficeint prototypes. All was calm for the metaverse.


The Kluth had peace too, but in their trip through the void of the massive universe to their new home in an unknown galaxy which has no name and an unusual formation. They had no power to sustain simple antimatter jumps and stasis at the same time nor did they have enough food to keep a simple skeleton crew for each ship going so they instead used a very dificult manuver which would normaly destroy a human vessel, they used a manuver which has each ship in formation and jumping at once in the same field but never stoping their field would colapse but their speed would not decelerate and keep their motion in play.


This is the forgotten fleet.

While the humans were enjoying their calm and the kluth were going to their new home.........a new force was on its way to the metaverse.........a very evil and destructive force.
_________________
What Does Not Kill Me is Not Trying Hard Enough

Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-07-02 15:21   
MORE!
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-02 16:51   
i predict the MI
_________________


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-07-02 21:23   
Hey, we are the good guys here!
_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Lockerd
Fleet Admiral

Joined: June 01, 2007
Posts: 102
From: East Coast USA, New England, CT.
Posted: 2010-07-02 21:27   
Quote:

On 2010-07-02 21:23, Pakhos wrote:
Hey, we are the good guys here!



pakhos read more carefully it says "while the humans and the kluth" bla bla bla a new evil was on its way to the metaverse.
_________________
What Does Not Kill Me is Not Trying Hard Enough

Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-07-02 21:33   
Yeah, interesting ... We are the good guys here... still..
_________________
* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 02:10   
Quote:

On 2010-07-02 21:23, Pakhos wrote:
Hey, we are the good guys here!






We're just misunderstood bugs.

Please.... keep the Raid and Baygon away......
_________________
... in space, no one can hear you scream.....


Page created in 0.010296 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR