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[FAQ
Forum Index » » English (General) » » Scouts too powerful?
 Author Scouts too powerful?
Sauur
Chief Marshal
Praetorian Wolves


Joined: November 30, 2004
Posts: 475
Posted: 2010-07-02 05:47   
I have my thoughts on this but generally I think there is a serious issue with them, on many levels.

Personally my 'major' issue with them is their resilience to an alpha - 'I know the 1,2,3 fire thing after decloak (which is unreasonable imo) - but I have seen them take full projectile and beam damage 4 x's over and still fly.

They take some damage to shields or armour - but is no way they should get a second chance after an alpha, certainly not a 4th chance.

Yes - I know about desync - I can transfer fire onto a dread with no probs - scout ships tho - .....

ATM this is not directed at developers, just curious if others are seeing this every other time or just the Australian Sun frying my brain?
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-02 06:23   
Its the servers failure in tracking something that fast and dealing the damage to it. If the scout flies straight and you alpha it, it will die, but if it so much as moves the damage is minimized or nullified altogether. This applies to both beams and projectiles as well. Although this dose give scouts a good survivability to getting too close to a ship. Able to get in close and beacon them, since beacons have too short of a range and you have to get inside HCL/AD range to launch them.

I am surprised there wasn't as much QQ over the new scout layouts as there is over the frigates. If UGTO doesn't like something so it gets nerfed, and heaven forbid any other faction says otherwise.
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-02 06:37   
Quote:

On 2010-07-02 06:23, Starcommand of ICC *XO* wrote:
Its the servers failure in tracking something that fast and dealing the damage to it. If the scout flies straight and you alpha it, it will die, but if it so much as moves the damage is minimized or nullified altogether. This applies to both beams and projectiles as well. Although this dose give scouts a good survivability to getting too close to a ship. Able to get in close and beacon them, since beacons have too short of a range and you have to get inside HCL/AD range to launch them.

I am surprised there wasn't as much QQ over the new scout layouts as there is over the frigates. If UGTO doesn't like something so it gets nerfed, and heaven forbid any other faction says otherwise.




and god forbid that a tripple mag sheilded scoutbe able to live, or a scout going 51.8 be able to out run targeting sensors, after all im told the DS fluff says speeds over 40 can't be done
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-02 06:51   
de-sync.

i can get killed by a Dread in my scout sometimes in just one alpha and sometimes i can survive 4+.

its just desync
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-07-02 07:43   
To be honest, the uberpowered scouts are the only way I can hunt down and reliably kill Pirate elites, since pirate elites have an ugly habit of being able to outrun scouts.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-02 07:56   

Try flying a scout thru a full salvo of 8 x AWM mines.


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Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-07-02 08:45   
The assault scouts versions do pack quit a punch for there size, but in general they are no where near "to" powerful. Scouts are fragile, I apparently don't experience that much desync problems and would I get alpha blasted, I'll die.
Would I manage to survive (what doesn't happen often), then I'm a smoking flying wreck that can't take an other hit for sure and forces me to fall back.

One good point jump and any scout can be smoked in an instant with a dreadnought and maybe even with a cruiser.

With a scout I pose only a threat to other scouts, frigates, engineers and transport ships and maybe even to destroyers. But any thing bigger then that packs enough armor, that the damage you can dish out in a scout isn't high enough to force them to retreat. But your annoying enough to cause them to react and blast away at you.



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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-02 09:35   
dont forget. the ship re-layout is still in progress and up to now only scouts and frigs got their new layout.

how about waiting till everything is ready?
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-07-02 09:51   
SI torpedoes have a habit of not registering damage to smaller ships.
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Sinister Strawberry
Fleet Admiral

Joined: October 26, 2007
Posts: 45
From: My Computer.
Posted: 2010-07-02 12:36   
ive seen this happen mulitple times.
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